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87 lines
3.5 KiB
87 lines
3.5 KiB
/****************************************************************************
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "base/Macros.h"
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#include "base/threading/MessageQueue.h"
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#include "DescriptorSetLayoutValidator.h"
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#include "DeviceValidator.h"
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#include "PipelineLayoutValidator.h"
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#include "ValidationUtils.h"
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namespace cc {
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namespace gfx {
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PipelineLayoutValidator::PipelineLayoutValidator(PipelineLayout *actor)
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: Agent<PipelineLayout>(actor) {
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_typedID = actor->getTypedID();
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}
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PipelineLayoutValidator::~PipelineLayoutValidator() {
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DeviceResourceTracker<PipelineLayout>::erase(this);
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CC_SAFE_DELETE(_actor);
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}
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void PipelineLayoutValidator::doInit(const PipelineLayoutInfo &info) {
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CC_ASSERT(!isInited());
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_inited = true;
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const auto &bindingMappings{DeviceValidator::getInstance()->bindingMappingInfo()};
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// deffered pipeline issue: https://github.com/cocos/cocos-engine/pull/10701
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// for (uint32_t i = 0; i < info.setLayouts.size(); ++i) {
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// auto *layout{static_cast<DescriptorSetLayoutValidator *>(info.setLayouts[i])};
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// CC_ASSERT(layout && layout->isInited());
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// // check against limits specified in BindingMappingInfo
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// if (bindingMappings.setIndices.back() == i) continue; // flexible set
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// CC_ASSERT(layout->_typeCounts[0] <= bindingMappings.maxBlockCounts[i]);
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// CC_ASSERT(layout->_typeCounts[1] <= bindingMappings.maxSamplerTextureCounts[i]);
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// CC_ASSERT(layout->_typeCounts[2] <= bindingMappings.maxSamplerCounts[i]);
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// CC_ASSERT(layout->_typeCounts[3] <= bindingMappings.maxTextureCounts[i]);
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// CC_ASSERT(layout->_typeCounts[4] <= bindingMappings.maxBufferCounts[i]);
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// CC_ASSERT(layout->_typeCounts[5] <= bindingMappings.maxImageCounts[i]);
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// CC_ASSERT(layout->_typeCounts[6] <= bindingMappings.maxSubpassInputCounts[i]);
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// }
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/////////// execute ///////////
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PipelineLayoutInfo actorInfo;
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actorInfo.setLayouts.resize(info.setLayouts.size());
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for (uint32_t i = 0U; i < info.setLayouts.size(); i++) {
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actorInfo.setLayouts[i] = static_cast<DescriptorSetLayoutValidator *>(info.setLayouts[i])->getActor();
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}
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_actor->initialize(actorInfo);
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}
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void PipelineLayoutValidator::doDestroy() {
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CC_ASSERT(isInited());
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_inited = false;
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/////////// execute ///////////
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_actor->destroy();
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}
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} // namespace gfx
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} // namespace cc
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