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52 lines
2.1 KiB
52 lines
2.1 KiB
/****************************************************************************
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Copyright (c) 2022-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "jsb_platform.h"
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#include "cocos/bindings/jswrapper/SeApi.h"
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#include "cocos/bindings/manual/jsb_conversions.h"
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#include "cocos/bindings/manual/jsb_global_init.h"
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#include "cocos/platform/FileUtils.h"
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#include <regex>
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using namespace cc;
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static std::unordered_map<std::string, std::string> _fontFamilyNameMap;
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const std::unordered_map<std::string, std::string> &getFontFamilyNameMap() {
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return _fontFamilyNameMap;
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}
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static bool JSB_loadFont(se::State &s) {
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// TODO(qgh):Currently it does not support loading OpenHarmony fonts, it may be supported in the future
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return true;
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}
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SE_BIND_FUNC(JSB_loadFont)
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bool register_platform_bindings(se::Object *obj) {
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__jsbObj->defineFunction("loadFont", _SE(JSB_loadFont));
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return true;
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}
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