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215 lines
7.8 KiB
215 lines
7.8 KiB
/****************************************************************************
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Copyright (c) 2022-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "ReflectionProbeBatchedQueue.h"
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#include "Define.h"
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#include "InstancedBuffer.h"
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#include "PipelineSceneData.h"
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#include "PipelineStateManager.h"
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#include "RenderInstancedQueue.h"
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#include "core/geometry/AABB.h"
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#include "core/geometry/Intersect.h"
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#include "forward/ForwardPipeline.h"
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#include "gfx-base/GFXCommandBuffer.h"
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#include "gfx-base/GFXDevice.h"
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#include "renderer/core/ProgramLib.h"
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#include "scene/Camera.h"
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#include "scene/Define.h"
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#include "scene/ReflectionProbe.h"
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#include "scene/ReflectionProbeManager.h"
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#include "scene/Skybox.h"
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namespace cc {
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namespace pipeline {
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const ccstd::string CC_USE_RGBE_OUTPUT = "CC_USE_RGBE_OUTPUT";
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const cc::scene::IMacroPatch MACRO_PATCH_RGBE_OUTPUT{CC_USE_RGBE_OUTPUT, true};
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ReflectionProbeBatchedQueue::ReflectionProbeBatchedQueue(RenderPipeline *pipeline)
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: _phaseID(getPhaseID("default")), _phaseReflectMapID(getPhaseID("reflect-map")) {
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_pipeline = pipeline;
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_instancedQueue = ccnew RenderInstancedQueue;
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}
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ReflectionProbeBatchedQueue::~ReflectionProbeBatchedQueue() {
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destroy();
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}
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void ReflectionProbeBatchedQueue::destroy() {
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CC_SAFE_DELETE(_instancedQueue)
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}
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void ReflectionProbeBatchedQueue::gatherRenderObjects(const scene::Camera *camera, gfx::CommandBuffer *cmdBuffer, const scene::ReflectionProbe *probe) {
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if (probe == nullptr) {
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return;
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}
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clear();
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const PipelineSceneData *sceneData = _pipeline->getPipelineSceneData();
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const scene::Skybox *skyBox = sceneData->getSkybox();
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const scene::RenderScene *const scene = camera->getScene();
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if (static_cast<uint32_t>(probe->getCamera()->getClearFlag()) & skyboxFlag) {
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if (skyBox != nullptr && skyBox->isEnabled() && skyBox->getModel()) {
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add(skyBox->getModel());
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}
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}
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for (const auto &model : scene->getModels()) {
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const auto *node = model->getNode();
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const auto *worldBounds = model->getWorldBounds();
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if (scene->isCulledByLod(camera, model)) {
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continue;
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}
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if (!node || !model->isEnabled() || !worldBounds || !model->getBakeToReflectionProbe()) continue;
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uint32_t visibility = probe->getVisibility();
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if (((visibility & node->getLayer()) != node->getLayer()) && (!(visibility & static_cast<uint32_t>(model->getVisFlags())))) {
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continue;
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}
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if (probe->getProbeType() == scene::ReflectionProbe::ProbeType::CUBE) {
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if (aabbWithAABB(*worldBounds, *probe->getBoundingBox())) {
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add(model);
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}
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} else {
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if (worldBounds->aabbFrustum(probe->getCamera()->getFrustum())) {
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add(model);
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}
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}
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}
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_instancedQueue->uploadBuffers(cmdBuffer);
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}
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void ReflectionProbeBatchedQueue::clear() {
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_subModels.clear();
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_shaders.clear();
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_passes.clear();
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_rgbeSubModels.clear();
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if (_instancedQueue) _instancedQueue->clear();
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}
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void ReflectionProbeBatchedQueue::add(const scene::Model *model) {
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for (const auto &subModel : model->getSubModels()) {
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// Filter transparent objects
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const bool isTransparent = subModel->getPass(0)->getBlendState()->targets[0].blend;
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if (isTransparent) {
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continue;
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}
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auto passIdx = getReflectMapPassIndex(subModel);
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bool bUseReflectPass = true;
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if (passIdx == -1) {
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passIdx = getDefaultPassIndex(subModel);
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bUseReflectPass = false;
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}
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if (passIdx == -1) {
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continue;
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}
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auto *pass = subModel->getPass(passIdx);
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const auto batchingScheme = pass->getBatchingScheme();
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if (!bUseReflectPass) {
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_patches.clear();
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for (const auto &patch : subModel->getPatches()) {
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_patches.push_back(patch);
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}
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_patches.emplace_back(MACRO_PATCH_RGBE_OUTPUT);
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subModel->onMacroPatchesStateChanged(_patches);
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_rgbeSubModels.emplace_back(subModel);
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}
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if (batchingScheme == scene::BatchingSchemes::INSTANCING) {
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auto *instancedBuffer = subModel->getPass(passIdx)->getInstancedBuffer();
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instancedBuffer->merge(subModel, passIdx);
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_instancedQueue->add(instancedBuffer);
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} else { // standard draw
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_subModels.emplace_back(subModel);
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_shaders.emplace_back(subModel->getShader(passIdx));
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_passes.emplace_back(pass);
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}
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}
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}
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void ReflectionProbeBatchedQueue::recordCommandBuffer(gfx::Device *device, gfx::RenderPass *renderPass, gfx::CommandBuffer *cmdBuffer) {
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_instancedQueue->recordCommandBuffer(device, renderPass, cmdBuffer);
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for (size_t i = 0; i < _subModels.size(); i++) {
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const auto *const subModel = _subModels[i];
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auto *const shader = _shaders[i];
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const auto *pass = _passes[i];
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auto *const ia = subModel->getInputAssembler();
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auto *const pso = PipelineStateManager::getOrCreatePipelineState(pass, shader, ia, renderPass);
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cmdBuffer->bindPipelineState(pso);
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cmdBuffer->bindDescriptorSet(materialSet, pass->getDescriptorSet());
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cmdBuffer->bindDescriptorSet(localSet, subModel->getDescriptorSet());
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cmdBuffer->bindInputAssembler(ia);
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cmdBuffer->draw(ia);
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}
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resetMacro();
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if (_instancedQueue) _instancedQueue->clear();
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}
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void ReflectionProbeBatchedQueue::resetMacro() {
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for (const auto &subModel : _rgbeSubModels) {
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_patches.clear();
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for (const auto &patch : subModel->getPatches()) {
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_patches.push_back(patch);
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}
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for (auto iter = _patches.begin(); iter != _patches.end(); iter++) {
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if (iter->name == CC_USE_RGBE_OUTPUT) {
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_patches.erase(iter);
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const_cast<scene::SubModel *>(subModel)->onMacroPatchesStateChanged(_patches);
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break;
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}
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}
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}
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}
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bool ReflectionProbeBatchedQueue::isUseReflectMapPass(const scene::SubModel *subModel) const {
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auto passIdx = getReflectMapPassIndex(subModel);
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return passIdx != -1;
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}
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int ReflectionProbeBatchedQueue::getDefaultPassIndex(const scene::SubModel *subModel) const {
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int i = 0;
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for (const auto &pass : *(subModel->getPasses())) {
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if (pass->getPhase() == _phaseID) {
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return i;
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}
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++i;
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}
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return -1;
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}
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int ReflectionProbeBatchedQueue::getReflectMapPassIndex(const scene::SubModel *subModel) const {
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int i = 0;
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for (const auto &pass : *(subModel->getPasses())) {
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if (pass->getPhase() == _phaseReflectMapID) {
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return i;
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}
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++i;
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}
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return -1;
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}
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} // namespace pipeline
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} // namespace cc
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