73 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
| /****************************************************************************
 | |
|  Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
 | |
| 
 | |
|  http://www.cocos.com
 | |
| 
 | |
|  Permission is hereby granted, free of charge, to any person obtaining a copy
 | |
|  of this software and associated documentation files (the "Software"), to deal
 | |
|  in the Software without restriction, including without limitation the rights to
 | |
|  use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
 | |
|  of the Software, and to permit persons to whom the Software is furnished to do so,
 | |
|  subject to the following conditions:
 | |
| 
 | |
|  The above copyright notice and this permission notice shall be included in
 | |
|  all copies or substantial portions of the Software.
 | |
| 
 | |
|  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |
|  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |
|  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | |
|  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | |
|  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | |
|  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | |
|  THE SOFTWARE.
 | |
| ****************************************************************************/
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include "gfx-base/GFXRenderPass.h"
 | |
| 
 | |
| #import <Metal/MTLPixelFormat.h>
 | |
| #import <Metal/MTLRenderPass.h>
 | |
| #import <Metal/MTLTexture.h>
 | |
| #include "math/Vec2.h"
 | |
| 
 | |
| namespace cc {
 | |
| namespace gfx {
 | |
| 
 | |
| class CCMTLTexture;
 | |
| 
 | |
| class CCMTLRenderPass final : public RenderPass {
 | |
| public:
 | |
|     explicit CCMTLRenderPass();
 | |
|     ~CCMTLRenderPass();
 | |
| 
 | |
|     using BufferList = ccstd::vector<uint32_t>; // offset to draw buffer, also means [[color(N)]] of input
 | |
| 
 | |
|     void setColorAttachment(size_t slot, CCMTLTexture *texture, int level);
 | |
|     void setDepthStencilAttachment(CCMTLTexture *texture, int level);
 | |
| 
 | |
|     inline MTLRenderPassDescriptor *getMTLRenderPassDescriptor() const { return _mtlRenderPassDescriptor; }
 | |
|     inline uint32_t getColorRenderTargetNums() const { return _colorRenderTargetNums; }
 | |
|     inline const ccstd::vector<Vec2> &getRenderTargetSizes() const { return _renderTargetSizes; }
 | |
|     inline void nextSubpass() { _currentSubpassIndex++; }
 | |
|     inline uint32_t getCurrentSubpassIndex() { return _currentSubpassIndex; }
 | |
|     inline void reset() { _currentSubpassIndex = 0; }
 | |
|     inline const BufferList &getDrawBuffer(uint32_t subPassIndex) { return _drawBuffers[subPassIndex]; }
 | |
|     inline const BufferList &getReadBuffer(uint32_t subPassIndex) { return _readBuffers[subPassIndex]; }
 | |
| 
 | |
| protected:
 | |
|     void doInit(const RenderPassInfo &info) override;
 | |
|     void doDestroy() override;
 | |
| 
 | |
|     uint32_t _currentSubpassIndex = 0;
 | |
|     MTLRenderPassDescriptor *_mtlRenderPassDescriptor = nil;
 | |
|     uint32_t _colorRenderTargetNums = 0;
 | |
|     ccstd::vector<Vec2> _renderTargetSizes;
 | |
|     ccstd::vector<BufferList> _drawBuffers;
 | |
|     ccstd::vector<BufferList> _readBuffers;
 | |
|     ccstd::vector<uint32_t> _colorIndices; // attachment index to draw buffer index
 | |
| };
 | |
| 
 | |
| } // namespace gfx
 | |
| } // namespace cc
 | 
