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87 lines
3.1 KiB
87 lines
3.1 KiB
/****************************************************************************
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "core/assets/Asset.h"
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namespace cc {
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/**
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* @en The skeleton asset. It stores the path related to [[SkinnedMeshRenderer.skinningRoot]] of all bones and its bind pose matrix.
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* @zh 骨骼资源。骨骼资源记录了每个关节(相对于 [[SkinnedMeshRenderer.skinningRoot]])的路径以及它的绑定姿势矩阵。
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*/
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class Skeleton final : public Asset {
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public:
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using Super = Asset;
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Skeleton() = default;
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~Skeleton() override = default;
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/**
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* @en The path of all bones, the length always equals the length of [[bindposes]]
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* @zh 所有关节的路径。该数组的长度始终与 [[bindposes]] 的长度相同。
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*/
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inline const ccstd::vector<ccstd::string> &getJoints() const {
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return _joints;
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}
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inline void setJoints(const ccstd::vector<ccstd::string> &value) {
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_joints = value;
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}
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/**
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* @en The bind poses matrix of all bones, the length always equals the length of [[joints]]
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* @zh 所有关节的绑定姿势矩阵。该数组的长度始终与 [[joints]] 的长度相同。
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*/
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const ccstd::vector<Mat4> &getBindposes() const {
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return _bindposes;
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}
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void setBindposes(const ccstd::vector<Mat4> &value) {
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_bindposes = value;
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}
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/**
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* @en Gets the inverse bind poses matrix
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* @zh 获取反向绑定姿势矩阵
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*/
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const ccstd::vector<Mat4> &getInverseBindposes();
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/**
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* @en Gets the hash of the skeleton asset
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* @zh 获取骨骼资源的哈希值
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*/
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ccstd::hash_t getHash();
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void setHash(ccstd::hash_t hash) { _hash = hash; }
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bool destroy() override;
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bool validate() const override;
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private:
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ccstd::vector<ccstd::string> _joints;
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ccstd::vector<Mat4> _bindposes;
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ccstd::optional<ccstd::vector<Mat4>> _invBindposes;
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ccstd::hash_t _hash{0U};
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};
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} // namespace cc
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