You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

84 lines
3.2 KiB

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "VertexEffectDelegate.h"
namespace spine {
VertexEffectDelegate::VertexEffectDelegate() {
}
VertexEffectDelegate::~VertexEffectDelegate() {
clear();
}
void VertexEffectDelegate::clear() {
if (_interpolation) {
delete _interpolation;
_interpolation = nullptr;
}
if (_vertexEffect) {
delete _vertexEffect;
_vertexEffect = nullptr;
}
_effectType = "none";
}
JitterVertexEffect *VertexEffectDelegate::initJitter(float jitterX, float jitterY) {
clear();
_vertexEffect = new JitterVertexEffect(jitterX, jitterY);
_effectType = "jitter";
return (JitterVertexEffect *)_vertexEffect;
}
SwirlVertexEffect *VertexEffectDelegate::initSwirlWithPow(float radius, int power) {
clear();
_interpolation = new PowInterpolation(power);
_vertexEffect = new SwirlVertexEffect(radius, *_interpolation);
_effectType = "swirl";
return (SwirlVertexEffect *)_vertexEffect;
}
SwirlVertexEffect *VertexEffectDelegate::initSwirlWithPowOut(float radius, int power) {
clear();
_interpolation = new PowOutInterpolation(power);
_vertexEffect = new SwirlVertexEffect(radius, *_interpolation);
_effectType = "swirl";
return (SwirlVertexEffect *)_vertexEffect;
}
JitterVertexEffect *VertexEffectDelegate::getJitterVertexEffect() {
JitterVertexEffect *jitter = dynamic_cast<JitterVertexEffect *>(_vertexEffect);
return jitter;
}
SwirlVertexEffect *VertexEffectDelegate::getSwirlVertexEffect() {
SwirlVertexEffect *swirl = dynamic_cast<SwirlVertexEffect *>(_vertexEffect);
return swirl;
}
} // namespace spine