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78 lines
2.7 KiB
78 lines
2.7 KiB
/****************************************************************************
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "Define.h"
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#include "RenderStage.h"
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#include "base/RefCounted.h"
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namespace cc {
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namespace scene {
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class Camera;
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}
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namespace pipeline {
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class RenderPipeline;
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class RenderStage;
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struct CC_DLL RenderFlowInfo {
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ccstd::string name;
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uint32_t priority = 0;
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uint32_t tag = 0;
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RenderStageList stages;
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};
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class CC_DLL RenderFlow : public RefCounted {
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public:
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RenderFlow();
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~RenderFlow() override;
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virtual bool initialize(const RenderFlowInfo &info);
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virtual void activate(RenderPipeline *pipeline);
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virtual void render(scene::Camera *camera);
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virtual void destroy();
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inline const ccstd::string &getName() const { return _name; }
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inline void setName(ccstd::string &name) { _name = name; }
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inline uint32_t getPriority() const { return _priority; }
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inline void setPriority(uint32_t priority) { _priority = priority; }
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inline uint32_t getTag() const { return _tag; }
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inline void setTag(uint32_t tag) { _tag = tag; }
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inline const RenderStageList &getStages() const { return _stages; }
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inline void setStages(const RenderStageList &stages) { _stages = stages; }
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RenderStage *getRenderstageByName(const ccstd::string &name) const;
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protected:
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RenderStageList _stages;
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ccstd::string _name;
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// weak reference
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RenderPipeline *_pipeline{nullptr};
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uint32_t _priority{0};
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uint32_t _tag{0};
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bool _isResourceOwner{false};
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};
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} // namespace pipeline
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} // namespace cc
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