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cocos_lib/cocos/base/DeferredReleasePool.h

69 lines
2.6 KiB

/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "base/RefCounted.h"
#include "base/std/container/string.h"
#include "base/std/container/vector.h"
namespace cc {
class CC_DLL DeferredReleasePool {
public:
static void add(RefCounted *object);
static void clear();
/**
* Checks whether the autorelease pool contains the specified object.
*
* @param object The object to be checked.
* @return True if the autorelease pool contains the object, false if not
*/
static bool contains(RefCounted *object);
/**
* Dump the objects that are put into the autorelease pool. It is used for debugging.
*
* The result will look like:
* Object pointer address object id reference count
*/
static void dump();
private:
/**
* The underlying array of object managed by the pool.
*
* Although Array retains the object once when an object is added, proper
* Ref::release() is called outside the array to make sure that the pool
* does not affect the managed object's reference count. So an object can
* be destructed properly by calling Ref::release() even if the object
* is in the pool.
*/
static ccstd::vector<RefCounted *> managedObjectArray;
};
} // namespace cc