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cocos_lib/cocos/editor-support/spine-wasm/spine-skeleton-instance.cpp

582 lines
23 KiB

#include "spine-skeleton-instance.h"
#include <spine/spine.h>
#include <vector>
#include "AtlasAttachmentLoaderExtension.h"
#include "spine-mesh-data.h"
#include "spine-wasm.h"
#include "util-function.h"
SlotMesh globalMesh(nullptr, nullptr, 0, 0);
extern "C" {
extern void spineListenerCallBackFromJS();
extern void spineTrackListenerCallback();
}
using namespace spine;
static void animationCallback(AnimationState *state, EventType type, TrackEntry *entry, Event *event) {
SpineSkeletonInstance *instance = (static_cast<SpineSkeletonInstance *>(state->getRendererObject()));
instance->onAnimationStateEvent(entry, type, event);
}
static void trackEntryCallback(AnimationState *state, EventType type, TrackEntry *entry, Event *event) {
void* renderObj = state->getRendererObject();
if (renderObj) {
(static_cast<SpineSkeletonInstance *>(renderObj))->onTrackEntryEvent(entry, type, event);
if (type == EventType_Dispose) {
if (entry->getRendererObject()) {
entry->setRendererObject(nullptr);
}
}
}
}
SpineSkeletonInstance::SpineSkeletonInstance() {
_model = new SpineModel();
}
SpineSkeletonInstance::~SpineSkeletonInstance() {
_skeletonData = nullptr;
if (_clipper) delete _clipper;
if (_animState) delete _animState;
if (_animStateData) delete _animStateData;
if (_skeleton) delete _skeleton;
if (_model) delete _model;
}
void SpineSkeletonInstance::destroy() {
delete this;
}
Skeleton *SpineSkeletonInstance::initSkeleton(SkeletonData *data) {
if (_clipper) delete _clipper;
if (_animState) delete _animState;
if (_animStateData) delete _animStateData;
if (_skeleton) delete _skeleton;
_skeletonData = data;
_skeleton = new Skeleton(_skeletonData);
_animStateData = new AnimationStateData(_skeletonData);
_animState = new AnimationState(_animStateData);
_clipper = new SkeletonClipping();
_skeleton->setToSetupPose();
_skeleton->updateWorldTransform();
_animState->setRendererObject(this);
_animState->setListener(animationCallback);
return _skeleton;
}
TrackEntry *SpineSkeletonInstance::setAnimation(float trackIndex, const std::string &name, bool loop) {
if (!_skeleton) return nullptr;
spine::Animation *animation = _skeleton->getData()->findAnimation(name.c_str());
if (!animation) {
_animState->clearTracks();
_skeleton->setToSetupPose();
return nullptr;
}
auto *trackEntry = _animState->setAnimation(trackIndex, animation, loop);
_animState->apply(*_skeleton);
_skeleton->updateWorldTransform();
return trackEntry;
}
void SpineSkeletonInstance::setSkin(const std::string &name) {
if (!_skeleton) return;
_skeleton->setSkin(name.c_str());
_skeleton->setSlotsToSetupPose();
_animState->apply(*_skeleton);
_skeleton->updateWorldTransform();
}
void SpineSkeletonInstance::updateAnimation(float dltTime) {
if (!_skeleton) return;
dltTime *= dtRate;
_skeleton->update(dltTime);
_animState->update(dltTime);
_animState->apply(*_skeleton);
}
SpineModel *SpineSkeletonInstance::updateRenderData() {
if (_userData.debugMode) {
_debugShapes.clear();
}
_skeleton->updateWorldTransform();
SpineMeshData::reset();
_model->clearMeshes();
if (_userData.useTint) {
_model->byteStride = sizeof(V3F_T2F_C4B_C4B);
} else {
_model->byteStride = sizeof(V3F_T2F_C4B);
}
collectMeshData();
_model->setBufferPtr(SpineMeshData::vb(), SpineMeshData::ib());
return _model;
}
void SpineSkeletonInstance::collectMeshData() {
uint32_t byteStrideOneColor = sizeof(V3F_T2F_C4B);
uint32_t byteStrideTwoColor = sizeof(V3F_T2F_C4B_C4B);
uint32_t sizeof_float = sizeof(float);
uint32_t strideOneColor = byteStrideOneColor / sizeof_float;
uint32_t strideTwoColor = byteStrideTwoColor / sizeof_float;
uint16_t sizeof_uint16 = sizeof(uint16_t);
uint32_t byteStrideColor = !_userData.useTint ? byteStrideOneColor : byteStrideTwoColor;
uint32_t strideColor = byteStrideColor / sizeof_float;
Color4F color;
auto &slotArray = _skeleton->getDrawOrder();
uint32_t slotCount = slotArray.size();
DEBUG_SHAPE_TYPE debugShapeType = DEBUG_SHAPE_TYPE::DEBUG_REGION;
SlotMesh currMesh = globalMesh;
if (_effect) {
_effect->begin(*_skeleton);
}
const Color& skeletonColor = _skeleton->getColor();
for (uint32_t drawIdx = 0; drawIdx < slotCount; ++drawIdx) {
auto slot = slotArray[drawIdx];
auto& bone = slot->getBone();
if (bone.isActive() == false) {
continue;
}
if (!slot->getAttachment()) {
_clipper->clipEnd(*slot);
continue;
}
color.r = _userData.color.r;
color.g = _userData.color.g;
color.b = _userData.color.b;
color.a = _userData.color.a;
spine::Attachment* attachmentSlot = slot->getAttachment();
const spine::RTTI& attachmentRTTI = attachmentSlot->getRTTI();
if (attachmentRTTI.isExactly(spine::RegionAttachment::rtti)) {
debugShapeType = DEBUG_SHAPE_TYPE::DEBUG_REGION;
auto *attachment = static_cast<spine::RegionAttachment *>(attachmentSlot);
auto *attachmentVertices = reinterpret_cast<AttachmentVertices *>(attachment->getRendererObject());
auto& triangles = attachmentVertices->_triangles;
auto vertCount = triangles->vertCount;
auto indexCount = triangles->indexCount;
auto ibSize = indexCount * sizeof_uint16;
auto vbSize = vertCount * byteStrideColor;
auto *vertices = SpineMeshData::queryVBuffer();
auto *indices = SpineMeshData::queryIBuffer();
if (!_userData.useTint) {
memcpy(static_cast<void *>(vertices), static_cast<void *>(triangles->verts), vbSize);
} else {
V3F_T2F_C4B_C4B *verts = (V3F_T2F_C4B_C4B *)vertices;
for (int ii = 0; ii < vertCount; ii++) {
verts[ii].texCoord = triangles->verts[ii].texCoord;
}
}
memcpy(indices, triangles->indices, ibSize);
attachment->computeWorldVertices(bone, (float *)vertices, 0, strideColor);
currMesh.set((uint8_t *)vertices, indices, vertCount, indexCount);
const Color& attachmentColor = attachment->getColor();
color.r *= attachmentColor.r;
color.g *= attachmentColor.g;
color.b *= attachmentColor.b;
color.a *= attachmentColor.a;
currMesh.textureID = attachmentVertices->_textureId;
} else if (attachmentRTTI.isExactly(spine::MeshAttachment::rtti)) {
debugShapeType = DEBUG_SHAPE_TYPE::DEBUG_MESH;
auto *attachment = static_cast<spine::MeshAttachment *>(attachmentSlot);
auto *attachmentVertices = static_cast<AttachmentVertices *>(attachment->getRendererObject());
auto& triangles = attachmentVertices->_triangles;
auto vertCount = triangles->vertCount;
auto indexCount = triangles->indexCount;
auto ibSize = indexCount * sizeof_uint16;
auto vbSize = vertCount * byteStrideColor;
auto *vertices = SpineMeshData::queryVBuffer();
auto *indices = SpineMeshData::queryIBuffer();
if (!_userData.useTint) {
memcpy(static_cast<void *>(vertices), static_cast<void *>(triangles->verts), vbSize);
} else {
V3F_T2F_C4B_C4B *verts = (V3F_T2F_C4B_C4B *)vertices;
for (int ii = 0; ii < vertCount; ii++) {
verts[ii].texCoord = triangles->verts[ii].texCoord;
}
}
memcpy(indices, triangles->indices, ibSize);
attachment->computeWorldVertices(*slot, 0, attachment->getWorldVerticesLength(), (float *)vertices, 0, strideColor);
currMesh.set((uint8_t *)vertices, indices, vertCount, indexCount);
const Color& attachmentColor = attachment->getColor();
color.r *= attachmentColor.r;
color.g *= attachmentColor.g;
color.b *= attachmentColor.b;
color.a *= attachmentColor.a;
currMesh.textureID = attachmentVertices->_textureId;
} else if (attachmentRTTI.isExactly(spine::ClippingAttachment::rtti)) {
auto *clip = static_cast<spine::ClippingAttachment *>(attachmentSlot);
_clipper->clipStart(*slot, clip);
continue;
} else {
_clipper->clipEnd(*slot);
continue;
}
const Color& slotColor = slot->getColor();
uint32_t uintA = (uint32_t)(255 * skeletonColor.a * slotColor.a * color.a);
uint32_t multiplier = _userData.premultipliedAlpha ? uintA : 255;
uint32_t uintR = (uint32_t)(skeletonColor.r * slotColor.r * color.r * multiplier);
uint32_t uintG = (uint32_t)(skeletonColor.g * slotColor.g * color.g * multiplier);
uint32_t uintB = (uint32_t)(skeletonColor.b * slotColor.b * color.b * multiplier);
uint32_t light = (uintA << 24) + (uintB << 16) + (uintG << 8) + uintR;
if (slot->hasDarkColor()) {
const Color& slotDarkColor = slot->getDarkColor();
uintR = (uint32_t)(skeletonColor.r * slotDarkColor.r * color.r * multiplier);
uintG = (uint32_t)(skeletonColor.g * slotDarkColor.g * color.g * multiplier);
uintB = (uint32_t)(skeletonColor.b * slotDarkColor.b * color.b * multiplier);
} else {
uintR = 0;
uintG = 0;
uintB = 0;
}
uintA = _userData.premultipliedAlpha ? 255 : 0;
uint32_t dark = (uintA << 24) + (uintB << 16) + (uintG << 8) + uintR;
if (!_userData.useTint) {
if (_clipper->isClipping()) {
_clipper->clipTriangles(reinterpret_cast<float *>(currMesh.vBuf), currMesh.iBuf, currMesh.iCount, (float *)(&currMesh.vBuf[3 * 4]), strideColor);
auto& clippedTriangles = _clipper->getClippedTriangles();
if (clippedTriangles.size() == 0) {
_clipper->clipEnd(*slot);
continue;
}
auto& clippedVertices = _clipper->getClippedVertices();
auto& clippedUVs = _clipper->getClippedUVs();
const auto vertCount = static_cast<int>(clippedVertices.size()) >> 1;
const auto indexCount = static_cast<int>(clippedTriangles.size());
const auto vbSize = vertCount * byteStrideColor;
uint8_t *vPtr = SpineMeshData::queryVBuffer();
uint16_t *iPtr = SpineMeshData::queryIBuffer();
currMesh.set(vPtr, iPtr, vertCount, indexCount);
memcpy(iPtr, clippedTriangles.buffer(), sizeof_uint16 * indexCount);
float *verts = clippedVertices.buffer();
float *uvs = clippedUVs.buffer();
V3F_T2F_C4B *vertices = (V3F_T2F_C4B *)currMesh.vBuf;
if (_effect) {
for (int v = 0, vn = vertCount, vv = 0; v < vn; ++v, vv += 2) {
vertices[v].vertex.x = verts[vv];
vertices[v].vertex.y = verts[vv + 1];
vertices[v].texCoord.u = uvs[vv];
vertices[v].texCoord.v = uvs[vv + 1];
_effect->transform(vertices[v].vertex.x, vertices[v].vertex.y);
*((uint32_t *)&vertices[v].color) = light;
}
} else {
for (int v = 0, vn = vertCount, vv = 0; v < vn; ++v, vv += 2) {
vertices[v].vertex.x = verts[vv];
vertices[v].vertex.y = verts[vv + 1];
vertices[v].texCoord.u = uvs[vv];
vertices[v].texCoord.v = uvs[vv + 1];
*((uint32_t *)&vertices[v].color) = light;
}
}
} else {
auto vertCount = currMesh.vCount;
V3F_T2F_C4B *vertex = (V3F_T2F_C4B *)currMesh.vBuf;
if (_effect) {
for (int v = 0; v < vertCount; ++v) {
_effect->transform(vertex[v].vertex.x, vertex[v].vertex.y);
*((uint32_t *)&vertex[v].color) = light;
}
} else {
for (int v = 0; v < vertCount; ++v) {
*((uint32_t *)&vertex[v].color) = light;
}
}
}
} else {
if (_clipper->isClipping()) {
_clipper->clipTriangles(reinterpret_cast<float *>(currMesh.vBuf), currMesh.iBuf, currMesh.iCount, (float *)(&currMesh.vBuf[3 * 4]), strideColor);
auto& clippedTriangles = _clipper->getClippedTriangles();
if (clippedTriangles.size() == 0) {
_clipper->clipEnd(*slot);
continue;
}
auto& clippedVertices = _clipper->getClippedVertices();
auto& clippedUVs = _clipper->getClippedUVs();
const auto vertCount = static_cast<int>(clippedVertices.size()) >> 1;
const auto indexCount = static_cast<int>(clippedTriangles.size());
const auto vbSize = vertCount * byteStrideColor;
uint8_t *vPtr = SpineMeshData::queryVBuffer();
uint16_t *iPtr = SpineMeshData::queryIBuffer();
currMesh.set(vPtr, iPtr, vertCount, indexCount);
memcpy(iPtr, clippedTriangles.buffer(), sizeof_uint16 * indexCount);
float *verts = clippedVertices.buffer();
float *uvs = clippedUVs.buffer();
V3F_T2F_C4B_C4B *vertices = (V3F_T2F_C4B_C4B *)currMesh.vBuf;
if (_effect) {
for (int v = 0, vn = vertCount, vv = 0; v < vn; ++v, vv += 2) {
vertices[v].vertex.x = verts[vv];
vertices[v].vertex.y = verts[vv + 1];
vertices[v].texCoord.u = uvs[vv];
vertices[v].texCoord.v = uvs[vv + 1];
_effect->transform(vertices[v].vertex.x, vertices[v].vertex.y);
*((uint32_t *)&vertices[v].color) = light;
*((uint32_t *)&vertices[v].color2) = dark;
}
} else {
for (int v = 0, vn = vertCount, vv = 0; v < vn; ++v, vv += 2) {
vertices[v].vertex.x = verts[vv];
vertices[v].vertex.y = verts[vv + 1];
vertices[v].texCoord.u = uvs[vv];
vertices[v].texCoord.v = uvs[vv + 1];
*((uint32_t *)&vertices[v].color) = light;
*((uint32_t *)&vertices[v].color2) = dark;
}
}
} else {
auto vertCount = currMesh.vCount;
V3F_T2F_C4B_C4B *vertex = (V3F_T2F_C4B_C4B *)currMesh.vBuf;
if (_effect) {
for (int v = 0; v < vertCount; ++v) {
_effect->transform(vertex[v].vertex.x, vertex[v].vertex.y);
*((uint32_t *)&vertex[v].color) = light;
*((uint32_t *)&vertex[v].color2) = dark;
}
} else {
for (int v = 0; v < vertCount; ++v) {
*((uint32_t *)&vertex[v].color) = light;
*((uint32_t *)&vertex[v].color2) = dark;
}
}
}
}
SpineMeshData::moveVB(currMesh.vCount * byteStrideColor);
SpineMeshData::moveIB(currMesh.iCount);
// record debug shape info
if (_userData.debugMode) {
SpineDebugShape debugShape;
debugShape.type = static_cast<uint32_t>(debugShapeType);
debugShape.vOffset = _model->vCount;
debugShape.vCount = currMesh.vCount;
debugShape.iOffset = _model->iCount;
debugShape.iCount = currMesh.iCount;
_debugShapes.push_back(debugShape);
}
currMesh.blendMode = static_cast<uint32_t>(slot->getData().getBlendMode());
if (_userData.useSlotTexture) {
auto iter = slotTextureSet.find(slot);
if (iter != slotTextureSet.end()) {
currMesh.textureID = iter->second;
}
}
_model->addSlotMesh(currMesh);
_clipper->clipEnd(*slot);
}
_clipper->clipEnd();
if (_effect) _effect->end();
}
void SpineSkeletonInstance::setPremultipliedAlpha(bool val) {
_userData.premultipliedAlpha = val;
}
void SpineSkeletonInstance::setColor(float r, float g, float b, float a) {
_userData.color.r = r;
_userData.color.g = g;
_userData.color.b = b;
_userData.color.a = a;
}
void SpineSkeletonInstance::setJitterEffect(JitterVertexEffect *effect) {
_effect = effect;
}
void SpineSkeletonInstance::setSwirlEffect(SwirlVertexEffect *effect) {
_effect = effect;
}
void SpineSkeletonInstance::clearEffect() {
_effect = nullptr;
}
AnimationState *SpineSkeletonInstance::getAnimationState() {
return _animState;
}
void SpineSkeletonInstance::setMix(const std::string &from, const std::string &to, float duration) {
_animStateData->setMix(from.c_str(), to.c_str(), duration);
}
void SpineSkeletonInstance::setListener(uint32_t listenerID, uint32_t type) {
switch (type) {
case EventType_Start:
_startListenerID = listenerID;
break;
case EventType_Interrupt:
_interruptListenerID = listenerID;
break;
case EventType_End:
_endListenerID = listenerID;
break;
case EventType_Dispose:
_disposeListenerID = listenerID;
break;
case EventType_Complete:
_completeListenerID = listenerID;
break;
case EventType_Event:
_eventListenerID = listenerID;
break;
}
}
void SpineSkeletonInstance::setTrackEntryListener(uint32_t trackId, TrackEntry *entry) {
if (!entry->getRendererObject()) {
_trackEntryListenerID = trackId;
entry->setRendererObject(this);
entry->setListener(trackEntryCallback);
}
}
void SpineSkeletonInstance::setUseTint(bool useTint) {
_userData.useTint = useTint;
}
void SpineSkeletonInstance::setDebugMode(bool debug) {
_userData.debugMode = debug;
}
void SpineSkeletonInstance::onTrackEntryEvent(TrackEntry *entry, EventType type, Event *event) {
if (!entry->getRendererObject()) return;
SpineWasmUtil::s_listenerID = _trackEntryListenerID;
SpineWasmUtil::s_currentType = type;
SpineWasmUtil::s_currentEntry = entry;
SpineWasmUtil::s_currentEvent = event;
spineTrackListenerCallback();
}
void SpineSkeletonInstance::onAnimationStateEvent(TrackEntry *entry, EventType type, Event *event) {
SpineWasmUtil::s_currentType = type;
SpineWasmUtil::s_currentEntry = entry;
SpineWasmUtil::s_currentEvent = event;
switch (type) {
case EventType_Start:
if (_startListenerID != 0) {
SpineWasmUtil::s_listenerID = _startListenerID;
spineListenerCallBackFromJS();
}
break;
case EventType_Interrupt:
if (_interruptListenerID != 0) {
SpineWasmUtil::s_listenerID = _interruptListenerID;
spineListenerCallBackFromJS();
}
break;
case EventType_End:
if (_endListenerID != 0) {
SpineWasmUtil::s_listenerID = _endListenerID;
spineListenerCallBackFromJS();
}
break;
case EventType_Dispose:
if (_disposeListenerID != 0) {
SpineWasmUtil::s_listenerID = _disposeListenerID;
spineListenerCallBackFromJS();
}
break;
case EventType_Complete:
if (_completeListenerID != 0) {
SpineWasmUtil::s_listenerID = _completeListenerID;
spineListenerCallBackFromJS();
}
break;
case EventType_Event:
if (_eventListenerID != 0) {
SpineWasmUtil::s_listenerID = _eventListenerID;
spineListenerCallBackFromJS();
}
break;
}
}
std::vector<SpineDebugShape> &SpineSkeletonInstance::getDebugShapes() {
return this->_debugShapes;
}
void SpineSkeletonInstance::resizeSlotRegion(const std::string &slotName, uint32_t width, uint32_t height, bool createNew) {
if (!_skeleton) return;
auto slot = _skeleton->findSlot(slotName.c_str());
if (!slot) return;
auto attachment = slot->getAttachment();
if (!attachment) return;
if (createNew) {
attachment = attachment->copy();
slot->setAttachment(attachment);
}
if (attachment->getRTTI().isExactly(spine::RegionAttachment::rtti)) {
auto region = static_cast<RegionAttachment *>(attachment);
region->setRegionWidth(width);
region->setRegionHeight(height);
region->setRegionOriginalWidth(width);
region->setRegionOriginalHeight(height);
region->setWidth(width);
region->setHeight(height);
region->setUVs(0, 0, 1.0f, 1.0f, false);
region->updateOffset();
auto attachmentVertices = static_cast<AttachmentVertices *>(region->getRendererObject());
if (createNew) {
attachmentVertices = attachmentVertices->copy();
region->setRendererObject(attachmentVertices);
}
V3F_T2F_C4B *vertices = attachmentVertices->_triangles->verts;
auto UVs = region->getUVs();
for (int i = 0, ii = 0; i < 4; ++i, ii += 2) {
vertices[i].texCoord.u = UVs[ii];
vertices[i].texCoord.v = UVs[ii + 1];
}
} else if (attachment->getRTTI().isExactly(spine::MeshAttachment::rtti)) {
auto mesh = static_cast<MeshAttachment *>(attachment);
mesh->setRegionWidth(width);
mesh->setRegionHeight(height);
mesh->setRegionOriginalWidth(width);
mesh->setRegionOriginalHeight(height);
mesh->setWidth(width);
mesh->setHeight(height);
mesh->setRegionU(0);
mesh->setRegionV(0);
mesh->setRegionU2(1.0f);
mesh->setRegionV2(1.0f);
mesh->setRegionRotate(true);
mesh->setRegionDegrees(0);
mesh->updateUVs();
auto attachmentVertices = static_cast<AttachmentVertices *>(mesh->getRendererObject());
if (createNew) {
attachmentVertices = attachmentVertices->copy();
mesh->setRendererObject(attachmentVertices);
}
V3F_T2F_C4B *vertices = attachmentVertices->_triangles->verts;
auto UVs = mesh->getUVs();
for (size_t i = 0, ii = 0, nn = mesh->getWorldVerticesLength(); ii < nn; ++i, ii += 2) {
vertices[i].texCoord.u = UVs[ii];
vertices[i].texCoord.v = UVs[ii + 1];
}
}
}
void SpineSkeletonInstance::setSlotTexture(const std::string &slotName, uint32_t textureID) {
if (!_skeleton) return;
auto slot = _skeleton->findSlot(slotName.c_str());
if (!slot) return;
_userData.useSlotTexture = true;
auto iter = slotTextureSet.find(slot);
if (iter != slotTextureSet.end()) {
iter->second = textureID;
} else {
slotTextureSet[slot] = textureID;
}
}