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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SkeletonDataMgr.h"
#include <algorithm>
#include <vector>
using namespace spine; //NOLINT
namespace spine {
class SkeletonDataInfo {
public:
SkeletonDataInfo() = default;
~SkeletonDataInfo() {
if (data) {
delete data;
data = nullptr;
}
if (atlas) {
delete atlas;
atlas = nullptr;
}
if (attachmentLoader) {
delete attachmentLoader;
attachmentLoader = nullptr;
}
}
SkeletonData *data = nullptr;
Atlas *atlas = nullptr;
AttachmentLoader *attachmentLoader = nullptr;
std::vector<int> texturesIndex;
};
} // namespace spine
SkeletonDataMgr *SkeletonDataMgr::instance = nullptr;
SkeletonDataMgr::~SkeletonDataMgr() {
_destroyCallback = nullptr;
for (auto &e : _dataMap) {
delete e.second;
}
_dataMap.clear();
}
bool SkeletonDataMgr::hasSkeletonData(const std::string &uuid) {
auto it = _dataMap.find(uuid);
return it != _dataMap.end();
}
void SkeletonDataMgr::setSkeletonData(const std::string &uuid, SkeletonData *data, Atlas *atlas, AttachmentLoader *attachmentLoader, const std::vector<int> &texturesIndex) {
auto it = _dataMap.find(uuid);
if (it != _dataMap.end()) {
releaseByUUID(uuid);
}
auto *info = new SkeletonDataInfo();
info->data = data;
info->atlas = atlas;
info->attachmentLoader = attachmentLoader;
info->texturesIndex = texturesIndex;
_dataMap[uuid] = info;
}
SkeletonData *SkeletonDataMgr::retainByUUID(const std::string &uuid) {
auto dataIt = _dataMap.find(uuid);
if (dataIt == _dataMap.end()) {
return nullptr;
}
return dataIt->second->data;
}
void SkeletonDataMgr::releaseByUUID(const std::string &uuid) {
auto dataIt = _dataMap.find(uuid);
if (dataIt == _dataMap.end()) {
return;
}
SkeletonDataInfo *info = dataIt->second;
_dataMap.erase(dataIt);
if (_destroyCallback) {
for (auto &item : info->texturesIndex) {
_destroyCallback(item);
}
}
delete info;
}