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289 lines
14 KiB
289 lines
14 KiB
/****************************************************************************
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Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#define GL_GLES_PROTOTYPES 0
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#include <GLES3/gl32.h>
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/**
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* ========================= !DO NOT CHANGE THE FOLLOWING SECTION MANUALLY! =========================
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* The following section is auto-generated from GLES spec by running:
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* node tools/gles-wrangler-generator/generate.js
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* ========================= !DO NOT CHANGE THE FOLLOWING SECTION MANUALLY! =========================
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*/
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/* GLES3W_GENERATE_GLES_DECLARATION */
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/* GL_ES_VERSION_3_0 */
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extern PFNGLREADBUFFERPROC glReadBuffer;
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extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
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extern PFNGLTEXIMAGE3DPROC glTexImage3D;
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extern PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;
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extern PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;
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extern PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D;
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extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
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extern PFNGLGENQUERIESPROC glGenQueries;
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extern PFNGLDELETEQUERIESPROC glDeleteQueries;
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extern PFNGLISQUERYPROC glIsQuery;
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extern PFNGLBEGINQUERYPROC glBeginQuery;
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extern PFNGLENDQUERYPROC glEndQuery;
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extern PFNGLGETQUERYIVPROC glGetQueryiv;
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extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
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extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
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extern PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv;
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extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
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extern PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv;
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extern PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv;
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extern PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv;
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extern PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv;
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extern PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv;
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extern PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv;
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extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
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extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
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extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
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extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
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extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
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extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
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extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
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extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
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extern PFNGLISVERTEXARRAYPROC glIsVertexArray;
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extern PFNGLGETINTEGERI_VPROC glGetIntegeri_v; // NOLINT(readability-identifier-naming)
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extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
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extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
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extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
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extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
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extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
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extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying;
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extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
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extern PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv;
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extern PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv;
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extern PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i;
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extern PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui;
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extern PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv;
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extern PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv;
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extern PFNGLGETUNIFORMUIVPROC glGetUniformuiv;
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extern PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation;
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extern PFNGLUNIFORM1UIPROC glUniform1ui;
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extern PFNGLUNIFORM2UIPROC glUniform2ui;
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extern PFNGLUNIFORM3UIPROC glUniform3ui;
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extern PFNGLUNIFORM4UIPROC glUniform4ui;
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extern PFNGLUNIFORM1UIVPROC glUniform1uiv;
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extern PFNGLUNIFORM2UIVPROC glUniform2uiv;
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extern PFNGLUNIFORM3UIVPROC glUniform3uiv;
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extern PFNGLUNIFORM4UIVPROC glUniform4uiv;
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extern PFNGLCLEARBUFFERIVPROC glClearBufferiv;
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extern PFNGLCLEARBUFFERUIVPROC glClearBufferuiv;
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extern PFNGLCLEARBUFFERFVPROC glClearBufferfv;
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extern PFNGLCLEARBUFFERFIPROC glClearBufferfi;
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extern PFNGLGETSTRINGIPROC glGetStringi;
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extern PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData;
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extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
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extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
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extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
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extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
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extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
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extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
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extern PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
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extern PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
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extern PFNGLFENCESYNCPROC glFenceSync;
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extern PFNGLISSYNCPROC glIsSync;
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extern PFNGLDELETESYNCPROC glDeleteSync;
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extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
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extern PFNGLWAITSYNCPROC glWaitSync;
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extern PFNGLGETINTEGER64VPROC glGetInteger64v;
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extern PFNGLGETSYNCIVPROC glGetSynciv;
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extern PFNGLGETINTEGER64I_VPROC glGetInteger64i_v; // NOLINT(readability-identifier-naming)
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extern PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v;
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extern PFNGLGENSAMPLERSPROC glGenSamplers;
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extern PFNGLDELETESAMPLERSPROC glDeleteSamplers;
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extern PFNGLISSAMPLERPROC glIsSampler;
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extern PFNGLBINDSAMPLERPROC glBindSampler;
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extern PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
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extern PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv;
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extern PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
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extern PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv;
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extern PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv;
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extern PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv;
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extern PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor;
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extern PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback;
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extern PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks;
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extern PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks;
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extern PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback;
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extern PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback;
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extern PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback;
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extern PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
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extern PFNGLPROGRAMBINARYPROC glProgramBinary;
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extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
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extern PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer;
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extern PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer;
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extern PFNGLTEXSTORAGE2DPROC glTexStorage2D;
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extern PFNGLTEXSTORAGE3DPROC glTexStorage3D;
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extern PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ;
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/* GL_ES_VERSION_3_1 */
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extern PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
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extern PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect;
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extern PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect;
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extern PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect;
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extern PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri;
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extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv;
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extern PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv;
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extern PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex;
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extern PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName;
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extern PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv;
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extern PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation;
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extern PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages;
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extern PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram;
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extern PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv;
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extern PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline;
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extern PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines;
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extern PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines;
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extern PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline;
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extern PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv;
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extern PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i;
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extern PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i;
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extern PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i;
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extern PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i;
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extern PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui;
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extern PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui;
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extern PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui;
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extern PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui;
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extern PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f;
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extern PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f;
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extern PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f;
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extern PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f;
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extern PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv;
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extern PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv;
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extern PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv;
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extern PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv;
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extern PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv;
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extern PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv;
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extern PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv;
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extern PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv;
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extern PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv;
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extern PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv;
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extern PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv;
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extern PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv;
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extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv;
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extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv;
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extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv;
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extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv;
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extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv;
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extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv;
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extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv;
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extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv;
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extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv;
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extern PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline;
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extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog;
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extern PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
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extern PFNGLGETBOOLEANI_VPROC glGetBooleani_v; // NOLINT(readability-identifier-naming)
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extern PFNGLMEMORYBARRIERPROC glMemoryBarrier;
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extern PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion;
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extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample;
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extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
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extern PFNGLSAMPLEMASKIPROC glSampleMaski;
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extern PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv;
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extern PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv;
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extern PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer;
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extern PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat;
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extern PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat;
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extern PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding;
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extern PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor;
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/* GL_ES_VERSION_3_2 */
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extern PFNGLBLENDBARRIERPROC glBlendBarrier;
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extern PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData;
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extern PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl;
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extern PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert;
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extern PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback;
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extern PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog;
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extern PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup;
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extern PFNGLPOPDEBUGGROUPPROC glPopDebugGroup;
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extern PFNGLOBJECTLABELPROC glObjectLabel;
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extern PFNGLGETOBJECTLABELPROC glGetObjectLabel;
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extern PFNGLOBJECTPTRLABELPROC glObjectPtrLabel;
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extern PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel;
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extern PFNGLGETPOINTERVPROC glGetPointerv;
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extern PFNGLENABLEIPROC glEnablei;
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extern PFNGLDISABLEIPROC glDisablei;
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extern PFNGLBLENDEQUATIONIPROC glBlendEquationi;
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extern PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei;
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extern PFNGLBLENDFUNCIPROC glBlendFunci;
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extern PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei;
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extern PFNGLCOLORMASKIPROC glColorMaski;
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extern PFNGLISENABLEDIPROC glIsEnabledi;
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extern PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex;
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extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex;
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extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex;
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extern PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture;
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extern PFNGLPRIMITIVEBOUNDINGBOXPROC glPrimitiveBoundingBox;
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extern PFNGLGETGRAPHICSRESETSTATUSPROC glGetGraphicsResetStatus;
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extern PFNGLREADNPIXELSPROC glReadnPixels;
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extern PFNGLGETNUNIFORMFVPROC glGetnUniformfv;
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extern PFNGLGETNUNIFORMIVPROC glGetnUniformiv;
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extern PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv;
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extern PFNGLMINSAMPLESHADINGPROC glMinSampleShading;
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extern PFNGLPATCHPARAMETERIPROC glPatchParameteri;
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extern PFNGLTEXPARAMETERIIVPROC glTexParameterIiv;
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extern PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv;
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extern PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv;
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extern PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv;
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extern PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv;
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extern PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv;
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extern PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv;
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extern PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv;
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extern PFNGLTEXBUFFERPROC glTexBuffer;
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extern PFNGLTEXBUFFERRANGEPROC glTexBufferRange;
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extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample;
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/* GLES3W_GENERATE_GLES_DECLARATION */
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/**
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* ========================= !DO NOT CHANGE THE ABOVE SECTION MANUALLY! =========================
|
|
* The above section is auto-generated from GLES spec by running:
|
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* node tools/gles-wrangler-generator/generate.js
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* ========================= !DO NOT CHANGE THE ABOVE SECTION MANUALLY! =========================
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*/
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using PFNGLES3WLOADPROC = void *(*)(const char *);
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void gles3wLoadProcs(PFNGLES3WLOADPROC gles3wLoad);
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