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80 lines
3.2 KiB
80 lines
3.2 KiB
/****************************************************************************
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "base/RefCounted.h"
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//#include "core/scene-graph/Layers.h"
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#include "base/Macros.h"
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#include "core/scene-graph/Node.h"
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#include "renderer/gfx-base/GFXDef-common.h"
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#include "scene/Define.h"
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namespace cc {
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class Material;
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namespace scene {
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class Pass;
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class Model;
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class DrawBatch2D final : public RefCounted {
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public:
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DrawBatch2D() = default;
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~DrawBatch2D() override = default;
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void clear();
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void fillPass(Material *mat, const gfx::DepthStencilState *depthStencilState, ccstd::hash_t dsHash, const ccstd::vector<IMacroPatch> *patches = nullptr);
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void setInputAssembler(gfx::InputAssembler *ia);
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inline void setFirstIndex(uint32_t index) { _drawInfo.firstIndex = index; }
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inline void setIndexCount(uint32_t count) { _drawInfo.indexCount = count; }
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inline void setDescriptorSet(gfx::DescriptorSet *descriptorSet) { _descriptorSet = descriptorSet; }
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inline void setVisFlags(uint32_t flags) { _visFlags = flags; }
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inline void setModel(Model *model) { _model = model; }
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inline const gfx::DrawInfo &getDrawInfo() const { return _drawInfo; }
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inline gfx::InputAssembler *getInputAssembler() const { return _inputAssembler; }
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inline gfx::DescriptorSet *getDescriptorSet() const { return _descriptorSet; }
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inline uint32_t getVisFlags() const { return _visFlags; }
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inline const ccstd::vector<gfx::Shader *> &getShaders() const { return _shaders; }
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inline const ccstd::vector<IntrusivePtr<Pass>> &getPasses() const { return _passes; }
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inline Model *getModel() const { return _model; }
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protected:
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gfx::InputAssembler *_inputAssembler{nullptr}; // IntrusivePtr ?
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gfx::DescriptorSet *_descriptorSet{nullptr};
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uint32_t _visFlags{0};
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ccstd::vector<IntrusivePtr<scene::Pass>> _passes;
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ccstd::vector<gfx::Shader *> _shaders;
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Model *_model{nullptr};
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gfx::DrawInfo _drawInfo;
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CC_DISALLOW_COPY_MOVE_ASSIGN(DrawBatch2D);
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};
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} // namespace scene
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} // namespace cc
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