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90 lines
3.4 KiB
90 lines
3.4 KiB
/****************************************************************************
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Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "GLES3Std.h"
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#include "GLES3Commands.h"
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#include "GLES3Device.h"
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#include "GLES3RenderPass.h"
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#include "gfx-base/GFXDef-common.h"
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namespace cc {
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namespace gfx {
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GLES3RenderPass::GLES3RenderPass() {
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_typedID = generateObjectID<decltype(this)>();
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}
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GLES3RenderPass::~GLES3RenderPass() {
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destroy();
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}
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void GLES3RenderPass::doInit(const RenderPassInfo & /*info*/) {
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_gpuRenderPass = ccnew GLES3GPURenderPass;
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_gpuRenderPass->colorAttachments = _colorAttachments;
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_gpuRenderPass->depthStencilAttachment = _depthStencilAttachment;
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_gpuRenderPass->depthStencilResolveAttachment = _depthStencilResolveAttachment;
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_gpuRenderPass->subpasses = _subpasses;
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_gpuRenderPass->dependencies = _dependencies;
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// assign a dummy subpass if not specified
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uint32_t colorCount = utils::toUint(_gpuRenderPass->colorAttachments.size());
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if (_gpuRenderPass->subpasses.empty()) {
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_gpuRenderPass->subpasses.emplace_back();
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auto &subpass = _gpuRenderPass->subpasses.back();
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subpass.colors.resize(_colorAttachments.size());
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for (uint32_t i = 0U; i < _colorAttachments.size(); ++i) {
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subpass.colors[i] = i;
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}
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if (_depthStencilAttachment.format != Format::UNKNOWN) {
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subpass.depthStencil = colorCount;
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}
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if (_depthStencilResolveAttachment.format != Format::UNKNOWN) {
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subpass.depthStencil = colorCount + 1;
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}
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} else {
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// unify depth stencil index
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for (auto &subpass : _gpuRenderPass->subpasses) {
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if (subpass.depthStencil != INVALID_BINDING && subpass.depthStencil >= colorCount) {
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subpass.depthStencil = colorCount;
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}
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if (subpass.depthStencilResolve != INVALID_BINDING && subpass.depthStencil >= colorCount) {
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subpass.depthStencilResolve = colorCount + 1;
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}
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}
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}
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cmdFuncGLES3CreateRenderPass(GLES3Device::getInstance(), _gpuRenderPass);
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}
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void GLES3RenderPass::doDestroy() {
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if (_gpuRenderPass) {
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cmdFuncGLES3DestroyRenderPass(GLES3Device::getInstance(), _gpuRenderPass);
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delete _gpuRenderPass;
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_gpuRenderPass = nullptr;
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}
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}
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} // namespace gfx
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} // namespace cc
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