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112 lines
4.0 KiB
112 lines
4.0 KiB
/****************************************************************************
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "base/threading/MessageQueue.h"
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#include "gfx-base/GFXDef-common.h"
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#include "math/Math.h"
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#include "DescriptorSetLayoutValidator.h"
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#include "DeviceValidator.h"
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#include "ValidationUtils.h"
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namespace cc {
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namespace gfx {
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DescriptorSetLayoutValidator::DescriptorSetLayoutValidator(DescriptorSetLayout *actor)
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: Agent<DescriptorSetLayout>(actor) {
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_typedID = actor->getTypedID();
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}
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DescriptorSetLayoutValidator::~DescriptorSetLayoutValidator() {
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DeviceResourceTracker<DescriptorSetLayout>::erase(this);
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CC_SAFE_DELETE(_actor);
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}
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void DescriptorSetLayoutValidator::doInit(const DescriptorSetLayoutInfo &info) {
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// Initialize twice?
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CC_ASSERT(!isInited());
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_inited = true;
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DescriptorSetLayoutBindingList bindings{info.bindings};
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std::sort(bindings.begin(), bindings.end(), [&](const auto &a, const auto &b) {
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return a.binding < b.binding;
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});
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static constexpr uint32_t DESCRIPTOR_TYPE_ORDERS[]{
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INVALID_BINDING, // UNKNOWN
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0, // UNIFORM_BUFFER
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0, // DYNAMIC_UNIFORM_BUFFER
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4, // STORAGE_BUFFER
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4, // DYNAMIC_STORAGE_BUFFER
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1, // SAMPLER_TEXTURE
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2, // SAMPLER
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3, // TEXTURE
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5, // STORAGE_IMAGE
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6, // INPUT_ATTACHMENT
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};
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_typeCounts.resize(DESCRIPTOR_TYPE_ORDERS[utils::getBitPosition(toNumber(DescriptorType::INPUT_ATTACHMENT))] + 1);
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uint32_t lastType{0};
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for (const auto &binding : bindings) {
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CC_ASSERT(binding.binding != INVALID_BINDING);
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CC_ASSERT_NE(binding.descriptorType, DescriptorType::UNKNOWN);
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CC_ASSERT(math::isPowerOfTwo(toNumber(binding.descriptorType)));
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CC_ASSERT(binding.count);
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CC_ASSERT_NE(binding.stageFlags, ShaderStageFlagBit::NONE);
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for (const Sampler *sampler : binding.immutableSamplers) {
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CC_ASSERT(sampler);
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}
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/**
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* Descriptors should be defined strictly in the following order,
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* with consecutive bindings within each type:
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* * Block
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* * SamplerTexture
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* * Sampler
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* * Texture
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* * Buffer
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* * Image
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* * SubpassInput
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*/
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uint32_t type{DESCRIPTOR_TYPE_ORDERS[utils::getBitPosition(toNumber(binding.descriptorType))]};
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// deffered pipeline issue: https://github.com/cocos/cocos-engine/pull/10701
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// CC_ASSERT_LE(lastType, type);
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lastType = type;
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++_typeCounts[type];
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}
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/////////// execute ///////////
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_actor->initialize(info);
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}
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void DescriptorSetLayoutValidator::doDestroy() {
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CC_ASSERT(isInited());
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_inited = false;
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/////////// execute ///////////
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_actor->destroy();
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}
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} // namespace gfx
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} // namespace cc
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