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95 lines
3.2 KiB
95 lines
3.2 KiB
/****************************************************************************
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Copyright (c) 2012-2020 DragonBones team and other contributors
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef DRAGONBONES_CC_SLOT_H
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#define DRAGONBONES_CC_SLOT_H
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#include "dragonbones/DragonBonesHeaders.h"
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#include "math/Geometry.h"
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#include "math/Mat4.h"
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#include "middleware-adapter.h"
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DRAGONBONES_NAMESPACE_BEGIN
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/**
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* The Cocos2d slot.
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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* Cocos2d 插槽。
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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class CCSlot : public Slot {
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BIND_CLASS_TYPE_A(CCSlot);
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public:
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// Global matrix (相对于骨骼部件)
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cc::Mat4 worldMatrix;
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// Global matrix dirty flag
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bool _worldMatDirty = true;
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// Slot triangles
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cc::middleware::Triangles triangles;
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// Slot vertex transform to World vertex
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cc::middleware::V3F_T2F_C4B *worldVerts = nullptr;
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cc::middleware::Color4B color;
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cc::Rect boundsRect;
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private:
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cc::Mat4 _localMatrix;
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private:
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void disposeTriangles();
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void calculWorldMatrix();
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void adjustTriangles(const unsigned vertexCount, const unsigned indicesCount);
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protected:
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virtual void _onClear() override;
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virtual void _initDisplay(void *value, bool isRetain) override;
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virtual void _disposeDisplay(void *value, bool isRelease) override;
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virtual void _onUpdateDisplay() override;
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virtual void _addDisplay() override;
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virtual void _replaceDisplay(void *value, bool isArmatureDisplay) override;
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virtual void _removeDisplay() override;
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virtual void _updateZOrder() override;
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public:
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virtual void _updateVisible() override;
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virtual void _updateBlendMode() override;
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virtual void _updateColor() override;
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void updateWorldMatrix();
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cc::middleware::Texture2D *getTexture() const;
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protected:
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virtual void _updateFrame() override;
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virtual void _updateMesh() override;
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virtual void _updateTransform() override;
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virtual void _identityTransform() override;
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};
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DRAGONBONES_NAMESPACE_END
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#endif // DRAGONBONES_CC_SLOT_H
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