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#include "env.h"
#if (SCRIPT_ENGINE_TYPE == SCRIPT_ENGINE_V8) && SE_ENABLE_INSPECTOR
#include "uv.h"
using namespace v8;
namespace node {
void Environment::Start(int argc,
const char *const *argv,
int exec_argc,
const char *const *exec_argv,
bool start_profiler_idle_notifier) {
HandleScope handle_scope(isolate());
Context::Scope context_scope(context());
// uv_check_init(event_loop(), immediate_check_handle());
// uv_unref(reinterpret_cast<uv_handle_t*>(immediate_check_handle()));
//
// uv_idle_init(event_loop(), immediate_idle_handle());
//
// // Inform V8's CPU profiler when we're idle. The profiler is sampling-based
// // but not all samples are created equal; mark the wall clock time spent in
// // epoll_wait() and friends so profiling tools can filter it out. The samples
// // still end up in v8.log but with state=IDLE rather than state=EXTERNAL.
// // REFINE(bnoordhuis) Depends on a libuv implementation detail that we should
// // probably fortify in the API contract, namely that the last started prepare
// // or check watcher runs first. It's not 100% foolproof; if an add-on starts
// // a prepare or check watcher after us, any samples attributed to its callback
// // will be recorded with state=IDLE.
// uv_prepare_init(event_loop(), &idle_prepare_handle_);
// uv_check_init(event_loop(), &idle_check_handle_);
// uv_unref(reinterpret_cast<uv_handle_t*>(&idle_prepare_handle_));
// uv_unref(reinterpret_cast<uv_handle_t*>(&idle_check_handle_));
//
// uv_timer_init(event_loop(), destroy_ids_timer_handle());
//
// auto close_and_finish = [](Environment* env, uv_handle_t* handle, void* arg) {
// handle->data = env;
//
// uv_close(handle, [](uv_handle_t* handle) {
// static_cast<Environment*>(handle->data)->FinishHandleCleanup(handle);
// });
// };
//
// RegisterHandleCleanup(
// reinterpret_cast<uv_handle_t*>(immediate_check_handle()),
// close_and_finish,
// nullptr);
// RegisterHandleCleanup(
// reinterpret_cast<uv_handle_t*>(immediate_idle_handle()),
// close_and_finish,
// nullptr);
// RegisterHandleCleanup(
// reinterpret_cast<uv_handle_t*>(&idle_prepare_handle_),
// close_and_finish,
// nullptr);
// RegisterHandleCleanup(
// reinterpret_cast<uv_handle_t*>(&idle_check_handle_),
// close_and_finish,
// nullptr);
if (start_profiler_idle_notifier) {
StartProfilerIdleNotifier();
}
auto process_template = FunctionTemplate::New(isolate());
process_template->SetClassName(FIXED_ONE_BYTE_STRING(isolate(), "process"));
auto process_object =
process_template->GetFunction(context()).ToLocalChecked()->NewInstance(context()).ToLocalChecked();
set_process_object(process_object);
SetupProcessObject(this, argc, argv, exec_argc, exec_argv);
// LoadAsyncWrapperInfo(this);
}
void Environment::AssignToContext(v8::Local<v8::Context> context) {
context->SetAlignedPointerInEmbedderData(kContextEmbedderDataIndex, this);
}
void Environment::CleanupHandles() {
// while (HandleCleanup* hc = handle_cleanup_queue_.PopFront()) {
// handle_cleanup_waiting_++;
// hc->cb_(this, hc->handle_, hc->arg_);
// delete hc;
// }
//
// while (handle_cleanup_waiting_ != 0)
// uv_run(event_loop(), UV_RUN_ONCE);
//
// while (handle_cleanup_waiting_ != 0)
// uv_run(event_loop(), UV_RUN_ONCE);
}
void Environment::StartProfilerIdleNotifier() {
// uv_prepare_start(&idle_prepare_handle_, [](uv_prepare_t* handle) {
// Environment* env = ContainerOf(&Environment::idle_prepare_handle_, handle);
// env->isolate()->GetCpuProfiler()->SetIdle(true);
// });
//
// uv_check_start(&idle_check_handle_, [](uv_check_t* handle) {
// Environment* env = ContainerOf(&Environment::idle_check_handle_, handle);
// env->isolate()->GetCpuProfiler()->SetIdle(false);
// });
}
void Environment::StopProfilerIdleNotifier() {
// uv_prepare_stop(&idle_prepare_handle_);
// uv_check_stop(&idle_check_handle_);
}
} // namespace node
#endif // #if (SCRIPT_ENGINE_TYPE == SCRIPT_ENGINE_V8) && SE_ENABLE_INSPECTOR