155 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			155 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/****************************************************************************
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 Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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 http://www.cocos.com
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 Permission is hereby granted, free of charge, to any person obtaining a copy
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 of this software and associated documentation files (the "Software"), to deal
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 in the Software without restriction, including without limitation the rights to
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 use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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 of the Software, and to permit persons to whom the Software is furnished to do so,
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 subject to the following conditions:
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 The above copyright notice and this permission notice shall be included in
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 all copies or substantial portions of the Software.
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 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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 THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "base/std/container/unordered_map.h"
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#include "base/std/optional.h"
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#include "3d/assets/Skeleton.h"
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#include "core/TypedArray.h"
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#include "core/geometry/AABB.h"
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#include "gfx-base/GFXDef-common.h"
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#include "renderer/core/TextureBufferPool.h"
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#include "renderer/gfx-base/GFXBuffer.h"
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#include "renderer/gfx-base/GFXDevice.h"
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namespace cc {
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class Node;
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class Mesh;
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// _chunkIdxMap[key] = skeleton ^ clips[i]
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struct IChunkContent {
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    uint32_t skeleton{0U};
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    ccstd::vector<uint32_t> clips;
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};
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struct ICustomJointTextureLayout {
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    uint32_t textureLength{0};
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    ccstd::vector<IChunkContent> contents;
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};
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struct IInternalJointAnimInfo {
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    ccstd::optional<Mat4> downstream;               // downstream default pose, if present
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    ccstd::optional<ccstd::vector<Mat4>> curveData; // the nearest animation curve, if present
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    index_t bindposeIdx{0};                         // index of the actual bindpose to use
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    ccstd::optional<Mat4> bindposeCorrection;       // correction factor from the original bindpose
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};
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class IJointTextureHandle {
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public:
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    uint32_t pixelOffset{0};
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    uint32_t refCount{0};
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    ccstd::hash_t clipHash{0U};
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    ccstd::hash_t skeletonHash{0U};
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    bool readyToBeDeleted{false};
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    ITextureBufferHandle handle;
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    ccstd::unordered_map<uint32_t, ccstd::vector<geometry::AABB>> bounds;
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    ccstd::optional<ccstd::vector<IInternalJointAnimInfo>> animInfos;
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    static IJointTextureHandle *createJoinTextureHandle() {
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        return ccnew IJointTextureHandle();
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    }
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private:
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    IJointTextureHandle() = default;
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};
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class JointTexturePool : public RefCounted {
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public:
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    JointTexturePool() = default;
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    explicit JointTexturePool(gfx::Device *device);
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    ~JointTexturePool() override = default;
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    inline uint32_t getPixelsPerJoint() const { return _pixelsPerJoint; }
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    void clear();
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    void registerCustomTextureLayouts(const ccstd::vector<ICustomJointTextureLayout> &layouts);
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    /**
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     * @en
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     * Get joint texture for the default pose.
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     * @zh
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     * 获取默认姿势的骨骼贴图。
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     */
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    ccstd::optional<IJointTextureHandle *> getDefaultPoseTexture(Skeleton *skeleton, Mesh *mesh, Node *skinningRoot);
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    /**
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     * @en
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     * Get joint texture for the specified animation clip.
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     * @zh
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     * 获取指定动画片段的骨骼贴图。
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     */
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    // ccstd::optional<IJointTextureHandle> getSequencePoseTexture(Skeleton *skeleton, AnimationClip *clip, Mesh *mesh, Node *skinningRoot);
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    void releaseHandle(IJointTextureHandle *handle);
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    void releaseSkeleton(Skeleton *skeleton);
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    // void releaseAnimationClip (AnimationClip* clip); // TODO(xwx): AnimationClip not define
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private:
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    // const IInternalJointAnimInfo &createAnimInfos(Skeleton *skeleton, AnimationClip *clip, Node *skinningRoot); // TODO(xwx): AnimationClip not define
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    gfx::Device *_device{nullptr};
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    IntrusivePtr<TextureBufferPool> _pool;
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    ccstd::unordered_map<ccstd::hash_t, IJointTextureHandle *> _textureBuffers;
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    uint32_t _formatSize{0};
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    uint32_t _pixelsPerJoint{0};
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    IntrusivePtr<TextureBufferPool> _customPool;
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    ccstd::unordered_map<ccstd::hash_t, index_t> _chunkIdxMap; // hash -> chunkIdx
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    CC_DISALLOW_COPY_MOVE_ASSIGN(JointTexturePool);
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};
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struct IAnimInfo {
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    gfx::Buffer *buffer{nullptr};
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    Float32Array data;
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    const float *curFrame{nullptr}; // Only used in JSB
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    uint32_t frameDataBytes{0};     // Only used in JSB
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    uint8_t *dirtyForJSB{nullptr};  // Only used in JSB
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    bool dirty{false};
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};
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class JointAnimationInfo : public RefCounted {
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public:
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    JointAnimationInfo() = default;
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    explicit JointAnimationInfo(gfx::Device *device);
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    ~JointAnimationInfo() override = default;
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    IAnimInfo getData(const ccstd::string &nodeID = "-1");
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    void destroy(const ccstd::string &nodeID);
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    static const IAnimInfo &switchClip(IAnimInfo &info /*, AnimationClip *clip */);
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    void clear();
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private:
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    ccstd::unordered_map<ccstd::string, IAnimInfo> _pool; // pre node
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    gfx::Device *_device{nullptr};
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    CC_DISALLOW_COPY_MOVE_ASSIGN(JointAnimationInfo);
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};
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} // namespace cc
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