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175 lines
5.5 KiB
175 lines
5.5 KiB
/****************************************************************************
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "core/assets/RenderTexture.h"
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#include "core/Root.h"
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#include "core/platform/Debug.h"
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#include "core/utils/IDGenerator.h"
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#include "renderer/gfx-base/GFXDef-common.h"
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#include "scene/RenderWindow.h"
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namespace cc {
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namespace {
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gfx::RenderPassInfo getDefaultRenderPassInfo(gfx::Device *device) {
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gfx::RenderPassInfo info;
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info.colorAttachments.push_back({
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gfx::Format::RGBA8,
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gfx::SampleCount::X1,
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gfx::LoadOp::CLEAR,
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gfx::StoreOp::STORE,
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device->getGeneralBarrier({
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gfx::AccessFlagBit::FRAGMENT_SHADER_READ_TEXTURE,
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gfx::AccessFlagBit::FRAGMENT_SHADER_READ_TEXTURE,
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}),
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});
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info.depthStencilAttachment.format = gfx::Format::DEPTH_STENCIL;
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return info;
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}
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} // namespace
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RenderTexture::RenderTexture() = default;
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RenderTexture::~RenderTexture() = default;
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void RenderTexture::initialize(const IRenderTextureCreateInfo &info) {
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_name = info.name.has_value() ? info.name.value() : "";
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_width = info.width;
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_height = info.height;
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initWindow(info);
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}
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void RenderTexture::reset(const IRenderTextureCreateInfo &info) {
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initialize(info);
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}
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bool RenderTexture::destroy() {
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if (_window != nullptr) {
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Root::getInstance()->destroyWindow(_window);
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_window = nullptr;
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}
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return Super::destroy();
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}
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void RenderTexture::resize(uint32_t width, uint32_t height) {
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_width = std::floor(clampf(static_cast<float>(width), 1.F, 2048.F));
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_height = std::floor(clampf(static_cast<float>(height), 1.F, 2048.F));
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if (_window != nullptr) {
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_window->resize(_width, _height);
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}
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// emit(ccstd::string("resize"), _window); //TODO(xwx): not inherit form Eventify in Asset base class
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}
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gfx::Texture *RenderTexture::getGFXTexture() const {
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return _window ? _window->getFramebuffer()->getColorTextures()[0] : nullptr;
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}
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void RenderTexture::onLoaded() {
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initWindow();
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}
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void RenderTexture::initWindow() {
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auto *device{Root::getInstance()->getDevice()};
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cc::scene::IRenderWindowInfo windowInfo;
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windowInfo.title = _name;
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windowInfo.width = _width;
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windowInfo.height = _height;
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windowInfo.renderPassInfo = getDefaultRenderPassInfo(device);
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if (_window != nullptr) {
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_window->destroy();
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_window->initialize(device, windowInfo);
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} else {
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_window = Root::getInstance()->createWindow(windowInfo);
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}
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}
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void RenderTexture::initWindow(const IRenderTextureCreateInfo &info) {
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auto *device{Root::getInstance()->getDevice()};
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cc::scene::IRenderWindowInfo windowInfo;
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windowInfo.title = _name;
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windowInfo.width = _width;
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windowInfo.height = _height;
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if (info.passInfo.has_value()) {
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windowInfo.renderPassInfo = info.passInfo.value();
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} else {
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windowInfo.renderPassInfo = getDefaultRenderPassInfo(device);
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}
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if (info.externalResLow.has_value()) {
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windowInfo.externalResLow = info.externalResLow.value();
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}
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if (info.externalResHigh.has_value()) {
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windowInfo.externalResHigh = info.externalResHigh.value();
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}
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if (info.externalFlag.has_value()) {
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windowInfo.externalFlag = info.externalFlag.value();
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}
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if (_window != nullptr) {
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_window->destroy();
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_window->initialize(device, windowInfo);
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} else {
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_window = Root::getInstance()->createWindow(windowInfo);
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}
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}
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void RenderTexture::initDefault(const ccstd::optional<ccstd::string> &uuid) {
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Super::initDefault(uuid);
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_width = 1;
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_height = 1;
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initWindow();
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}
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bool RenderTexture::validate() const {
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return _width >= 1 && _width <= 2048 && _height >= 1 && _height <= 2048;
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}
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ccstd::vector<uint8_t> RenderTexture::readPixels(uint32_t x, uint32_t y, uint32_t width, uint32_t height) const {
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auto *gfxTexture = getGFXTexture();
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if (!gfxTexture) {
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debug::errorID(7606);
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return {};
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}
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auto *gfxDevice = getGFXDevice();
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gfx::BufferTextureCopy region0{};
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region0.texOffset.x = static_cast<int32_t>(x);
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region0.texOffset.y = static_cast<int32_t>(y);
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region0.texExtent.width = width;
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region0.texExtent.height = height;
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ccstd::vector<uint8_t> buffer;
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buffer.resize(width * height * 4);
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uint8_t *pBuffer = buffer.data();
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gfxDevice->copyTextureToBuffers(gfxTexture, &pBuffer, ®ion0, 1);
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return buffer;
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}
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} // namespace cc
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