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153 lines
5.9 KiB
153 lines
5.9 KiB
/****************************************************************************
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Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "GLES2Std.h"
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#include "gfx-base/GFXDevice.h"
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#include "gfx-base/GFXSwapchain.h"
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#include "gfx-gles-common/GLESCommandPool.h"
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namespace cc {
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namespace gfx {
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class GLES2GPUContext;
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struct GLES2GPUSwapchain;
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class GLES2GPUStateCache;
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class GLES2GPUBlitManager;
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class GLES2GPUFramebufferHub;
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struct GLES2GPUConstantRegistry;
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class GLES2GPUFramebufferCacheMap;
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class CC_GLES2_API GLES2Device final : public Device {
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public:
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static GLES2Device *getInstance();
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~GLES2Device() override;
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using Device::copyBuffersToTexture;
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using Device::createBuffer;
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using Device::createCommandBuffer;
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using Device::createDescriptorSet;
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using Device::createDescriptorSetLayout;
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using Device::createFramebuffer;
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using Device::createGeneralBarrier;
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using Device::createInputAssembler;
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using Device::createPipelineLayout;
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using Device::createPipelineState;
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using Device::createQueryPool;
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using Device::createQueue;
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using Device::createRenderPass;
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using Device::createSampler;
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using Device::createShader;
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using Device::createTexture;
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using Device::createTextureBarrier;
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void frameSync() override{};
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void acquire(Swapchain *const *swapchains, uint32_t count) override;
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void present() override;
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inline const GLESBindingMapping &bindingMappings() const { return _bindingMappings; }
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inline GLES2GPUContext *context() const { return _gpuContext; }
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inline GLES2GPUStateCache *stateCache() const { return _gpuStateCache; }
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inline GLES2GPUBlitManager *blitManager() const { return _gpuBlitManager; }
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inline GLES2GPUFramebufferHub *framebufferHub() const { return _gpuFramebufferHub; }
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inline GLES2GPUConstantRegistry *constantRegistry() const { return _gpuConstantRegistry; }
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inline GLES2GPUFramebufferCacheMap *framebufferCacheMap() const { return _gpuFramebufferCacheMap; }
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inline bool checkExtension(const ccstd::string &extension) const {
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return std::any_of(_extensions.begin(), _extensions.end(), [&extension](auto &ext) {
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return ext.find(extension) != ccstd::string::npos;
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});
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}
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inline uint8_t *getStagingBuffer(uint32_t size = 0) {
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if (size > _stagingBufferSize) {
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CC_FREE(_stagingBuffer);
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_stagingBuffer = static_cast<uint8_t *>(CC_MALLOC(size));
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_stagingBufferSize = size;
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}
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return _stagingBuffer;
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}
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// check the specified format is texture-exclusive (no renderbuffers allowed)
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inline bool isTextureExclusive(const Format &format) { return _textureExclusive[static_cast<size_t>(format)]; };
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SampleCount getMaxSampleCount(Format format, TextureUsage usage, TextureFlags flags) const override;
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protected:
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static GLES2Device *instance;
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friend class DeviceManager;
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GLES2Device();
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bool doInit(const DeviceInfo &info) override;
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void doDestroy() override;
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CommandBuffer *createCommandBuffer(const CommandBufferInfo &info, bool hasAgent) override;
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Queue *createQueue() override;
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QueryPool *createQueryPool() override;
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Swapchain *createSwapchain() override;
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Buffer *createBuffer() override;
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Texture *createTexture() override;
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Shader *createShader() override;
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InputAssembler *createInputAssembler() override;
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RenderPass *createRenderPass() override;
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Framebuffer *createFramebuffer() override;
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DescriptorSet *createDescriptorSet() override;
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DescriptorSetLayout *createDescriptorSetLayout() override;
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PipelineLayout *createPipelineLayout() override;
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PipelineState *createPipelineState() override;
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Sampler *createSampler(const SamplerInfo &info) override;
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void copyBuffersToTexture(const uint8_t *const *buffers, Texture *dst, const BufferTextureCopy *regions, uint32_t count) override;
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void copyTextureToBuffers(Texture *src, uint8_t *const *buffers, const BufferTextureCopy *region, uint32_t count) override;
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void getQueryPoolResults(QueryPool *queryPool) override {}
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void bindContext(bool bound) override;
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void initFormatFeature();
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GLES2GPUContext *_gpuContext{nullptr};
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GLES2GPUStateCache *_gpuStateCache{nullptr};
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GLES2GPUBlitManager *_gpuBlitManager{nullptr};
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GLES2GPUFramebufferHub *_gpuFramebufferHub{nullptr};
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GLES2GPUConstantRegistry *_gpuConstantRegistry{nullptr};
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GLES2GPUFramebufferCacheMap *_gpuFramebufferCacheMap{nullptr};
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ccstd::vector<GLES2GPUSwapchain *> _swapchains;
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ccstd::array<bool, static_cast<size_t>(Format::COUNT)> _textureExclusive;
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GLESBindingMapping _bindingMappings;
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ccstd::vector<ccstd::string> _extensions;
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uint8_t *_stagingBuffer{nullptr};
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uint32_t _stagingBufferSize{0};
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};
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} // namespace gfx
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} // namespace cc
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