You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
cocos_lib/cocos/scene/RenderScene.h

148 lines
5.1 KiB

/****************************************************************************
Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "base/Macros.h"
#include "base/Ptr.h"
#include "base/RefCounted.h"
#include "base/std/container/string.h"
#include "base/std/container/vector.h"
namespace cc {
class Node;
class SkinningModel;
class BakedSkinningModel;
namespace scene {
class Model;
class Camera;
class Octree;
class DrawBatch2D;
class DirectionalLight;
class LODGroup;
class SphereLight;
class SpotLight;
class PointLight;
class RangedDirectionalLight;
class LodStateCache;
struct IRaycastResult {
Node *node{nullptr};
float distance{0.F};
};
struct IRenderSceneInfo {
ccstd::string name;
};
class RenderScene : public RefCounted {
public:
RenderScene();
~RenderScene() override;
bool initialize(const IRenderSceneInfo &info);
void update(uint32_t stamp);
void destroy();
void activate();
void addCamera(Camera *camera);
void removeCamera(Camera *camera);
void removeCameras();
void addLODGroup(LODGroup *group);
void removeLODGroup(LODGroup *group);
void removeLODGroups();
bool isCulledByLod(const Camera *camera, const Model *model) const;
void unsetMainLight(DirectionalLight *dl);
void addDirectionalLight(DirectionalLight *dl);
void removeDirectionalLight(DirectionalLight *dl);
void addSphereLight(SphereLight *);
void removeSphereLight(SphereLight *);
void removeSphereLights();
void addSpotLight(SpotLight *);
void removeSpotLight(SpotLight *);
void removeSpotLights();
void addPointLight(PointLight *);
void removePointLight(PointLight *);
void removePointLights();
void addRangedDirLight(RangedDirectionalLight *);
void removeRangedDirLight(RangedDirectionalLight *);
void removeRangedDirLights();
void addModel(Model *);
void removeModel(Model *model);
void removeModels();
void addBatch(DrawBatch2D *);
void removeBatch(DrawBatch2D *);
void removeBatches();
void onGlobalPipelineStateChanged();
inline DirectionalLight *getMainLight() const { return _mainLight.get(); }
void setMainLight(DirectionalLight *dl);
inline uint64_t generateModelId() { return _modelId++; }
inline const ccstd::string &getName() const { return _name; }
inline const ccstd::vector<IntrusivePtr<Camera>> &getCameras() const { return _cameras; }
inline const ccstd::vector<IntrusivePtr<LODGroup>> &getLODGroups() const { return _lodGroups; }
inline const ccstd::vector<IntrusivePtr<SphereLight>> &getSphereLights() const { return _sphereLights; }
inline const ccstd::vector<IntrusivePtr<SpotLight>> &getSpotLights() const { return _spotLights; }
inline const ccstd::vector<IntrusivePtr<PointLight>> &getPointLights() const { return _pointLights; }
inline const ccstd::vector<IntrusivePtr<RangedDirectionalLight>> &getRangedDirLights() const { return _rangedDirLights; }
inline const ccstd::vector<IntrusivePtr<Model>> &getModels() const { return _models; }
inline Octree *getOctree() const { return _octree; }
void updateOctree(Model *model);
inline const ccstd::vector<DrawBatch2D *> &getBatches() const { return _batches; }
private:
ccstd::string _name;
uint64_t _modelId{0};
IntrusivePtr<DirectionalLight> _mainLight;
IntrusivePtr<LodStateCache> _lodStateCache;
ccstd::vector<IntrusivePtr<Model>> _models;
ccstd::vector<IntrusivePtr<Camera>> _cameras;
ccstd::vector<IntrusivePtr<DirectionalLight>> _directionalLights;
ccstd::vector<IntrusivePtr<LODGroup>> _lodGroups;
ccstd::vector<IntrusivePtr<SphereLight>> _sphereLights;
ccstd::vector<IntrusivePtr<SpotLight>> _spotLights;
ccstd::vector<IntrusivePtr<PointLight>> _pointLights;
ccstd::vector<IntrusivePtr<RangedDirectionalLight>> _rangedDirLights;
ccstd::vector<DrawBatch2D *> _batches;
Octree *_octree{nullptr};
CC_DISALLOW_COPY_MOVE_ASSIGN(RenderScene);
};
} // namespace scene
} // namespace cc