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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "spine-creator-support/SkeletonAnimation.h"
#include <algorithm>
#include "base/DeferredReleasePool.h"
#include "base/Log.h"
#include "spine-creator-support/spine-cocos2dx.h"
#include "spine/Extension.h"
namespace spine {
struct TrackEntryListeners {
StartListener startListener;
InterruptListener interruptListener;
EndListener endListener;
DisposeListener disposeListener;
CompleteListener completeListener;
EventListener eventListener;
};
void animationCallback(AnimationState *state, EventType type, TrackEntry *entry, Event *event) {
(static_cast<SkeletonAnimation *>(state->getRendererObject()))->onAnimationStateEvent(entry, type, event);
}
void trackEntryCallback(AnimationState *state, EventType type, TrackEntry *entry, Event *event) {
(static_cast<SkeletonAnimation *>(state->getRendererObject()))->onTrackEntryEvent(entry, type, event);
if (type == EventType_Dispose) {
if (entry->getRendererObject()) {
delete static_cast<spine::TrackEntryListeners *>(entry->getRendererObject());
entry->setRendererObject(nullptr);
}
}
}
static TrackEntryListeners *getListeners(TrackEntry *entry) {
if (!entry->getRendererObject()) {
entry->setRendererObject(new spine::TrackEntryListeners());
entry->setListener(trackEntryCallback);
}
return static_cast<TrackEntryListeners *>(entry->getRendererObject());
}
float SkeletonAnimation::GlobalTimeScale = 1.0F;
void SkeletonAnimation::setGlobalTimeScale(float timeScale) {
GlobalTimeScale = timeScale;
}
SkeletonAnimation *SkeletonAnimation::create() {
auto *skeleton = new SkeletonAnimation();
return skeleton;
}
SkeletonAnimation *SkeletonAnimation::createWithData(SkeletonData *skeletonData, bool ownsSkeletonData) {
auto *node = new SkeletonAnimation();
node->initWithData(skeletonData, ownsSkeletonData);
return node;
}
SkeletonAnimation *SkeletonAnimation::createWithJsonFile(const std::string &skeletonJsonFile, const std::string &atlasFile, float scale) {
auto *node = new SkeletonAnimation();
node->initWithJsonFile(skeletonJsonFile, atlasFile, scale);
return node;
}
SkeletonAnimation *SkeletonAnimation::createWithBinaryFile(const std::string &skeletonBinaryFile, const std::string &atlasFile, float scale) {
auto *node = new SkeletonAnimation();
node->initWithBinaryFile(skeletonBinaryFile, atlasFile, scale);
return node;
}
void SkeletonAnimation::initialize() {
super::initialize();
_ownsAnimationStateData = true;
_state = new (__FILE__, __LINE__) AnimationState(new (__FILE__, __LINE__) AnimationStateData(_skeleton->getData()));
_state->setRendererObject(this);
_state->setListener(animationCallback);
}
SkeletonAnimation::SkeletonAnimation() = default;
SkeletonAnimation::~SkeletonAnimation() {
_startListener = nullptr;
_interruptListener = nullptr;
_endListener = nullptr;
_disposeListener = nullptr;
_completeListener = nullptr;
_eventListener = nullptr;
if (_state) {
if (_ownsAnimationStateData) delete _state->getData();
delete _state;
}
}
void SkeletonAnimation::update(float deltaTime) {
if (!_skeleton) return;
if (!_paused) {
deltaTime *= _timeScale * GlobalTimeScale;
if (_ownsSkeleton) _skeleton->update(deltaTime);
_state->update(deltaTime);
_state->apply(*_skeleton);
_skeleton->updateWorldTransform();
}
}
void SkeletonAnimation::setAnimationStateData(AnimationStateData *stateData) {
CC_ASSERT(stateData);
if (_state) {
if (_ownsAnimationStateData) delete _state->getData();
delete _state;
}
_ownsAnimationStateData = false;
_state = new (__FILE__, __LINE__) AnimationState(stateData);
_state->setRendererObject(this);
_state->setListener(animationCallback);
}
void SkeletonAnimation::setMix(const std::string &fromAnimation, const std::string &toAnimation, float duration) {
if (_state) {
_state->getData()->setMix(fromAnimation.c_str(), toAnimation.c_str(), duration);
}
}
TrackEntry *SkeletonAnimation::setAnimation(int trackIndex, const std::string &name, bool loop) {
if (!_skeleton) return nullptr;
Animation *animation = _skeleton->getData()->findAnimation(name.c_str());
if (!animation) {
CC_LOG_WARNING("Spine: Animation not found: %s", name.c_str());
return nullptr;
}
auto *trackEntry = _state->setAnimation(trackIndex, animation, loop);
_state->apply(*_skeleton);
return trackEntry;
}
TrackEntry *SkeletonAnimation::addAnimation(int trackIndex, const std::string &name, bool loop, float delay) {
if (!_skeleton) return nullptr;
Animation *animation = _skeleton->getData()->findAnimation(name.c_str());
if (!animation) {
CC_LOG_WARNING("Spine: Animation not found: %s", name.c_str());
return nullptr;
}
return _state->addAnimation(trackIndex, animation, loop, delay);
}
TrackEntry *SkeletonAnimation::setEmptyAnimation(int trackIndex, float mixDuration) {
if (_state) {
return _state->setEmptyAnimation(trackIndex, mixDuration);
}
return nullptr;
}
void SkeletonAnimation::setEmptyAnimations(float mixDuration) {
if (_state) {
_state->setEmptyAnimations(mixDuration);
}
}
TrackEntry *SkeletonAnimation::addEmptyAnimation(int trackIndex, float mixDuration, float delay) {
if (_state) {
return _state->addEmptyAnimation(trackIndex, mixDuration, delay);
}
return nullptr;
}
Animation *SkeletonAnimation::findAnimation(const std::string &name) const {
if (_skeleton) {
return _skeleton->getData()->findAnimation(name.c_str());
}
return nullptr;
}
TrackEntry *SkeletonAnimation::getCurrent(int trackIndex) {
if (_state) {
return _state->getCurrent(trackIndex);
}
return nullptr;
}
void SkeletonAnimation::clearTracks() {
if (_state) {
_state->clearTracks();
super::setToSetupPose();
}
}
void SkeletonAnimation::clearTrack(int trackIndex) {
if (_state) {
_state->clearTrack(trackIndex);
}
}
void SkeletonAnimation::onAnimationStateEvent(TrackEntry *entry, EventType type, Event *event) {
switch (type) {
case EventType_Start:
if (_startListener) _startListener(entry);
break;
case EventType_Interrupt:
if (_interruptListener) _interruptListener(entry);
break;
case EventType_End:
if (_endListener) _endListener(entry);
break;
case EventType_Dispose:
if (_disposeListener) _disposeListener(entry);
break;
case EventType_Complete:
if (_completeListener) _completeListener(entry);
break;
case EventType_Event:
if (_eventListener) _eventListener(entry, event);
break;
}
}
void SkeletonAnimation::onTrackEntryEvent(TrackEntry *entry, EventType type, Event *event) {
if (!entry->getRendererObject()) return;
auto *listeners = static_cast<TrackEntryListeners *>(entry->getRendererObject());
switch (type) {
case EventType_Start:
if (listeners->startListener) listeners->startListener(entry);
break;
case EventType_Interrupt:
if (listeners->interruptListener) listeners->interruptListener(entry);
break;
case EventType_End:
if (listeners->endListener) listeners->endListener(entry);
break;
case EventType_Dispose:
if (listeners->disposeListener) listeners->disposeListener(entry);
break;
case EventType_Complete:
if (listeners->completeListener) listeners->completeListener(entry);
break;
case EventType_Event:
if (listeners->eventListener) listeners->eventListener(entry, event);
break;
}
}
void SkeletonAnimation::setStartListener(const StartListener &listener) {
_startListener = listener;
}
void SkeletonAnimation::setInterruptListener(const InterruptListener &listener) {
_interruptListener = listener;
}
void SkeletonAnimation::setEndListener(const EndListener &listener) {
_endListener = listener;
}
void SkeletonAnimation::setDisposeListener(const DisposeListener &listener) {
_disposeListener = listener;
}
void SkeletonAnimation::setCompleteListener(const CompleteListener &listener) {
_completeListener = listener;
}
void SkeletonAnimation::setEventListener(const EventListener &listener) {
_eventListener = listener;
}
void SkeletonAnimation::setTrackStartListener(TrackEntry *entry, const StartListener &listener) { // NOLINT(readability-convert-member-functions-to-static)
getListeners(entry)->startListener = listener;
}
void SkeletonAnimation::setTrackInterruptListener(TrackEntry *entry, const InterruptListener &listener) { // NOLINT(readability-convert-member-functions-to-static)
getListeners(entry)->interruptListener = listener;
}
void SkeletonAnimation::setTrackEndListener(TrackEntry *entry, const EndListener &listener) { // NOLINT(readability-convert-member-functions-to-static)
getListeners(entry)->endListener = listener;
}
void SkeletonAnimation::setTrackDisposeListener(TrackEntry *entry, const DisposeListener &listener) { // NOLINT(readability-convert-member-functions-to-static)
getListeners(entry)->disposeListener = listener;
}
void SkeletonAnimation::setTrackCompleteListener(TrackEntry *entry, const CompleteListener &listener) { // NOLINT(readability-convert-member-functions-to-static)
getListeners(entry)->completeListener = listener;
}
void SkeletonAnimation::setTrackEventListener(TrackEntry *entry, const EventListener &listener) { // NOLINT(readability-convert-member-functions-to-static)
getListeners(entry)->eventListener = listener;
}
AnimationState *SkeletonAnimation::getState() const {
return _state;
}
} // namespace spine