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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#pragma once
#include "spine-creator-support/SkeletonRenderer.h"
#include "spine/spine.h"
namespace spine {
typedef std::function<void(TrackEntry *entry)> StartListener;
typedef std::function<void(TrackEntry *entry)> InterruptListener;
typedef std::function<void(TrackEntry *entry)> EndListener;
typedef std::function<void(TrackEntry *entry)> DisposeListener;
typedef std::function<void(TrackEntry *entry)> CompleteListener;
typedef std::function<void(TrackEntry *entry, Event *event)> EventListener;
/** Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be
* played later. */
class SkeletonAnimation : public SkeletonRenderer {
public:
static SkeletonAnimation *create();
static SkeletonAnimation *createWithData(SkeletonData *skeletonData, bool ownsSkeletonData = false);
static SkeletonAnimation *createWithJsonFile(const std::string &skeletonJsonFile, const std::string &atlasFile, float scale = 1);
static SkeletonAnimation *createWithBinaryFile(const std::string &skeletonBinaryFile, const std::string &atlasFile, float scale = 1);
static void setGlobalTimeScale(float timeScale);
virtual void update(float deltaTime) override;
void setAnimationStateData(AnimationStateData *stateData);
void setMix(const std::string &fromAnimation, const std::string &toAnimation, float duration);
TrackEntry *setAnimation(int trackIndex, const std::string &name, bool loop);
TrackEntry *addAnimation(int trackIndex, const std::string &name, bool loop, float delay = 0);
TrackEntry *setEmptyAnimation(int trackIndex, float mixDuration);
void setEmptyAnimations(float mixDuration);
TrackEntry *addEmptyAnimation(int trackIndex, float mixDuration, float delay = 0);
Animation *findAnimation(const std::string &name) const;
TrackEntry *getCurrent(int trackIndex = 0);
void clearTracks();
void clearTrack(int trackIndex = 0);
void setStartListener(const StartListener &listener);
void setInterruptListener(const InterruptListener &listener);
void setEndListener(const EndListener &listener);
void setDisposeListener(const DisposeListener &listener);
void setCompleteListener(const CompleteListener &listener);
void setEventListener(const EventListener &listener);
void setTrackStartListener(TrackEntry *entry, const StartListener &listener);
void setTrackInterruptListener(TrackEntry *entry, const InterruptListener &listener);
void setTrackEndListener(TrackEntry *entry, const EndListener &listener);
void setTrackDisposeListener(TrackEntry *entry, const DisposeListener &listener);
void setTrackCompleteListener(TrackEntry *entry, const CompleteListener &listener);
void setTrackEventListener(TrackEntry *entry, const EventListener &listener);
virtual void onAnimationStateEvent(TrackEntry *entry, EventType type, Event *event);
virtual void onTrackEntryEvent(TrackEntry *entry, EventType type, Event *event);
AnimationState *getState() const;
SkeletonAnimation();
virtual ~SkeletonAnimation();
virtual void initialize() override;
public:
static float GlobalTimeScale;
protected:
AnimationState *_state = nullptr;
bool _ownsAnimationStateData = false;
StartListener _startListener = nullptr;
InterruptListener _interruptListener = nullptr;
EndListener _endListener = nullptr;
DisposeListener _disposeListener = nullptr;
CompleteListener _completeListener = nullptr;
EventListener _eventListener = nullptr;
private:
typedef SkeletonRenderer super;
};
} // namespace spine