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86 lines
3.0 KiB
86 lines
3.0 KiB
/****************************************************************************
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Copyright (c) 2020-2021 Huawei Technologies Co., Ltd.
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Copyright (c) 2022-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "MainFlow.h"
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#include "BloomStage.h"
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#include "DeferredPipeline.h"
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#include "GbufferStage.h"
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#include "LightingStage.h"
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#include "PostProcessStage.h"
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#include "gfx-base/GFXDescriptorSet.h"
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#include "gfx-base/GFXDevice.h"
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#include "pipeline/SceneCulling.h"
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#include "profiler/Profiler.h"
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namespace cc {
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namespace pipeline {
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RenderFlowInfo MainFlow::initInfo = {
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"MainFlow",
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static_cast<uint32_t>(DeferredFlowPriority::MAIN),
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static_cast<uint32_t>(RenderFlowTag::SCENE),
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{},
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};
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const RenderFlowInfo &MainFlow::getInitializeInfo() { return MainFlow::initInfo; }
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MainFlow::~MainFlow() = default;
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bool MainFlow::initialize(const RenderFlowInfo &info) {
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RenderFlow::initialize(info);
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if (_stages.empty()) {
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_isResourceOwner = true;
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auto *gbufferStage = ccnew GbufferStage;
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gbufferStage->initialize(GbufferStage::getInitializeInfo());
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_stages.emplace_back(gbufferStage);
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auto *lightingStage = ccnew LightingStage;
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lightingStage->initialize(LightingStage::getInitializeInfo());
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_stages.emplace_back(lightingStage);
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auto *bloomStage = ccnew BloomStage;
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bloomStage->initialize(BloomStage::getInitializeInfo());
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_stages.emplace_back(bloomStage);
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auto *postProcessStage = ccnew PostProcessStage;
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postProcessStage->initialize(PostProcessStage::getInitializeInfo());
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_stages.emplace_back(postProcessStage);
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}
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return true;
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}
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void MainFlow::activate(RenderPipeline *pipeline) {
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RenderFlow::activate(pipeline);
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}
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void MainFlow::render(scene::Camera *camera) {
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CC_PROFILE(MainFlowRender);
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RenderFlow::render(camera);
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}
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void MainFlow::destroy() {
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RenderFlow::destroy();
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}
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} // namespace pipeline
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} // namespace cc
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