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76 lines
2.4 KiB
76 lines
2.4 KiB
/****************************************************************************
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Copyright (c) 2022-2023 Xiamen Yaji Software Co., Ltd.
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https://www.cocos.com/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "core/geometry/Ray.h"
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#include "base/memory/Memory.h"
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namespace cc {
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namespace geometry {
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Ray *Ray::create(float ox, float oy, float oz, float dx, float dy, float dz) {
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return ccnew Ray{ox, oy, oz, dx, dy, dz};
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}
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Ray *Ray::clone(const Ray &a) {
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return ccnew Ray{
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a.o.x, a.o.y, a.o.z,
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a.d.x, a.d.y, a.d.z};
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}
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Ray *Ray::copy(Ray *out, const Ray &a) {
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out->o = a.o;
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out->d = a.d;
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return out;
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}
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Ray *Ray::fromPoints(Ray *out, const Vec3 &origin, const Vec3 &target) {
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out->o = origin;
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out->d = (target - origin).getNormalized();
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return out;
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}
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Ray *Ray::set(Ray *out, float ox, float oy,
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float oz,
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float dx,
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float dy,
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float dz) {
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out->o.x = ox;
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out->o.y = oy;
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out->o.z = oz;
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out->d.x = dx;
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out->d.y = dy;
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out->d.z = dz;
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return out;
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}
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Ray::Ray(float ox, float oy, float oz,
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float dx, float dy, float dz) : ShapeBase(ShapeEnum::SHAPE_RAY) {
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o = {ox, oy, oz};
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d = {dx, dy, dz};
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}
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void Ray::computeHit(Vec3 *out, float distance) const {
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*out = o + d.getNormalized() * distance;
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}
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} // namespace geometry
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} // namespace cc
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