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65 lines
2.2 KiB
65 lines
2.2 KiB
/****************************************************************************
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "gfx-base/GFXDef-common.h"
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#ifdef CC_WGPU_WASM
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#include "WGPUDef.h"
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#endif
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#include "gfx-base/GFXShader.h"
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namespace cc {
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namespace gfx {
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struct CCWGPUShaderObject;
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class SPIRVUtils;
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class CCWGPUShader final : public Shader {
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public:
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CCWGPUShader();
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~CCWGPUShader();
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inline CCWGPUShaderObject *gpuShaderObject() { return _gpuShaderObject; }
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void initialize(const ShaderInfo &info) { doInit(info); }
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// ems export
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EXPORT_EMS(
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void initialize(const ShaderInfo &info, emscripten::val &spirvs);
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void reflectBinding(const emscripten::val& bindings);
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)
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void initialize(const ShaderInfo &info, const std::vector<std::vector<uint32_t>> &spirvs);
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void initWithWGSL(const ShaderInfo& info);
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protected:
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void doInit(const ShaderInfo &info) override;
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void doDestroy() override;
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CCWGPUShaderObject *_gpuShaderObject = nullptr;
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static SPIRVUtils *spirv;
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};
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} // namespace gfx
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} // namespace cc
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