You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
240 lines
6.9 KiB
240 lines
6.9 KiB
/****************************************************************************
|
|
Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
|
|
|
|
http://www.cocos.com
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights to
|
|
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
|
of the Software, and to permit persons to whom the Software is furnished to do so,
|
|
subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#include <functional>
|
|
#include "MiddlewareMacro.h"
|
|
#include "base/RefCounted.h"
|
|
#include "math/Geometry.h"
|
|
#include "math/Vec3.h"
|
|
|
|
MIDDLEWARE_BEGIN
|
|
|
|
struct Color4B {
|
|
Color4B(uint8_t r, uint8_t g, uint8_t b, uint8_t a);
|
|
Color4B();
|
|
bool operator==(const Color4B &right) const;
|
|
bool operator!=(const Color4B &right) const;
|
|
Color4B &operator=(const Color4B &right);
|
|
|
|
uint8_t r = 0;
|
|
uint8_t g = 0;
|
|
uint8_t b = 0;
|
|
uint8_t a = 0;
|
|
|
|
static const Color4B WHITE;
|
|
};
|
|
|
|
struct Color4F {
|
|
Color4F(float r, float g, float b, float a);
|
|
Color4F();
|
|
bool operator==(const Color4F &right) const;
|
|
bool operator!=(const Color4F &right) const;
|
|
Color4F &operator=(const Color4B &right);
|
|
|
|
float r = 0.0F;
|
|
float g = 0.0F;
|
|
float b = 0.0F;
|
|
float a = 0.0F;
|
|
|
|
static const Color4F WHITE;
|
|
};
|
|
|
|
/**
|
|
* Texture format with u v.
|
|
*/
|
|
struct Tex2F {
|
|
float u;
|
|
float v;
|
|
};
|
|
|
|
/**
|
|
* Vertex Format with x y z u v color.
|
|
*/
|
|
struct V3F_T2F_C4B { //NOLINT
|
|
// vertices (3F)
|
|
cc::Vec3 vertex;
|
|
|
|
// tex coords (2F)
|
|
Tex2F texCoord;
|
|
|
|
// colors (4F)
|
|
Color4B color;
|
|
};
|
|
|
|
/**
|
|
* Vertex Format with x y u v color1 color2.
|
|
*/
|
|
struct V3F_T2F_C4B_C4B { // NOLINT
|
|
// vertices (3F)
|
|
cc::Vec3 vertex;
|
|
|
|
// tex coords (2F)
|
|
Tex2F texCoord;
|
|
|
|
// colors (4F)
|
|
Color4B color;
|
|
|
|
// colors (4F)
|
|
Color4B color2;
|
|
};
|
|
|
|
struct Triangles {
|
|
/**Vertex data pointer.*/
|
|
V3F_T2F_C4B *verts = nullptr;
|
|
/**Index data pointer.*/
|
|
unsigned short *indices = nullptr; // NOLINT
|
|
/**The number of vertices.*/
|
|
int vertCount = 0;
|
|
/**The number of indices.*/
|
|
int indexCount = 0;
|
|
};
|
|
|
|
struct TwoColorTriangles {
|
|
/**Vertex data pointer.*/
|
|
V3F_T2F_C4B_C4B *verts = nullptr;
|
|
/**Index data pointer.*/
|
|
unsigned short *indices = nullptr; //NOLINT
|
|
/**The number of vertices.*/
|
|
int vertCount = 0;
|
|
/**The number of indices.*/
|
|
int indexCount = 0;
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////
|
|
// adapt to editor texture,this is a texture delegate,not real texture
|
|
///////////////////////////////////////////////////////////////////////
|
|
class Texture2D : public cc::RefCounted {
|
|
public:
|
|
Texture2D();
|
|
~Texture2D() override;
|
|
/**
|
|
Extension to set the Min / Mag filter
|
|
*/
|
|
struct TexParams { // NOLINT
|
|
uint32_t minFilter;
|
|
uint32_t magFilter;
|
|
uint32_t wrapS;
|
|
uint32_t wrapT;
|
|
};
|
|
|
|
/**
|
|
* set texture param callback
|
|
*/
|
|
using texParamCallback = std::function<void(int32_t, uint32_t, uint32_t, uint32_t, uint32_t)>;
|
|
|
|
/** Sets the min filter, mag filter, wrap s and wrap t texture parameters.
|
|
If the texture size is NPOT (non power of 2), then in can only use GL_CLAMP_TO_EDGE in GL_TEXTURE_WRAP_{S,T}.
|
|
|
|
@warning Calling this method could allocate additional texture memory.
|
|
|
|
@since v0.8
|
|
* @code
|
|
* When this function bound into js or lua,the input parameter will be changed
|
|
* In js: var setBlendFunc(var arg1, var arg2, var arg3, var arg4)
|
|
* In lua: local setBlendFunc(local arg1, local arg2, local arg3, local arg4)
|
|
* @endcode
|
|
*/
|
|
void setTexParameters(const TexParams &texParams);
|
|
|
|
/** Gets the width of the texture in pixels. */
|
|
int getPixelsWide() const;
|
|
|
|
/** Gets the height of the texture in pixels. */
|
|
int getPixelsHigh() const;
|
|
|
|
/** Gets real texture index */
|
|
int getRealTextureIndex() const;
|
|
|
|
/** Sets the width of the texture in pixels. */
|
|
void setPixelsWide(int wide);
|
|
|
|
/** Sets the height of the texture in pixels. */
|
|
void setPixelsHigh(int high);
|
|
|
|
/** Sets real texture index.*/
|
|
void setRealTextureIndex(int textureIndex);
|
|
|
|
/** Sets texture param callback*/
|
|
void setTexParamCallback(const texParamCallback &callback);
|
|
|
|
void setRealTexture(void *texturePtr);
|
|
void *getRealTexture() const;
|
|
|
|
private:
|
|
/** width in pixels */
|
|
int _pixelsWide = 0;
|
|
|
|
/** height in pixels */
|
|
int _pixelsHigh = 0;
|
|
|
|
/** js texture */
|
|
int _realTextureIndex = 0;
|
|
|
|
texParamCallback _texParamCallback = nullptr;
|
|
void *_texturePtr = nullptr;
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////
|
|
// adapt to editor sprite frame
|
|
///////////////////////////////////////////////////////////////////////
|
|
class SpriteFrame : public cc::RefCounted {
|
|
public:
|
|
static SpriteFrame *createWithTexture(Texture2D *pobTexture, const cc::Rect &rect);
|
|
static SpriteFrame *createWithTexture(Texture2D *pobTexture, const cc::Rect &rect, bool rotated, const cc::Vec2 &offset, const cc::Size &originalSize);
|
|
|
|
SpriteFrame();
|
|
~SpriteFrame() override;
|
|
|
|
/** Initializes a SpriteFrame with a texture, rect in points.
|
|
It is assumed that the frame was not trimmed.
|
|
*/
|
|
bool initWithTexture(Texture2D *pobTexture, const cc::Rect &rect);
|
|
|
|
/** Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
|
|
The originalSize is the size in points of the frame before being trimmed.
|
|
*/
|
|
bool initWithTexture(Texture2D *pobTexture, const cc::Rect &rect, bool rotated, const cc::Vec2 &offset, const cc::Size &originalSize);
|
|
|
|
/** Get texture of the frame.
|
|
*
|
|
* @return The texture of the sprite frame.
|
|
*/
|
|
Texture2D *getTexture();
|
|
/** Set texture of the frame, the texture is retained.
|
|
*
|
|
* @param pobTexture The texture of the sprite frame.
|
|
*/
|
|
void setTexture(Texture2D *pobTexture);
|
|
|
|
protected:
|
|
cc::Vec2 _anchorPoint;
|
|
cc::Rect _rectInPixels;
|
|
bool _rotated = false;
|
|
cc::Vec2 _offsetInPixels;
|
|
cc::Size _originalSizeInPixels;
|
|
Texture2D *_texture = nullptr;
|
|
};
|
|
MIDDLEWARE_END
|
|
|