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47 lines
903 B
47 lines
903 B
#include "UserData.h"
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DRAGONBONES_NAMESPACE_BEGIN
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void UserData::_onClear() {
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ints.clear();
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floats.clear();
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strings.clear();
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}
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void UserData::addInt(int value) {
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ints.push_back(value);
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}
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void UserData::addFloat(float value) {
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floats.push_back(value);
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}
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void UserData::addString(std::string value) {
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strings.push_back(value);
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}
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int UserData::getInt(unsigned index) const {
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return index < ints.size() ? ints[index] : 0;
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}
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float UserData::getFloat(unsigned index) const {
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return index < floats.size() ? floats[index] : 0;
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}
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std::string UserData::getString(unsigned index) const {
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return index < strings.size() ? strings[index] : 0;
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}
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void ActionData::_onClear() {
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if (data != nullptr) {
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data->returnToPool();
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}
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type = ActionType::Play;
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name = "";
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bone = nullptr;
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slot = nullptr;
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data = nullptr;
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}
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DRAGONBONES_NAMESPACE_END
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