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82 lines
2.5 KiB
82 lines
2.5 KiB
/****************************************************************************
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "RenderFlow.h"
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#include <algorithm>
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#include "RenderStage.h"
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#include "base/memory/Memory.h"
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namespace cc {
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namespace pipeline {
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RenderFlow::RenderFlow() = default;
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RenderFlow::~RenderFlow() = default;
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bool RenderFlow::initialize(const RenderFlowInfo &info) {
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_name = info.name;
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_priority = info.priority;
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_tag = info.tag;
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_stages = info.stages;
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_isResourceOwner = false;
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return true;
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}
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void RenderFlow::activate(RenderPipeline *pipeline) {
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_pipeline = pipeline;
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std::sort(_stages.begin(), _stages.end(), [](const RenderStage *s1, const RenderStage *s2) {
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return s1->getPriority() < s2->getPriority();
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});
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for (auto const &stage : _stages) {
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stage->activate(pipeline, this);
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}
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}
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void RenderFlow::render(scene::Camera *camera) {
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for (auto const &stage : _stages) {
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stage->render(camera);
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}
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}
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void RenderFlow::destroy() {
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for (auto &stage : _stages) {
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CC_SAFE_DESTROY(stage);
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}
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_stages.clear();
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}
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RenderStage *RenderFlow::getRenderstageByName(const ccstd::string &name) const {
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for (auto const &node : _stages) {
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if (node->getName() == name) {
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return node;
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}
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}
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return nullptr;
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}
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} //namespace pipeline
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} // namespace cc
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