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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#pragma once
#include <functional>
#include <map>
#include <string>
#include <vector>
#include "base/RefCounted.h"
#include "spine/SkeletonData.h"
#include "spine/spine.h"
namespace spine {
class SkeletonDataInfo;
/**
* Cache skeleton data.
*/
class SkeletonDataMgr final {
public:
static SkeletonDataMgr *getInstance() {
if (instance == nullptr) {
instance = new SkeletonDataMgr();
}
return instance;
}
static void destroyInstance() {
if (instance) {
delete instance;
instance = nullptr;
}
}
SkeletonDataMgr() = default;
~SkeletonDataMgr();
bool hasSkeletonData(const std::string &uuid);
void setSkeletonData(const std::string &uuid, SkeletonData *data, Atlas *atlas, AttachmentLoader *attachmentLoader, const std::vector<int> &texturesIndex);
// equal to 'findByUUID'
SkeletonData *retainByUUID(const std::string &uuid);
// equal to 'deleteByUUID'
void releaseByUUID(const std::string &uuid);
using destroyCallback = std::function<void(int)>;
void setDestroyCallback(destroyCallback callback) {
_destroyCallback = std::move(callback);
}
private:
static SkeletonDataMgr *instance;
destroyCallback _destroyCallback = nullptr;
std::map<std::string, SkeletonDataInfo *> _dataMap;
};
} // namespace spine