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69 lines
2.6 KiB
69 lines
2.6 KiB
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "base/RefCounted.h"
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#include "base/std/container/string.h"
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#include "base/std/container/vector.h"
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namespace cc {
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class CC_DLL DeferredReleasePool {
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public:
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static void add(RefCounted *object);
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static void clear();
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/**
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* Checks whether the autorelease pool contains the specified object.
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*
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* @param object The object to be checked.
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* @return True if the autorelease pool contains the object, false if not
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*/
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static bool contains(RefCounted *object);
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/**
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* Dump the objects that are put into the autorelease pool. It is used for debugging.
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*
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* The result will look like:
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* Object pointer address object id reference count
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*/
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static void dump();
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private:
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/**
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* The underlying array of object managed by the pool.
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*
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* Although Array retains the object once when an object is added, proper
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* Ref::release() is called outside the array to make sure that the pool
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* does not affect the managed object's reference count. So an object can
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* be destructed properly by calling Ref::release() even if the object
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* is in the pool.
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*/
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static ccstd::vector<RefCounted *> managedObjectArray;
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};
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} // namespace cc
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