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#ifndef DRAGONBONES_JSON_DATA_PARSER_H
#define DRAGONBONES_JSON_DATA_PARSER_H
#include "DataParser.h"
#include "json/document.h"
DRAGONBONES_NAMESPACE_BEGIN
class ActionFrame {
public:
unsigned frameStart;
std::vector<unsigned> actions;
bool operator<(const ActionFrame& b) const {
return frameStart < b.frameStart;
}
};
class JSONDataParser : public DataParser {
DRAGONBONES_DISALLOW_COPY_AND_ASSIGN(JSONDataParser)
protected:
inline static bool _getBoolean(const rapidjson::Value& rawData, const char* key, bool defaultValue) {
if (rawData.HasMember(key)) {
const auto& value = rawData[key];
if (value.IsBool()) {
return value.GetBool();
} else if (value.IsString()) {
const std::string stringValue = value.GetString();
if (
stringValue == "0" ||
stringValue == "NaN" ||
stringValue == "" ||
stringValue == "false" ||
stringValue == "null" ||
stringValue == "undefined") {
return false;
}
return true;
} else if (value.IsNumber()) {
return value.GetInt() != 0;
}
}
return defaultValue;
}
inline static unsigned _getNumber(const rapidjson::Value& rawData, const char* key, unsigned defaultValue) {
if (rawData.HasMember(key)) {
return rawData[key].GetUint();
}
return defaultValue;
}
inline static int _getNumber(const rapidjson::Value& rawData, const char* key, int defaultValue) {
if (rawData.HasMember(key)) {
return rawData[key].GetInt();
}
return defaultValue;
}
inline static float _getNumber(const rapidjson::Value& rawData, const char* key, float defaultValue) {
if (rawData.HasMember(key) && rawData[key].IsNumber()) {
return rawData[key].GetFloat(); // cocos can not support GetFloat();
}
return defaultValue;
}
inline static std::string _getString(const rapidjson::Value& rawData, const char* key, const std::string& defaultValue) {
if (rawData.HasMember(key)) {
if (rawData[key].IsString()) {
return rawData[key].GetString();
}
return dragonBones::to_string(rawData[key].GetDouble());
}
return defaultValue;
}
inline static int _getParameter(const rapidjson::Value& rawData, std::size_t index, int defaultValue) {
if (rawData.Size() > index) {
return rawData[(int)index].GetInt();
}
return defaultValue;
}
inline static float _getParameter(const rapidjson::Value& rawData, std::size_t index, float defaultValue) {
if (rawData.Size() > index) {
return rawData[(int)index].GetFloat();
}
return defaultValue;
}
inline static std::string _getParameter(const rapidjson::Value& rawData, std::size_t index, const std::string& defaultValue) {
if (rawData.Size() > index) {
return rawData[(int)index].GetString();
}
return defaultValue;
}
protected:
unsigned _rawTextureAtlasIndex;
std::vector<BoneData*> _rawBones;
DragonBonesData* _data;
ArmatureData* _armature;
BoneData* _bone;
SlotData* _slot;
SkinData* _skin;
MeshDisplayData* _mesh;
AnimationData* _animation;
TimelineData* _timeline;
rapidjson::Value* _rawTextureAtlases;
private:
int _defaultColorOffset;
int _prevClockwise;
float _prevRotation;
Matrix _helpMatrixA;
Matrix _helpMatrixB;
Transform _helpTransform;
ColorTransform _helpColorTransform;
Point _helpPoint;
std::vector<float> _helpArray;
std::vector<std::int16_t> _intArray;
std::vector<float> _floatArray;
std::vector<std::int16_t> _frameIntArray;
std::vector<float> _frameFloatArray;
std::vector<std::int16_t> _frameArray;
std::vector<std::uint16_t> _timelineArray;
std::vector<const rapidjson::Value*> _cacheRawMeshes;
std::vector<MeshDisplayData*> _cacheMeshes;
std::vector<ActionFrame> _actionFrames;
std::map<std::string, const rapidjson::Value*> _weightSlotPose;
std::map<std::string, const rapidjson::Value*> _weightBonePoses;
std::map<std::string, std::vector<BoneData*>> _cacheBones;
std::map<std::string, std::vector<ActionData*>> _slotChildActions;
public:
JSONDataParser() : _rawTextureAtlasIndex(0),
_rawBones(),
_data(nullptr),
_armature(nullptr),
_bone(nullptr),
_slot(nullptr),
_skin(nullptr),
_mesh(nullptr),
_animation(nullptr),
_timeline(nullptr),
_rawTextureAtlases(nullptr),
_defaultColorOffset(-1),
_prevClockwise(0),
_prevRotation(0.0f),
_helpMatrixA(),
_helpMatrixB(),
_helpTransform(),
_helpColorTransform(),
_helpPoint(),
_helpArray(),
_intArray(),
_floatArray(),
_frameIntArray(),
_frameFloatArray(),
_frameArray(),
_timelineArray(),
_cacheMeshes(),
_cacheRawMeshes(),
_actionFrames(),
_weightSlotPose(),
_weightBonePoses(),
_cacheBones(),
_slotChildActions() {
}
virtual ~JSONDataParser() {
}
private:
void _getCurvePoint(
float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4,
float t,
Point& result);
void _samplingEasingCurve(const rapidjson::Value& curve, std::vector<float>& samples);
void _parseActionDataInFrame(const rapidjson::Value& rawData, unsigned frameStart, BoneData* bone, SlotData* slot);
void _mergeActionFrame(const rapidjson::Value& rawData, unsigned frameStart, ActionType type, BoneData* bone, SlotData* slot);
unsigned _parseCacheActionFrame(ActionFrame& frame);
protected:
virtual ArmatureData* _parseArmature(const rapidjson::Value& rawData, float scale);
virtual BoneData* _parseBone(const rapidjson::Value& rawData);
virtual ConstraintData* _parseIKConstraint(const rapidjson::Value& rawData);
virtual SlotData* _parseSlot(const rapidjson::Value& rawData, int zOrder);
virtual SkinData* _parseSkin(const rapidjson::Value& rawData);
virtual DisplayData* _parseDisplay(const rapidjson::Value& rawData);
virtual void _parsePivot(const rapidjson::Value& rawData, ImageDisplayData& display);
virtual void _parseMesh(const rapidjson::Value& rawData, MeshDisplayData& mesh);
virtual BoundingBoxData* _parseBoundingBox(const rapidjson::Value& rawData);
virtual PolygonBoundingBoxData* _parsePolygonBoundingBox(const rapidjson::Value& rawData);
virtual AnimationData* _parseAnimation(const rapidjson::Value& rawData);
virtual TimelineData* _parseTimeline(
const rapidjson::Value& rawData, const char* framesKey, TimelineType type,
bool addIntOffset, bool addFloatOffset, unsigned frameValueCount,
const std::function<unsigned(const rapidjson::Value& rawData, unsigned frameStart, unsigned frameCount)>& frameParser);
virtual void _parseBoneTimeline(const rapidjson::Value& rawData);
virtual void _parseSlotTimeline(const rapidjson::Value& rawData);
virtual unsigned _parseFrame(const rapidjson::Value& rawData, unsigned frameStart, unsigned frameCount);
virtual unsigned _parseTweenFrame(const rapidjson::Value& rawData, unsigned frameStart, unsigned frameCount);
virtual unsigned _parseActionFrame(const ActionFrame& rawData, unsigned frameStart, unsigned frameCount);
virtual unsigned _parseZOrderFrame(const rapidjson::Value& rawData, unsigned frameStart, unsigned frameCount);
virtual unsigned _parseBoneAllFrame(const rapidjson::Value& rawData, unsigned frameStart, unsigned frameCount);
virtual unsigned _parseBoneTranslateFrame(const rapidjson::Value& rawData, unsigned frameStart, unsigned frameCount);
virtual unsigned _parseBoneRotateFrame(const rapidjson::Value& rawData, unsigned frameStart, unsigned frameCount);
virtual unsigned _parseBoneScaleFrame(const rapidjson::Value& rawData, unsigned frameStart, unsigned frameCount);
virtual unsigned _parseSlotDisplayFrame(const rapidjson::Value& rawData, unsigned frameStart, unsigned frameCount);
virtual unsigned _parseSlotColorFrame(const rapidjson::Value& rawData, unsigned frameStart, unsigned frameCount);
virtual unsigned _parseSlotFFDFrame(const rapidjson::Value& rawData, unsigned frameStart, unsigned frameCount);
virtual unsigned _parseIKConstraintFrame(const rapidjson::Value& rawData, unsigned frameStart, unsigned frameCount);
virtual const std::vector<ActionData*>& _parseActionData(const rapidjson::Value& rawData, ActionType type, BoneData* bone, SlotData* slot);
virtual void _parseTransform(const rapidjson::Value& rawData, Transform& transform, float scale);
virtual void _parseColorTransform(const rapidjson::Value& rawData, ColorTransform& color);
virtual void _parseArray(const rapidjson::Value& rawData);
virtual DragonBonesData* _parseDragonBonesData(const rapidjson::Value& rawData, float scale = 1.0f);
virtual void _parseTextureAtlasData(const rapidjson::Value& rawData, TextureAtlasData& textureAtlasData, float scale = 1.0f);
public:
virtual DragonBonesData* parseDragonBonesData(const char* rawData, float scale = 1.0f) override;
virtual bool parseTextureAtlasData(const char* rawData, TextureAtlasData& textureAtlasData, float scale = 1.0f) override;
};
DRAGONBONES_NAMESPACE_END
#endif // DRAGONBONES_JSON_DATA_PARSER_H