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340 lines
10 KiB
340 lines
10 KiB
/****************************************************************************
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Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#import <Metal/MTLBuffer.h>
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#import <Metal/MTLCommandQueue.h>
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#import <Metal/MTLRenderCommandEncoder.h>
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#import <Metal/MTLSampler.h>
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#import <QuartzCore/CAMetalLayer.h>
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#include <array>
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#import "../../base/Utils.h"
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#import "MTLConfig.h"
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#import "MTLDevice.h"
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#import "MTLUtils.h"
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#include "base/std/container/queue.h"
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namespace cc {
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namespace gfx {
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class CCMTLBuffer;
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class CCMTLTexture;
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class CCMTLSampler;
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class CCMTLShader;
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class CCMTLQueue;
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class CCMTLRenderPass;
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class CCMTLFramebuffer;
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class CCMTLInputAssembler;
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class CCMTLPipelineState;
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class CCMTLSemaphore;
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class CCMTLCommandBuffer;
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namespace {
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constexpr size_t MegaBytesToBytes = 1024 * 1024;
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}
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constexpr size_t MAX_COLORATTACHMENTS = 16u;
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struct CCMTLGPUDescriptorSetLayout {
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DescriptorSetLayoutBindingList bindings;
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ccstd::vector<uint32_t> dynamicBindings;
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ccstd::vector<uint32_t> descriptorIndices;
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ccstd::vector<uint32_t> bindingIndices;
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uint32_t descriptorCount = 0;
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};
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typedef ccstd::vector<CCMTLGPUDescriptorSetLayout *> MTLGPUDescriptorSetLayoutList;
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struct CCMTLGPUPipelineLayout {
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MTLGPUDescriptorSetLayoutList setLayouts;
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ccstd::vector<ccstd::vector<int>> dynamicOffsetIndices;
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};
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struct CCMTLGPUUniformBlock {
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ccstd::string name;
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uint32_t set = INVALID_BINDING;
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uint32_t binding = INVALID_BINDING;
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uint32_t mappedBinding = INVALID_BINDING;
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ShaderStageFlags stages = ShaderStageFlagBit::NONE;
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size_t size = 0;
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uint32_t count = 0;
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};
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struct CCMTLGPUSamplerBlock {
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ccstd::string name;
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uint32_t set = INVALID_BINDING;
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uint32_t binding = INVALID_BINDING;
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uint32_t textureBinding = INVALID_BINDING;
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uint32_t samplerBinding = INVALID_BINDING;
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ShaderStageFlags stages = ShaderStageFlagBit::NONE;
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Type type = Type::UNKNOWN;
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uint32_t count = 0;
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};
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struct CCMTLGPUSubpassAttachment {
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ccstd::string name;
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uint32_t set = INVALID_BINDING;
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uint32_t binding = INVALID_BINDING;
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};
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struct ResourceBinding {
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uint32_t bufferBinding{0};
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uint32_t textureBinding{0};
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uint32_t samplerBinding{0};
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};
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struct CCMTLGPUShader {
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ccstd::unordered_map<uint32_t, CCMTLGPUUniformBlock> blocks;
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ccstd::unordered_map<uint32_t, CCMTLGPUSamplerBlock> samplers;
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ccstd::unordered_map<uint32_t, ResourceBinding> resourceBinding;
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ccstd::vector<CCMTLGPUSubpassAttachment> inputs;
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ccstd::vector<CCMTLGPUSubpassAttachment> outputs;
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std::array<uint32_t, 3> workGroupSize{0, 0, 0};
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NSString *shaderSrc = nil;
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bool specializeColor = true;
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uint32_t bufferIndex = 0;
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uint32_t samplerIndex = 0;
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std::string name;
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};
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struct CCMTLGPUPipelineState {
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MTLCullMode cullMode;
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MTLWinding winding;
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MTLTriangleFillMode fillMode;
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MTLDepthClipMode depthClipMode;
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MTLPrimitiveType primitiveType;
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id<MTLRenderPipelineState> mtlRenderPipelineState = nil;
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id<MTLDepthStencilState> mtlDepthStencilState = nil;
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id<MTLComputePipelineState> mtlComputePipelineState = nil;
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uint32_t stencilRefFront = 0;
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uint32_t stencilRefBack = 0;
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ccstd::vector<std::tuple<int /**vertexBufferBindingIndex*/, uint32_t /**stream*/>> vertexBufferBindingInfo;
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const CCMTLGPUPipelineLayout *gpuPipelineLayout = nullptr;
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const CCMTLGPUShader *gpuShader = nullptr;
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};
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struct CCMTLGPUBuffer {
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uint32_t stride = 0;
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uint32_t count = 0;
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uint32_t instanceSize = 0;
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uint32_t startOffset = 0;
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id<MTLBuffer> mtlBuffer = nil;
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uint8_t lastUpdateCycle = 0;
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uint8_t *mappedData = nullptr;
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};
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struct CCMTLGPUTextureObject {
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TextureInfo info;
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id<MTLTexture> mtlTexture;
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};
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struct CCMTLGPUTextureViewObject {
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TextureViewInfo viewInfo;
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id<MTLTexture> mtlTextureView;
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};
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struct CCMTLGPUInputAssembler {
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//
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};
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struct CCMTLGPUDescriptor {
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DescriptorType type = DescriptorType::UNKNOWN;
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CCMTLBuffer *buffer = nullptr;
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CCMTLTexture *texture = nullptr;
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CCMTLSampler *sampler = nullptr;
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};
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typedef ccstd::vector<CCMTLGPUDescriptor> MTLGPUDescriptorList;
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struct CCMTLGPUDescriptorSet {
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MTLGPUDescriptorList gpuDescriptors;
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const ccstd::vector<uint32_t> *descriptorIndices = nullptr;
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};
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class CCMTLGPUStagingBufferPool final {
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public:
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CCMTLGPUStagingBufferPool(id<MTLDevice> device)
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: _device(device) {}
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~CCMTLGPUStagingBufferPool() {
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for (auto &buffer : _pool) {
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[buffer.mtlBuffer release];
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buffer.mtlBuffer = nil;
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}
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_pool.clear();
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}
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inline void alloc(CCMTLGPUBuffer *gpuBuffer) { alloc(gpuBuffer, 1); }
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void alloc(CCMTLGPUBuffer *gpuBuffer, uint32_t alignment) {
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size_t bufferCount = _pool.size();
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Buffer *buffer = nullptr;
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uint32_t offset = 0;
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for (size_t idx = 0; idx < bufferCount; idx++) {
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auto *cur = &_pool[idx];
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offset = mu::alignUp(cur->curOffset, alignment);
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if (gpuBuffer->instanceSize + offset <= [cur->mtlBuffer length]) {
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buffer = cur;
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break;
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}
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}
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if (!buffer) {
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uint32_t needs = mu::alignUp(gpuBuffer->instanceSize, MegaBytesToBytes);
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_pool.resize(bufferCount + 1);
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buffer = &_pool.back();
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buffer->mtlBuffer = [_device newBufferWithLength:needs options:MTLResourceStorageModeShared];
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buffer->mappedData = (uint8_t *)buffer->mtlBuffer.contents;
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offset = 0;
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}
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gpuBuffer->mtlBuffer = buffer->mtlBuffer;
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gpuBuffer->startOffset = offset;
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gpuBuffer->mappedData = buffer->mappedData + offset;
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buffer->curOffset = offset + gpuBuffer->instanceSize;
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}
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void reset() {
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for (auto &buffer : _pool) {
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buffer.curOffset = 0;
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}
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}
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void shrinkSize() {
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for (auto iter = _pool.begin(); iter != _pool.end() && _pool.size() > 1;) {
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if (iter->curOffset == 0) {
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[iter->mtlBuffer release];
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iter = _pool.erase(iter);
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} else {
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++iter;
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}
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}
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}
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protected:
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struct Buffer {
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id<MTLBuffer> mtlBuffer = nil;
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uint8_t *mappedData = nullptr;
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uint32_t curOffset = 0;
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};
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id<MTLDevice> _device = nil;
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ccstd::vector<Buffer> _pool;
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};
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struct CCMTLGPUBufferImageCopy {
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NSUInteger sourceBytesPerRow = 0;
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NSUInteger sourceBytesPerImage = 0;
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MTLSize sourceSize = {0, 0, 0};
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NSUInteger destinationSlice = 0;
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NSUInteger destinationLevel = 0;
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MTLOrigin destinationOrigin = {0, 0, 0};
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};
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//destroy GPU resource only, delete the owner object mannually.
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class CCMTLGPUGarbageCollectionPool final {
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using GCFunc = std::function<void(void)>;
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CCMTLGPUGarbageCollectionPool() = default;
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public:
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static CCMTLGPUGarbageCollectionPool *getInstance() {
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static CCMTLGPUGarbageCollectionPool gcPoolSingleton;
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return &gcPoolSingleton;
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}
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void initialize(std::function<uint8_t(void)> getFrameIndex) {
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CC_ASSERT(getFrameIndex);
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_getFrameIndex = getFrameIndex;
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}
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void collect(std::function<void(void)> destroyFunc) {
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uint8_t curFrameIndex = _getFrameIndex();
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_releaseQueue[curFrameIndex].push(destroyFunc);
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}
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void clear(uint8_t currentFrameIndex) {
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CC_ASSERT_LT(currentFrameIndex, MAX_FRAMES_IN_FLIGHT);
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while (!_releaseQueue[currentFrameIndex].empty()) {
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auto &&gcFunc = _releaseQueue[currentFrameIndex].front();
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gcFunc();
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_releaseQueue[currentFrameIndex].pop();
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}
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}
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void flush() {
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for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
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while (!_releaseQueue[i].empty()) {
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auto &&gcFunc = _releaseQueue[i].front();
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gcFunc();
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_releaseQueue[i].pop();
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}
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}
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}
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protected:
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//avoid cross-reference with CCMTLDevice
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std::function<uint8_t(void)> _getFrameIndex;
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ccstd::queue<GCFunc> _releaseQueue[MAX_FRAMES_IN_FLIGHT];
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};
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struct CCMTLGPUSwapChainObject {
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id<CAMetalDrawable> currentDrawable = nil;
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CAMetalLayer *mtlLayer = nullptr;
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};
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struct CCMTLGPUQueueObject {
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id<MTLCommandQueue> mtlCommandQueue = nil;
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uint32_t numDrawCalls = 0;
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uint32_t numInstances = 0;
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uint32_t numTriangles = 0;
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};
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struct CCMTLGPUCommandBufferObject {
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CCMTLRenderPass *renderPass = nullptr;
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CCMTLFramebuffer *fbo = nullptr;
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CCMTLInputAssembler *inputAssembler = nullptr;
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CCMTLPipelineState *pipelineState = nullptr;
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id<MTLCommandBuffer> mtlCommandBuffer = nil;
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bool isSecondary = false;
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};
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struct CCMTLGPUDeviceObject {
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CCMTLCommandBuffer *_transferCmdBuffer{nullptr};
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};
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struct CCMTLGPUQueryPool {
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QueryType type = QueryType::OCCLUSION;
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uint32_t maxQueryObjects = 0;
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bool forceWait = true;
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id<MTLBuffer> visibilityResultBuffer = nil;
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CCMTLSemaphore *semaphore = nullptr;
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};
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} // namespace gfx
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} // namespace cc
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