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87 lines
3.7 KiB
87 lines
3.7 KiB
/****************************************************************************
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "cocos/core/ArrayBuffer.h"
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#include "cocos/math/Vec2.h"
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#include "cocos/math/Vec3.h"
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#include "cocos/math/Vec4.h"
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#include "cocos/renderer/gfx-base/GFXDef-common.h"
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#include "cocos/renderer/pipeline/custom/LayoutGraphFwd.h"
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#include "cocos/renderer/pipeline/custom/RenderGraphFwd.h"
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#include "cocos/renderer/pipeline/custom/RenderInterfaceFwd.h"
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namespace cc {
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namespace render {
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void setMat4Impl(
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RenderData &data, const LayoutGraphData &lg, std::string_view name,
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const cc::Mat4 &v);
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void setMat4ArrayElemImpl(
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RenderData &data, const LayoutGraphData &lg, std::string_view name,
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const cc::Mat4 &v, uint32_t i);
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void setMat4ArraySizeImpl(
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RenderData &data, const LayoutGraphData &lg, std::string_view name,
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uint32_t sz);
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void setQuaternionImpl(RenderData &data, const LayoutGraphData &lg, const ccstd::string &name, const Quaternion &quat);
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void setColorImpl(RenderData &data, const LayoutGraphData &lg, const ccstd::string &name, const gfx::Color &color);
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void setVec4Impl(RenderData &data, const LayoutGraphData &lg, const ccstd::string &name, const Vec4 &vec);
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void setVec4ArrayElemImpl(RenderData &data, const LayoutGraphData &lg, const ccstd::string &name,
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const Vec4 &vec, uint32_t i);
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void setVec4ArraySizeImpl(RenderData &data, const LayoutGraphData &lg, const ccstd::string &name,
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uint32_t sz);
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void setVec2Impl(RenderData &data, const LayoutGraphData &lg, const ccstd::string &name, const Vec2 &vec);
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void setFloatImpl(RenderData &data, const LayoutGraphData &lg, const ccstd::string &name, float v);
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void setArrayBufferImpl(
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RenderData &data, const LayoutGraphData &lg, std::string_view name,
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const ArrayBuffer &buffer);
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void setBufferImpl(RenderData &data, const LayoutGraphData &lg, const ccstd::string &name, gfx::Buffer *buffer);
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void setTextureImpl(RenderData &data, const LayoutGraphData &lg, const ccstd::string &name, gfx::Texture *texture);
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void setReadWriteBufferImpl(RenderData &data, const LayoutGraphData &lg, const ccstd::string &name, gfx::Buffer *buffer);
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void setReadWriteTextureImpl(RenderData &data, const LayoutGraphData &lg, const ccstd::string &name, gfx::Texture *texture);
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void setSamplerImpl(RenderData &data, const LayoutGraphData &lg, const ccstd::string &name, gfx::Sampler *sampler);
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inline Vec4 toVec4(const Vec3 &vec, float w = 0.0F) noexcept {
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return {vec.x, vec.y, vec.z, w};
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}
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} // namespace render
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} // namespace cc
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