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116 lines
3.7 KiB
116 lines
3.7 KiB
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "SkeletonDataMgr.h"
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#include <algorithm>
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#include <vector>
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using namespace spine; //NOLINT
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namespace spine {
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class SkeletonDataInfo {
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public:
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SkeletonDataInfo() = default;
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~SkeletonDataInfo() {
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if (data) {
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delete data;
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data = nullptr;
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}
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if (atlas) {
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delete atlas;
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atlas = nullptr;
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}
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if (attachmentLoader) {
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delete attachmentLoader;
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attachmentLoader = nullptr;
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}
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}
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SkeletonData *data = nullptr;
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Atlas *atlas = nullptr;
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AttachmentLoader *attachmentLoader = nullptr;
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std::vector<int> texturesIndex;
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};
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} // namespace spine
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SkeletonDataMgr *SkeletonDataMgr::instance = nullptr;
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SkeletonDataMgr::~SkeletonDataMgr() {
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_destroyCallback = nullptr;
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for (auto &e : _dataMap) {
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delete e.second;
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}
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_dataMap.clear();
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}
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bool SkeletonDataMgr::hasSkeletonData(const std::string &uuid) {
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auto it = _dataMap.find(uuid);
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return it != _dataMap.end();
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}
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void SkeletonDataMgr::setSkeletonData(const std::string &uuid, SkeletonData *data, Atlas *atlas, AttachmentLoader *attachmentLoader, const std::vector<int> &texturesIndex) {
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auto it = _dataMap.find(uuid);
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if (it != _dataMap.end()) {
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releaseByUUID(uuid);
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}
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auto *info = new SkeletonDataInfo();
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info->data = data;
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info->atlas = atlas;
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info->attachmentLoader = attachmentLoader;
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info->texturesIndex = texturesIndex;
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_dataMap[uuid] = info;
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}
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SkeletonData *SkeletonDataMgr::retainByUUID(const std::string &uuid) {
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auto dataIt = _dataMap.find(uuid);
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if (dataIt == _dataMap.end()) {
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return nullptr;
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}
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return dataIt->second->data;
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}
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void SkeletonDataMgr::releaseByUUID(const std::string &uuid) {
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auto dataIt = _dataMap.find(uuid);
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if (dataIt == _dataMap.end()) {
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return;
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}
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SkeletonDataInfo *info = dataIt->second;
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_dataMap.erase(dataIt);
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if (_destroyCallback) {
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for (auto &item : info->texturesIndex) {
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_destroyCallback(item);
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}
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}
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delete info;
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}
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