216 lines
7.5 KiB
216 lines
7.5 KiB
/****************************************************************************
|
|
Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
|
|
|
|
http://www.cocos.com
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights to
|
|
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
|
of the Software, and to permit persons to whom the Software is furnished to do so,
|
|
subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#include "base/Ptr.h"
|
|
#include "base/std/optional.h"
|
|
#include "core/assets/Asset.h"
|
|
#include "core/assets/AssetEnum.h"
|
|
#include "core/assets/SimpleTexture.h"
|
|
|
|
namespace cc {
|
|
|
|
struct ITexture2DSerializeData {
|
|
ccstd::string base;
|
|
ccstd::vector<ccstd::string> mipmaps;
|
|
};
|
|
|
|
/**
|
|
* @en The create information for [[Texture2D]]
|
|
* @zh 用来创建贴图的信息。
|
|
*/
|
|
struct ITexture2DCreateInfo {
|
|
/**
|
|
* @en The pixel width
|
|
* @zh 像素宽度。
|
|
*/
|
|
uint32_t width{0};
|
|
|
|
/**
|
|
* @en The pixel height
|
|
* @zh 像素高度。
|
|
*/
|
|
uint32_t height{0};
|
|
|
|
/**
|
|
* @en The pixel format
|
|
* @zh 像素格式。
|
|
* @default PixelFormat.RGBA8888
|
|
*/
|
|
ccstd::optional<PixelFormat> format;
|
|
|
|
/**
|
|
* @en The mipmap level count
|
|
* @zh mipmap 层级。
|
|
* @default 1
|
|
*/
|
|
ccstd::optional<uint32_t> mipmapLevel;
|
|
|
|
/**
|
|
* @en The selected base mipmap level
|
|
* @zh 选择使用的最小 mipmap 层级。
|
|
* @default 1
|
|
*/
|
|
ccstd::optional<uint32_t> baseLevel;
|
|
|
|
/**
|
|
* @en The selected maximum mipmap level
|
|
* @zh 选择使用的最大 mipmap 层级。
|
|
* @default 1
|
|
*/
|
|
ccstd::optional<uint32_t> maxLevel;
|
|
};
|
|
|
|
/**
|
|
* @en The 2D texture asset. It supports mipmap, each level of mipmap use an [[ImageAsset]].
|
|
* @zh 二维贴图资源。二维贴图资源的每个 Mipmap 层级都为一张 [[ImageAsset]]。
|
|
*/
|
|
class Texture2D final : public SimpleTexture {
|
|
public:
|
|
using Super = SimpleTexture;
|
|
|
|
Texture2D();
|
|
~Texture2D() override;
|
|
|
|
/**
|
|
* @en All levels of mipmap images, be noted, automatically generated mipmaps are not included.
|
|
* When setup mipmap, the size of the texture and pixel format could be modified.
|
|
* @zh 所有层级 Mipmap,注意,这里不包含自动生成的 Mipmap。
|
|
* 当设置 Mipmap 时,贴图的尺寸以及像素格式可能会改变。
|
|
*/
|
|
const ccstd::vector<IntrusivePtr<ImageAsset>> &getMipmaps() const {
|
|
return _mipmaps;
|
|
}
|
|
|
|
const ccstd::vector<ccstd::string> &getMipmapsUuids() const { // TODO(xwx): temporary use _mipmaps as string array
|
|
return _mipmapsUuids;
|
|
}
|
|
|
|
//cjh TODO: TextureCube also needs this method.
|
|
void syncMipmapsForJS(const ccstd::vector<IntrusivePtr<ImageAsset>> &value);
|
|
|
|
void setMipmaps(const ccstd::vector<IntrusivePtr<ImageAsset>> &value);
|
|
|
|
/**
|
|
* @en Level 0 mipmap image.
|
|
* Be noted, `this.image = img` equals `this.mipmaps = [img]`,
|
|
* sets image will clear all previous mipmaps.
|
|
* @zh 0 级 Mipmap。
|
|
* 注意,`this.image = img` 等价于 `this.mipmaps = [img]`,
|
|
* 也就是说,通过 `this.image` 设置 0 级 Mipmap 时将隐式地清除之前的所有 Mipmap。
|
|
*/
|
|
inline ImageAsset *getImage() const {
|
|
return _mipmaps.empty() ? nullptr : _mipmaps[0].get();
|
|
}
|
|
|
|
void setImage(ImageAsset *value);
|
|
|
|
void initialize();
|
|
|
|
void onLoaded() override;
|
|
|
|
/**
|
|
* @en Reset the current texture with given size, pixel format and mipmap images.
|
|
* After reset, the gfx resource will become invalid, you must use [[uploadData]] explicitly to upload the new mipmaps to GPU resources.
|
|
* @zh 将当前贴图重置为指定尺寸、像素格式以及指定 mipmap 层级。重置后,贴图的像素数据将变为未定义。
|
|
* mipmap 图像的数据不会自动更新到贴图中,你必须显式调用 [[uploadData]] 来上传贴图数据。
|
|
* @param info The create information
|
|
*/
|
|
void reset(const ITexture2DCreateInfo &info);
|
|
|
|
/**
|
|
* @en Reset the current texture with given size, pixel format and mipmap images.
|
|
* After reset, the gfx resource will become invalid, you must use [[uploadData]] explicitly to upload the new mipmaps to GPU resources.
|
|
* @zh 将当前贴图重置为指定尺寸、像素格式以及指定 mipmap 层级。重置后,贴图的像素数据将变为未定义。
|
|
* mipmap 图像的数据不会自动更新到贴图中,你必须显式调用 [[uploadData]] 来上传贴图数据。
|
|
* @param width Pixel width
|
|
* @param height Pixel height
|
|
* @param format Pixel format
|
|
* @param mipmapLevel Mipmap level count
|
|
* @param baseLevel Mipmap base level
|
|
* @param maxLevel Mipmap maximum level
|
|
|
|
* @deprecated since v1.0 please use [[reset]] instead
|
|
*/
|
|
void create(uint32_t width, uint32_t height, PixelFormat format = PixelFormat::RGBA8888, uint32_t mipmapLevel = 1, uint32_t baseLevel = 0, uint32_t maxLevel = 1000);
|
|
|
|
ccstd::string toString() const override;
|
|
|
|
void updateMipmaps(uint32_t firstLevel, uint32_t count) override;
|
|
|
|
/**
|
|
* @en Destroy the current 2d texture, clear up all mipmap levels and the related GPU resources.
|
|
* @zh 销毁此贴图,清空所有 Mipmap 并释放占用的 GPU 资源。
|
|
*/
|
|
bool destroy() override;
|
|
|
|
/**
|
|
* @en Gets the description of the 2d texture
|
|
* @zh 返回此贴图的描述。
|
|
* @returns The description
|
|
*/
|
|
ccstd::string description() const;
|
|
|
|
/**
|
|
* @en Release used GPU resources.
|
|
* @zh 释放占用的 GPU 资源。
|
|
* @deprecated please use [[destroy]] instead
|
|
*/
|
|
void releaseTexture();
|
|
|
|
// SERIALIZATION
|
|
|
|
/**
|
|
* @return
|
|
*/
|
|
ccstd::any serialize(const ccstd::any &ctxForExporting) override;
|
|
|
|
/**
|
|
*
|
|
* @param data
|
|
*/
|
|
void deserialize(const ccstd::any &serializedData, const ccstd::any &handle) override;
|
|
|
|
gfx::TextureInfo getGfxTextureCreateInfo(gfx::TextureUsageBit usage, gfx::Format format, uint32_t levelCount, gfx::TextureFlagBit flags) override;
|
|
gfx::TextureViewInfo getGfxTextureViewCreateInfo(gfx::Texture *texture, gfx::Format format, uint32_t baseLevel, uint32_t levelCount) override;
|
|
|
|
void initDefault(const ccstd::optional<ccstd::string> &uuid) override;
|
|
|
|
bool validate() const override;
|
|
|
|
private:
|
|
void setMipmapParams(const ccstd::vector<IntrusivePtr<ImageAsset>> &value);
|
|
|
|
ccstd::vector<IntrusivePtr<ImageAsset>> _mipmaps;
|
|
ccstd::vector<IntrusivePtr<ImageAsset>> _generatedMipmaps;
|
|
|
|
ccstd::vector<ccstd::string> _mipmapsUuids; // TODO(xwx): temporary use _mipmaps as UUIDs string array
|
|
|
|
friend class Texture2DDeserializer;
|
|
|
|
CC_DISALLOW_COPY_MOVE_ASSIGN(Texture2D);
|
|
};
|
|
|
|
} // namespace cc
|
|
|