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84 lines
3.2 KiB
84 lines
3.2 KiB
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "VertexEffectDelegate.h"
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namespace spine {
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VertexEffectDelegate::VertexEffectDelegate() {
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}
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VertexEffectDelegate::~VertexEffectDelegate() {
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clear();
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}
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void VertexEffectDelegate::clear() {
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if (_interpolation) {
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delete _interpolation;
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_interpolation = nullptr;
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}
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if (_vertexEffect) {
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delete _vertexEffect;
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_vertexEffect = nullptr;
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}
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_effectType = "none";
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}
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JitterVertexEffect *VertexEffectDelegate::initJitter(float jitterX, float jitterY) {
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clear();
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_vertexEffect = new JitterVertexEffect(jitterX, jitterY);
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_effectType = "jitter";
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return (JitterVertexEffect *)_vertexEffect;
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}
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SwirlVertexEffect *VertexEffectDelegate::initSwirlWithPow(float radius, int power) {
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clear();
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_interpolation = new PowInterpolation(power);
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_vertexEffect = new SwirlVertexEffect(radius, *_interpolation);
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_effectType = "swirl";
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return (SwirlVertexEffect *)_vertexEffect;
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}
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SwirlVertexEffect *VertexEffectDelegate::initSwirlWithPowOut(float radius, int power) {
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clear();
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_interpolation = new PowOutInterpolation(power);
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_vertexEffect = new SwirlVertexEffect(radius, *_interpolation);
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_effectType = "swirl";
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return (SwirlVertexEffect *)_vertexEffect;
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}
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JitterVertexEffect *VertexEffectDelegate::getJitterVertexEffect() {
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JitterVertexEffect *jitter = dynamic_cast<JitterVertexEffect *>(_vertexEffect);
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return jitter;
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}
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SwirlVertexEffect *VertexEffectDelegate::getSwirlVertexEffect() {
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SwirlVertexEffect *swirl = dynamic_cast<SwirlVertexEffect *>(_vertexEffect);
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return swirl;
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}
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} // namespace spine
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