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136 lines
5.8 KiB
136 lines
5.8 KiB
/****************************************************************************
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include <cstdint>
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#include <memory>
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#include "base/Ptr.h"
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#include "base/RefCounted.h"
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#include "core/assets/RenderingSubMesh.h"
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#include "renderer/gfx-base/GFXDescriptorSet.h"
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#include "renderer/gfx-base/GFXInputAssembler.h"
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#include "renderer/gfx-base/GFXShader.h"
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#include "renderer/pipeline/Define.h"
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#include "scene/Define.h"
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namespace cc {
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namespace scene {
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class Pass;
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struct InstancedAttributeBlock {
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Uint8Array buffer;
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ccstd::vector<TypedArray> views;
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ccstd::vector<gfx::Attribute> attributes;
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};
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using SharedPassArray = std::shared_ptr<ccstd::vector<IntrusivePtr<Pass>>>;
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class SubModel : public RefCounted {
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public:
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SubModel();
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~SubModel() override = default;
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void update();
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gfx::Shader *getShader(uint32_t) const;
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Pass *getPass(uint32_t) const;
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inline void setWorldBoundDescriptorSet(gfx::DescriptorSet *descriptorSet) { _worldBoundDescriptorSet = descriptorSet; }
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inline void setDescriptorSet(gfx::DescriptorSet *descriptorSet) { _descriptorSet = descriptorSet; }
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inline void setInputAssembler(gfx::InputAssembler *ia) { _inputAssembler = ia; }
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inline void setShaders(const ccstd::vector<IntrusivePtr<gfx::Shader>> &shaders) { _shaders = shaders; }
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void setPasses(const SharedPassArray &passes);
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inline void setPriority(pipeline::RenderPriority priority) { _priority = priority; }
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inline void setOwner(Model *model) { _owner = model; }
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void setSubMesh(RenderingSubMesh *subMesh);
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inline void setInstancedWorldMatrixIndex(int32_t worldMatrixIndex) { _instancedWorldMatrixIndex = worldMatrixIndex; }
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inline void setInstancedSHIndex(int32_t index) { _instancedSHIndex = index; }
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void setInstancedAttribute(const ccstd::string &name, const float *value, uint32_t byteLength);
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inline gfx::DescriptorSet *getDescriptorSet() const { return _descriptorSet; }
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inline gfx::DescriptorSet *getWorldBoundDescriptorSet() const { return _worldBoundDescriptorSet; }
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inline gfx::InputAssembler *getInputAssembler() const { return _inputAssembler; }
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inline const ccstd::vector<IntrusivePtr<gfx::Shader>> &getShaders() const { return _shaders; }
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inline const SharedPassArray &getPasses() const { return _passes; }
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inline const ccstd::vector<IMacroPatch> &getPatches() const { return _patches; }
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inline pipeline::RenderPriority getPriority() const { return _priority; }
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inline RenderingSubMesh *getSubMesh() const { return _subMesh; }
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inline Model *getOwner() const { return _owner; }
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inline uint32_t getId() const { return _id; }
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inline InstancedAttributeBlock &getInstancedAttributeBlock() { return _instancedAttributeBlock; }
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inline int32_t getInstancedWorldMatrixIndex() const { return _instancedWorldMatrixIndex; }
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inline int32_t getInstancedSHIndex() const { return _instancedSHIndex; }
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int32_t getInstancedAttributeIndex(const ccstd::string &name) const;
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void initialize(RenderingSubMesh *subMesh, const SharedPassArray &passes, const ccstd::vector<IMacroPatch> &patches);
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void destroy();
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void onPipelineStateChanged();
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void onMacroPatchesStateChanged(const ccstd::vector<IMacroPatch> &patches);
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void onGeometryChanged();
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void updateInstancedAttributes(const ccstd::vector<gfx::Attribute> &attributes);
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void updateInstancedWorldMatrix(const Mat4 &mat, int32_t idx);
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void updateInstancedSH(const Float32Array &data, int32_t idx);
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inline int32_t getReflectionProbeType() const { return _reflectionProbeType; }
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void setReflectionProbeType(int32_t val) { _reflectionProbeType = val; }
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protected:
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void flushPassInfo();
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pipeline::RenderPriority _priority{pipeline::RenderPriority::DEFAULT};
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int32_t _id{-1};
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int32_t _instancedWorldMatrixIndex{-1};
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int32_t _instancedSHIndex{-1};
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gfx::Device *_device{nullptr};
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Model *_owner{nullptr};
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gfx::Sampler *_reflectionSampler{nullptr};
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IntrusivePtr<gfx::InputAssembler> _inputAssembler;
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IntrusivePtr<gfx::DescriptorSet> _descriptorSet;
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IntrusivePtr<gfx::DescriptorSet> _worldBoundDescriptorSet;
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IntrusivePtr<gfx::Texture> _reflectionTex;
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IntrusivePtr<RenderingSubMesh> _subMesh;
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InstancedAttributeBlock _instancedAttributeBlock{};
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MacroRecord _globalPatches;
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ccstd::vector<IMacroPatch> _patches;
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ccstd::vector<IntrusivePtr<gfx::Shader>> _shaders;
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SharedPassArray _passes;
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int32_t _reflectionProbeType{0};
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private:
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static inline int32_t generateId() {
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static int32_t generator = 0;
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return generator++;
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}
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CC_DISALLOW_COPY_MOVE_ASSIGN(SubModel);
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};
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} // namespace scene
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} // namespace cc
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