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85 lines
2.7 KiB
85 lines
2.7 KiB
/****************************************************************************
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "QueueValidator.h"
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#include "CommandBufferValidator.h"
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#include "DeviceValidator.h"
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#include "ValidationUtils.h"
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namespace cc {
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namespace gfx {
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QueueValidator::QueueValidator(Queue *actor)
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: Agent<Queue>(actor) {
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_typedID = actor->getTypedID();
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}
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QueueValidator::~QueueValidator() {
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DeviceResourceTracker<Queue>::erase(this);
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CC_SAFE_DELETE(_actor);
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}
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void QueueValidator::doInit(const QueueInfo &info) {
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CC_ASSERT(!isInited());
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_inited = true;
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/////////// execute ///////////
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_actor->initialize(info);
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}
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void QueueValidator::doDestroy() {
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CC_ASSERT(isInited());
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_inited = false;
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/////////// execute ///////////
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_actor->destroy();
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}
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void QueueValidator::submit(CommandBuffer *const *cmdBuffs, uint32_t count) {
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CC_ASSERT(isInited());
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if (!count) return;
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for (uint32_t i = 0U; i < count; ++i) {
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auto *cmdBuff = static_cast<CommandBufferValidator *>(cmdBuffs[i]);
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CC_ASSERT(cmdBuff && cmdBuff->isInited());
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// Command buffers must be flushed before submit.
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CC_ASSERT(cmdBuff->isCommandsFlushed());
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}
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/////////// execute ///////////
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static ccstd::vector<CommandBuffer *> cmdBuffActors;
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cmdBuffActors.resize(count);
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for (uint32_t i = 0U; i < count; ++i) {
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cmdBuffActors[i] = static_cast<CommandBufferValidator *>(cmdBuffs[i])->getActor();
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}
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_actor->submit(cmdBuffActors.data(), count);
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}
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} // namespace gfx
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} // namespace cc
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