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181 lines
5.9 KiB
181 lines
5.9 KiB
/****************************************************************************
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "AABB.h"
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#include "base/Macros.h"
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#include "cocos/core/geometry/Enums.h"
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#include "cocos/core/geometry/Sphere.h"
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namespace cc {
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namespace geometry {
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Sphere *AABB::toBoundingSphere(Sphere *out, const AABB &a) {
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out->setCenter(a.getCenter());
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out->setRadius(a.getHalfExtents().length());
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return out;
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}
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AABB *AABB::fromPoints(const Vec3 &minPos, const Vec3 &maxPos, AABB *dst) {
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Vec3 center{(minPos + maxPos) * 0.5F};
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Vec3 halfExtents{(maxPos - minPos) * 0.5F};
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dst->setCenter(center);
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dst->setHalfExtents(halfExtents);
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return dst;
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}
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AABB *AABB::merge(AABB *out, const AABB &a, const AABB &b) {
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Vec3 minCornor;
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Vec3 maxCorner;
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Vec3::max(a.getCenter() + a.getHalfExtents(), b.getCenter() + b.getHalfExtents(), &maxCorner);
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Vec3::min(a.getCenter() - a.getHalfExtents(), b.getCenter() - b.getHalfExtents(), &minCornor);
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return AABB::fromPoints(minCornor, maxCorner, out);
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}
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void AABB::merge(const cc::Vec3 &point) {
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cc::Vec3 minPos = getCenter() - getHalfExtents();
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cc::Vec3 maxPos = getCenter() + getHalfExtents();
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if (point.x < minPos.x) {
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minPos.x = point.x;
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}
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if (point.y < minPos.y) {
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minPos.y = point.y;
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}
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if (point.z < minPos.z) {
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minPos.z = point.z;
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}
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if (point.x > maxPos.x) {
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maxPos.x = point.x;
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}
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if (point.y > maxPos.y) {
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maxPos.y = point.y;
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}
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if (point.z > maxPos.z) {
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maxPos.z = point.z;
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}
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const Vec3 center = (minPos + maxPos) * 0.5F;
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setCenter(center);
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setHalfExtents(maxPos.x - center.x, maxPos.y - center.y, maxPos.z - center.z);
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}
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void AABB::merge(const ccstd::vector<cc::Vec3> &points) {
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for (const auto &p : points) {
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merge(p);
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}
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}
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void AABB::merge(const Frustum &frustum) {
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const ccstd::array<Vec3, 8> &vertices = frustum.vertices;
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for (size_t i = 0; i < vertices.max_size(); ++i) {
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merge(vertices[i]);
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}
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}
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bool AABB::aabbAabb(const AABB &aabb) const {
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Vec3 aMin;
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Vec3 aMax;
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Vec3 bMin;
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Vec3 bMax;
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Vec3::subtract(getCenter(), getHalfExtents(), &aMin);
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Vec3::add(getCenter(), getHalfExtents(), &aMax);
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Vec3::subtract(aabb.getCenter(), aabb.getHalfExtents(), &bMin);
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Vec3::add(aabb.getCenter(), aabb.getHalfExtents(), &bMax);
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return (aMin.x <= bMax.x && aMax.x >= bMin.x) &&
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(aMin.y <= bMax.y && aMax.y >= bMin.y) &&
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(aMin.z <= bMax.z && aMax.z >= bMin.z);
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}
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int AABB::aabbPlane(const Plane &plane) const {
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auto r = getHalfExtents().x * std::abs(plane.n.x) +
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getHalfExtents().y * std::abs(plane.n.y) +
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getHalfExtents().z * std::abs(plane.n.z);
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auto dot = Vec3::dot(plane.n, getCenter());
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if (dot + r < plane.d) {
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return -1;
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}
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if (dot - r > plane.d) {
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return 0;
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}
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return 1;
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}
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bool AABB::aabbFrustum(const Frustum &frustum) const {
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const auto &planes = frustum.planes;
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const auto *self = this;
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return std::all_of(planes.begin(),
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planes.end(),
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// frustum plane normal points to the inside
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[self](const Plane *plane) { return self->aabbPlane(*plane) != -1; });
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}
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void AABB::getBoundary(cc::Vec3 *minPos, cc::Vec3 *maxPos) const {
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*maxPos = getCenter() + getHalfExtents();
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*minPos = getCenter() - getHalfExtents();
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}
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void AABB::merge(const AABB &aabb) {
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AABB::merge(this, aabb, *this);
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}
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void AABB::set(const cc::Vec3 ¢erVal, const cc::Vec3 &halfExtentVal) {
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setCenter(centerVal);
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setHalfExtents(halfExtentVal);
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}
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void AABB::transform(const Mat4 &m, AABB *out) const {
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Vec3::transformMat4(center, m, &out->center);
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transformExtentM4(&out->halfExtents, getHalfExtents(), m);
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}
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bool AABB::contain(const cc::Vec3 &point) const {
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cc::Vec3 minPos = getCenter() - getHalfExtents();
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cc::Vec3 maxPos = getCenter() + getHalfExtents();
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return !(point.x > maxPos.x || point.x < minPos.x ||
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point.y > maxPos.y || point.y < minPos.y ||
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point.z > maxPos.z || point.z < minPos.z);
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}
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// https://zeuxcg.org/2010/10/17/aabb-from-obb-with-component-wise-abs/
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void AABB::transformExtentM4(Vec3 *out, const Vec3 &extent, const Mat4 &m4) {
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Mat3 m3Tmp;
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m3Tmp.m[0] = std::abs(m4.m[0]);
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m3Tmp.m[1] = std::abs(m4.m[1]);
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m3Tmp.m[2] = std::abs(m4.m[2]);
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m3Tmp.m[3] = std::abs(m4.m[4]);
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m3Tmp.m[4] = std::abs(m4.m[5]);
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m3Tmp.m[5] = std::abs(m4.m[6]);
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m3Tmp.m[6] = std::abs(m4.m[8]);
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m3Tmp.m[7] = std::abs(m4.m[9]);
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m3Tmp.m[8] = std::abs(m4.m[10]);
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out->transformMat3(extent, m3Tmp);
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}
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AABB::AABB(float px, float py, float pz, float hw, float hh, float hl) : AABB() {
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setCenter(px, py, pz);
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setHalfExtents(hw, hh, hl);
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}
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} // namespace geometry
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} // namespace cc
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