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215 lines
6.0 KiB
215 lines
6.0 KiB
/****************************************************************************
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "scene/Shadow.h"
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#include <cmath>
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#include "core/Root.h"
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#include "core/scene-graph/Node.h"
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#include "scene/Pass.h"
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#include "cocos/renderer/pipeline/custom/RenderInterfaceTypes.h"
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namespace cc {
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namespace scene {
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// ShadowInfo
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void ShadowsInfo::setEnabled(bool val) {
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if (_enabled == val) {
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return;
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}
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_enabled = val;
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if (_resource != nullptr) {
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_resource->setEnabled(val);
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if (val) {
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_resource->setType(_type);
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}
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}
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}
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void ShadowsInfo::setType(ShadowType val) {
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_type = val;
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if (_resource != nullptr) {
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_resource->setType(val);
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}
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}
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void ShadowsInfo::setShadowColor(const Color &val) {
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_shadowColor.set(val);
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if (_resource != nullptr) {
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_resource->setShadowColor(val);
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}
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}
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void ShadowsInfo::setPlaneDirection(const Vec3 &val) {
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_normal = val;
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if (_resource != nullptr) {
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_resource->setNormal(val);
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}
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}
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void ShadowsInfo::setPlaneHeight(float val) {
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_distance = val;
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if (_resource != nullptr) {
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_resource->setDistance(val);
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}
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}
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void ShadowsInfo::setPlaneBias(float val) {
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_planeBias = val;
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if (_resource != nullptr) {
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_resource->setPlaneBias(val);
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}
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}
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void ShadowsInfo::setMaxReceived(uint32_t val) {
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_maxReceived = val;
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if (_resource != nullptr) {
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_resource->setMaxReceived(val);
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}
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}
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void ShadowsInfo::setShadowMapSize(float value) {
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_size.set(value, value);
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if (_resource != nullptr) {
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_resource->setShadowMapSize(value);
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_resource->setShadowMapDirty(true);
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}
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}
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void ShadowsInfo::setPlaneFromNode(const Node *node) {
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const auto &qt = node->getWorldRotation();
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_normal = Vec3::UNIT_Y;
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_normal.transformQuat(qt);
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_distance = _normal.dot(node->getWorldPosition());
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}
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void ShadowsInfo::activate(Shadows *resource) {
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_resource = resource;
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_resource->initialize(*this);
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_resource->activate();
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}
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//
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const float Shadows::COEFFICIENT_OF_EXPANSION{2.0F * std::sqrt(3.0F)};
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void Shadows::initialize(const ShadowsInfo &shadowsInfo) {
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setEnabled(shadowsInfo.isEnabled());
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setType(shadowsInfo.getType());
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setNormal(shadowsInfo.getPlaneDirection());
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setDistance(shadowsInfo.getPlaneHeight());
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setPlaneBias(shadowsInfo.getPlaneBias());
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setMaxReceived(shadowsInfo.getMaxReceived());
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if (fabsf(shadowsInfo.getShadowMapSize() - _size.x) > 0.1F) {
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setSize(Vec2(shadowsInfo.getShadowMapSize(), shadowsInfo.getShadowMapSize()));
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_shadowMapDirty = true;
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}
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setShadowColor(shadowsInfo.getShadowColor());
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}
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void Shadows::destroy() {
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if (_material) {
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_material->destroy();
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_material = nullptr;
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}
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if (_instancingMaterial) {
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_instancingMaterial->destroy();
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_instancingMaterial = nullptr;
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}
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}
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gfx::Shader *Shadows::getPlanarShader(const ccstd::vector<IMacroPatch> &patches) {
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if (!_material) {
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createMaterial();
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}
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const auto &passes = _material->getPasses();
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CC_ASSERT(passes && !passes->empty());
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return (passes && !passes->empty()) ? passes->at(0)->getShaderVariant(patches) : nullptr;
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}
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gfx::Shader *Shadows::getPlanarInstanceShader(const ccstd::vector<IMacroPatch> &patches) {
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if (!_instancingMaterial) {
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createInstanceMaterial();
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}
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const auto &passes = _instancingMaterial->getPasses();
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CC_ASSERT(passes && !passes->empty());
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return (passes && !passes->empty()) ? passes->at(0)->getShaderVariant(patches) : nullptr;
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}
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void Shadows::activate() {
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if (_enabled) {
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if (_type == ShadowType::PLANAR) {
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updatePlanarInfo();
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} else {
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auto *pipeline = Root::getInstance()->getPipeline();
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if (pipeline) {
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pipeline->setValue("CC_SHADOW_TYPE", 2);
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}
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}
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} else {
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auto *pipeline = Root::getInstance()->getPipeline();
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if (pipeline) {
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pipeline->setValue("CC_SHADOW_TYPE", 0);
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}
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}
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}
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void Shadows::updatePlanarInfo() {
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if (!_material) {
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createMaterial();
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}
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if (!_instancingMaterial) {
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createInstanceMaterial();
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}
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auto *pipeline = Root::getInstance()->getPipeline();
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if (pipeline) {
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pipeline->setValue("CC_SHADOW_TYPE", 1);
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}
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}
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void Shadows::createInstanceMaterial() {
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_instancingMaterial = ccnew Material();
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IMaterialInfo materialInfo;
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materialInfo.effectName = "pipeline/planar-shadow";
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MacroRecord microRecord{{"USE_INSTANCING", true}};
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materialInfo.defines = microRecord;
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_instancingMaterial->initialize(materialInfo);
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}
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void Shadows::createMaterial() {
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_material = ccnew Material();
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IMaterialInfo materialInfo;
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materialInfo.effectName = "pipeline/planar-shadow";
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_material->initialize(materialInfo);
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}
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} // namespace scene
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} // namespace cc
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