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84 lines
3.0 KiB
84 lines
3.0 KiB
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#pragma once
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#include <functional>
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#include <map>
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#include <string>
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#include <vector>
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#include "base/RefCounted.h"
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#include "spine/SkeletonData.h"
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#include "spine/spine.h"
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namespace spine {
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class SkeletonDataInfo;
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/**
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* Cache skeleton data.
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*/
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class SkeletonDataMgr final {
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public:
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static SkeletonDataMgr *getInstance() {
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if (instance == nullptr) {
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instance = new SkeletonDataMgr();
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}
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return instance;
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}
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static void destroyInstance() {
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if (instance) {
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delete instance;
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instance = nullptr;
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}
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}
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SkeletonDataMgr() = default;
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~SkeletonDataMgr();
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bool hasSkeletonData(const std::string &uuid);
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void setSkeletonData(const std::string &uuid, SkeletonData *data, Atlas *atlas, AttachmentLoader *attachmentLoader, const std::vector<int> &texturesIndex);
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// equal to 'findByUUID'
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SkeletonData *retainByUUID(const std::string &uuid);
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// equal to 'deleteByUUID'
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void releaseByUUID(const std::string &uuid);
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using destroyCallback = std::function<void(int)>;
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void setDestroyCallback(destroyCallback callback) {
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_destroyCallback = std::move(callback);
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}
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private:
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static SkeletonDataMgr *instance;
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destroyCallback _destroyCallback = nullptr;
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std::map<std::string, SkeletonDataInfo *> _dataMap;
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};
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} // namespace spine
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