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108 lines
4.4 KiB
108 lines
4.4 KiB
/****************************************************************************
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Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "GLES3Std.h"
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#include "GLES3Buffer.h"
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#include "GLES3Commands.h"
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#include "GLES3DescriptorSet.h"
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#include "GLES3DescriptorSetLayout.h"
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#include "GLES3Device.h"
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#include "GLES3Texture.h"
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#include "gfx-gles3/GLES3GPUObjects.h"
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#include "states/GLES3Sampler.h"
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namespace cc {
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namespace gfx {
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GLES3DescriptorSet::GLES3DescriptorSet() {
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_typedID = generateObjectID<decltype(this)>();
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}
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GLES3DescriptorSet::~GLES3DescriptorSet() {
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destroy();
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}
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void GLES3DescriptorSet::doInit(const DescriptorSetInfo & /*info*/) {
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const GLES3GPUDescriptorSetLayout *gpuDescriptorSetLayout = static_cast<const GLES3DescriptorSetLayout *>(_layout)->gpuDescriptorSetLayout();
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const size_t descriptorCount = gpuDescriptorSetLayout->descriptorCount;
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const size_t bindingCount = gpuDescriptorSetLayout->bindings.size();
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_gpuDescriptorSet = ccnew GLES3GPUDescriptorSet;
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_gpuDescriptorSet->gpuDescriptors.resize(descriptorCount);
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for (size_t i = 0U, k = 0U; i < bindingCount; i++) {
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const DescriptorSetLayoutBinding &binding = gpuDescriptorSetLayout->bindings[i];
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for (uint32_t j = 0; j < binding.count; j++, k++) {
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_gpuDescriptorSet->gpuDescriptors[k].type = binding.descriptorType;
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}
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}
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_gpuDescriptorSet->descriptorIndices = &gpuDescriptorSetLayout->descriptorIndices;
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}
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void GLES3DescriptorSet::doDestroy() {
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CC_SAFE_DELETE(_gpuDescriptorSet);
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}
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void GLES3DescriptorSet::update() {
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if (_isDirty && _gpuDescriptorSet) {
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auto &descriptors = _gpuDescriptorSet->gpuDescriptors;
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for (size_t i = 0; i < descriptors.size(); i++) {
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if (hasAnyFlags(descriptors[i].type, DESCRIPTOR_BUFFER_TYPE)) {
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if (_buffers[i].ptr) {
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descriptors[i].gpuBuffer = static_cast<GLES3Buffer *>(_buffers[i].ptr)->gpuBuffer();
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}
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} else if (hasAnyFlags(descriptors[i].type, DESCRIPTOR_TEXTURE_TYPE)) {
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if (_samplers[i].ptr) {
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descriptors[i].gpuSampler = static_cast<GLES3Sampler *>(_samplers[i].ptr)->gpuSampler();
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}
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if (_textures[i].ptr) {
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_gpuDescriptorSet->gpuDescriptors[i].gpuTextureView = static_cast<GLES3Texture *>(_textures[i].ptr)->gpuTextureView();
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// work around for sample depth stencil texture, delete when rdg support set sampler.
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const FormatInfo &info = GFX_FORMAT_INFOS[toNumber(
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_textures[i].ptr->getFormat())];
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if (info.hasDepth || info.hasStencil) {
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gfx::SamplerInfo samplerInfo = {};
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samplerInfo.minFilter = gfx::Filter::POINT;
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samplerInfo.magFilter = gfx::Filter::POINT;
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descriptors[i].gpuSampler = static_cast<GLES3Sampler *>(Device::getInstance()->getSampler(
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samplerInfo))
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->gpuSampler();
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}
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}
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}
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}
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_isDirty = false;
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}
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}
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void GLES3DescriptorSet::forceUpdate() {
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_isDirty = true;
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update();
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}
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} // namespace gfx
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} // namespace cc
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