200 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			200 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /****************************************************************************
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|  Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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| 
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|  http://www.cocos.com
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| 
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|  Permission is hereby granted, free of charge, to any person obtaining a copy
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|  of this software and associated documentation files (the "Software"), to deal
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|  in the Software without restriction, including without limitation the rights to
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|  use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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|  of the Software, and to permit persons to whom the Software is furnished to do so,
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|  subject to the following conditions:
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| 
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|  The above copyright notice and this permission notice shall be included in
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|  all copies or substantial portions of the Software.
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| 
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|  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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|  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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|  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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|  THE SOFTWARE.
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| ****************************************************************************/
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| 
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| #include "scene/RenderWindow.h"
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| #include "BasePlatform.h"
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| #include "interfaces/modules/ISystemWindow.h"
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| #include "interfaces/modules/ISystemWindowManager.h"
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| #include "platform/interfaces/modules/Device.h"
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| #include "renderer/gfx-base/GFXDevice.h"
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| #include "renderer/gfx-base/GFXFramebuffer.h"
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| #include "renderer/gfx-base/GFXSwapchain.h"
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| #include "renderer/gfx-base/GFXTexture.h"
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| #include "scene/Camera.h"
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| 
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| namespace cc {
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| namespace scene {
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| 
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| namespace {
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| 
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| const ccstd::unordered_map<IScreen::Orientation, gfx::SurfaceTransform> ORIENTATION_MAP{
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|     {IScreen::Orientation::PORTRAIT, gfx::SurfaceTransform::IDENTITY},
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|     {IScreen::Orientation::LANDSCAPE_RIGHT, gfx::SurfaceTransform::ROTATE_90},
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|     {IScreen::Orientation::PORTRAIT_UPSIDE_DOWN, gfx::SurfaceTransform::ROTATE_180},
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|     {IScreen::Orientation::LANDSCAPE_LEFT, gfx::SurfaceTransform::ROTATE_270},
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| };
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| 
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| }
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| 
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| RenderWindow::RenderWindow() = default;
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| RenderWindow::~RenderWindow() = default;
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| 
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| bool RenderWindow::initialize(gfx::Device *device, IRenderWindowInfo &info) {
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|     if (info.title.has_value() && !info.title.value().empty()) {
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|         _title = info.title.value();
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|     }
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| 
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|     if (info.swapchain != nullptr) {
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|         _swapchain = info.swapchain;
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|     }
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| 
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|     _width = info.width;
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|     _height = info.height;
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| 
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|     _renderPass = device->createRenderPass(info.renderPassInfo);
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| 
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|     if (info.swapchain != nullptr) {
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|         _swapchain = info.swapchain;
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|         _colorTextures.pushBack(info.swapchain->getColorTexture());
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|         _depthStencilTexture = info.swapchain->getDepthStencilTexture();
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|     } else {
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|         for (auto &colorAttachment : info.renderPassInfo.colorAttachments) {
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|             gfx::TextureInfo textureInfo = {gfx::TextureType::TEX2D,
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|                                             gfx::TextureUsageBit::COLOR_ATTACHMENT | gfx::TextureUsageBit::SAMPLED | gfx::TextureUsageBit::TRANSFER_SRC,
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|                                             colorAttachment.format,
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|                                             _width,
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|                                             _height};
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|             if (info.externalFlag.has_value()) {
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|                 if (hasFlag(info.externalFlag.value(), gfx::TextureFlagBit::EXTERNAL_NORMAL)) {
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|                     textureInfo.flags |= info.externalFlag.value();
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|                     if (info.externalResLow.has_value() && info.externalResHigh.has_value()) {
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|                         uint64_t externalResAddr = (static_cast<uint64_t>(info.externalResHigh.value()) << 32) | info.externalResLow.value();
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|                         textureInfo.externalRes = reinterpret_cast<void *>(externalResAddr);
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|                     } else if (info.externalResLow.has_value()) {
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|                         textureInfo.externalRes = reinterpret_cast<void *>(static_cast<uint64_t>(info.externalResLow.value()));
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|                     }
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|                 }
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|             }
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| 
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|             _colorTextures.pushBack(device->createTexture(textureInfo));
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|         }
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|         if (info.renderPassInfo.depthStencilAttachment.format != gfx::Format::UNKNOWN) {
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|             _depthStencilTexture = device->createTexture({gfx::TextureType::TEX2D,
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|                                                           gfx::TextureUsageBit::DEPTH_STENCIL_ATTACHMENT | gfx::TextureUsageBit::SAMPLED,
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|                                                           info.renderPassInfo.depthStencilAttachment.format,
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|                                                           _width,
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|                                                           _height});
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|         }
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|     }
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| 
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|     generateFrameBuffer();
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|     return true;
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| }
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| 
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| void RenderWindow::destroy() {
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|     clearCameras();
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| 
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|     // Gfx objects invoke destroy in VK\GL\MTL Object destructor.
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|     _frameBuffer = nullptr;
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|     _renderPass = nullptr;
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|     _depthStencilTexture = nullptr;
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| 
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|     // RefVector invokes RefCounted::release() when removing an element.
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|     _colorTextures.clear();
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| }
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| 
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| void RenderWindow::resize(uint32_t width, uint32_t height) {
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|     if (_swapchain != nullptr) {
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|         _swapchain->resize(width, height, ORIENTATION_MAP.at(Device::getDeviceOrientation()));
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|         _width = _swapchain->getWidth();
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|         _height = _swapchain->getHeight();
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|     } else {
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|         for (auto *colorTexture : _colorTextures) {
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|             colorTexture->resize(width, height);
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|         }
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|         if (_depthStencilTexture != nullptr) {
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|             _depthStencilTexture->resize(width, height);
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|         }
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|         _width = width;
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|         _height = height;
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|     }
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| 
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|     generateFrameBuffer();
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| 
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|     for (Camera *camera : _cameras) {
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|         camera->resize(width, height);
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|     }
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| }
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| 
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| void RenderWindow::extractRenderCameras(ccstd::vector<Camera *> &cameras) {
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|     for (Camera *camera : _cameras) {
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|         if (camera->isEnabled()) {
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|             camera->update();
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|             cameras.emplace_back(camera);
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|         }
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|     }
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| }
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| 
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| void RenderWindow::onNativeWindowDestroy(uint32_t windowId) {
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|     if (_swapchain != nullptr && _swapchain->getWindowId() == windowId) {
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|         _swapchain->destroySurface();
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|     }
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| }
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| 
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| void RenderWindow::onNativeWindowResume(uint32_t windowId) {
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|     if (_swapchain == nullptr || _swapchain->getWindowId() != windowId) {
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|         return;
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|     }
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|     auto *windowMgr = BasePlatform::getPlatform()->getInterface<ISystemWindowManager>();
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|     auto *hWnd = reinterpret_cast<void *>(windowMgr->getWindow(windowId)->getWindowHandle());
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|     _swapchain->createSurface(hWnd);
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|     generateFrameBuffer();
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| }
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| 
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| void RenderWindow::generateFrameBuffer() {
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|     _frameBuffer = gfx::Device::getInstance()->createFramebuffer(gfx::FramebufferInfo{
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|         _renderPass,
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|         _colorTextures.get(),
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|         _depthStencilTexture});
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| }
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| 
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| void RenderWindow::attachCamera(Camera *camera) {
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|     for (Camera *cam : _cameras) {
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|         if (cam == camera) return;
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|     }
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|     _cameras.emplace_back(camera);
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|     sortCameras();
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| }
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| 
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| void RenderWindow::detachCamera(Camera *camera) {
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|     for (auto it = _cameras.begin(); it != _cameras.end(); ++it) {
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|         if (*it == camera) {
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|             _cameras.erase(it);
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|             return;
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|         }
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|     }
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| }
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| 
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| void RenderWindow::clearCameras() {
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|     _cameras.clear();
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| }
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| 
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| void RenderWindow::sortCameras() {
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|     std::stable_sort(_cameras.begin(), _cameras.end(), [](Camera *a, Camera *b) { return a->getPriority() < b->getPriority(); });
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| }
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| 
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| } // namespace scene
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| 
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| } // namespace cc
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