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1116 lines
52 KiB
1116 lines
52 KiB
/****************************************************************************
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Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#ifndef __OHOS__
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#define GL_GLES_PROTOTYPES 0
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#else
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#define GL_GLES_PROTOTYPES 0
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#include <GLES3/gl32.h> //OHOS
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#include "patch/gl2ext.h"
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#endif
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/**
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* ========================= !DO NOT CHANGE THE FOLLOWING SECTION MANUALLY! =========================
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* The following section is auto-generated from GLES spec by running:
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* node tools/gles-wrangler-generator/generate.js
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* ========================= !DO NOT CHANGE THE FOLLOWING SECTION MANUALLY! =========================
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*/
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|
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/* GLES2W_GENERATE_GLES_DECLARATION */
|
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/* GL_ES_VERSION_2_0 */
|
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extern PFNGLACTIVETEXTUREPROC glActiveTexture;
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|
extern PFNGLATTACHSHADERPROC glAttachShader;
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|
extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
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|
extern PFNGLBINDBUFFERPROC glBindBuffer;
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|
extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
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|
extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
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|
extern PFNGLBINDTEXTUREPROC glBindTexture;
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|
extern PFNGLBLENDCOLORPROC glBlendColor;
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|
extern PFNGLBLENDEQUATIONPROC glBlendEquation;
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|
extern PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
|
|
extern PFNGLBLENDFUNCPROC glBlendFunc;
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|
extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
|
|
extern PFNGLBUFFERDATAPROC glBufferData;
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|
extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
|
|
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
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|
extern PFNGLCLEARPROC glClear;
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|
extern PFNGLCLEARCOLORPROC glClearColor;
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|
extern PFNGLCLEARDEPTHFPROC glClearDepthf;
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|
extern PFNGLCLEARSTENCILPROC glClearStencil;
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|
extern PFNGLCOLORMASKPROC glColorMask;
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|
extern PFNGLCOMPILESHADERPROC glCompileShader;
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|
extern PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
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|
extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
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|
extern PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D;
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|
extern PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D;
|
|
extern PFNGLCREATEPROGRAMPROC glCreateProgram;
|
|
extern PFNGLCREATESHADERPROC glCreateShader;
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|
extern PFNGLCULLFACEPROC glCullFace;
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|
extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
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|
extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
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|
extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
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|
extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
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|
extern PFNGLDELETESHADERPROC glDeleteShader;
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|
extern PFNGLDELETETEXTURESPROC glDeleteTextures;
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|
extern PFNGLDEPTHFUNCPROC glDepthFunc;
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|
extern PFNGLDEPTHMASKPROC glDepthMask;
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|
extern PFNGLDEPTHRANGEFPROC glDepthRangef;
|
|
extern PFNGLDETACHSHADERPROC glDetachShader;
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|
extern PFNGLDISABLEPROC glDisable;
|
|
extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
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|
extern PFNGLDRAWARRAYSPROC glDrawArrays;
|
|
extern PFNGLDRAWELEMENTSPROC glDrawElements;
|
|
extern PFNGLENABLEPROC glEnable;
|
|
extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
|
|
extern PFNGLFINISHPROC glFinish;
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|
extern PFNGLFLUSHPROC glFlush;
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|
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
|
|
extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
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|
extern PFNGLFRONTFACEPROC glFrontFace;
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extern PFNGLGENBUFFERSPROC glGenBuffers;
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|
extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
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extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
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extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
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extern PFNGLGENTEXTURESPROC glGenTextures;
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|
extern PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
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|
extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
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|
extern PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders;
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|
extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
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|
extern PFNGLGETBOOLEANVPROC glGetBooleanv;
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|
extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
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|
extern PFNGLGETERRORPROC glGetError;
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|
extern PFNGLGETFLOATVPROC glGetFloatv;
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|
extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
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|
extern PFNGLGETINTEGERVPROC glGetIntegerv;
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|
extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
|
|
extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
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|
extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
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|
extern PFNGLGETSHADERIVPROC glGetShaderiv;
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|
extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
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|
extern PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat;
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|
extern PFNGLGETSHADERSOURCEPROC glGetShaderSource;
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|
extern PFNGLGETSTRINGPROC glGetString;
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|
extern PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv;
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|
extern PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv;
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|
extern PFNGLGETUNIFORMFVPROC glGetUniformfv;
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|
extern PFNGLGETUNIFORMIVPROC glGetUniformiv;
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|
extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
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|
extern PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
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extern PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
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extern PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
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|
extern PFNGLHINTPROC glHint;
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extern PFNGLISBUFFERPROC glIsBuffer;
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|
extern PFNGLISENABLEDPROC glIsEnabled;
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extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
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extern PFNGLISPROGRAMPROC glIsProgram;
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extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
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extern PFNGLISSHADERPROC glIsShader;
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extern PFNGLISTEXTUREPROC glIsTexture;
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|
extern PFNGLLINEWIDTHPROC glLineWidth;
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|
extern PFNGLLINKPROGRAMPROC glLinkProgram;
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|
extern PFNGLPIXELSTOREIPROC glPixelStorei;
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extern PFNGLPOLYGONOFFSETPROC glPolygonOffset;
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|
extern PFNGLREADPIXELSPROC glReadPixels;
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|
extern PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler;
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|
extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
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|
extern PFNGLSAMPLECOVERAGEPROC glSampleCoverage;
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extern PFNGLSCISSORPROC glScissor;
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extern PFNGLSHADERBINARYPROC glShaderBinary;
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extern PFNGLSHADERSOURCEPROC glShaderSource;
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extern PFNGLSTENCILFUNCPROC glStencilFunc;
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extern PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
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extern PFNGLSTENCILMASKPROC glStencilMask;
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extern PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate;
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extern PFNGLSTENCILOPPROC glStencilOp;
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extern PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
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extern PFNGLTEXIMAGE2DPROC glTexImage2D;
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|
extern PFNGLTEXPARAMETERFPROC glTexParameterf;
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|
extern PFNGLTEXPARAMETERFVPROC glTexParameterfv;
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extern PFNGLTEXPARAMETERIPROC glTexParameteri;
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|
extern PFNGLTEXPARAMETERIVPROC glTexParameteriv;
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extern PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
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extern PFNGLUNIFORM1FPROC glUniform1f;
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extern PFNGLUNIFORM1FVPROC glUniform1fv;
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extern PFNGLUNIFORM1IPROC glUniform1i;
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extern PFNGLUNIFORM1IVPROC glUniform1iv;
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extern PFNGLUNIFORM2FPROC glUniform2f;
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extern PFNGLUNIFORM2FVPROC glUniform2fv;
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|
extern PFNGLUNIFORM2IPROC glUniform2i;
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extern PFNGLUNIFORM2IVPROC glUniform2iv;
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extern PFNGLUNIFORM3FPROC glUniform3f;
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|
extern PFNGLUNIFORM3FVPROC glUniform3fv;
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|
extern PFNGLUNIFORM3IPROC glUniform3i;
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extern PFNGLUNIFORM3IVPROC glUniform3iv;
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|
extern PFNGLUNIFORM4FPROC glUniform4f;
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extern PFNGLUNIFORM4FVPROC glUniform4fv;
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extern PFNGLUNIFORM4IPROC glUniform4i;
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extern PFNGLUNIFORM4IVPROC glUniform4iv;
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extern PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
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extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
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extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
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extern PFNGLUSEPROGRAMPROC glUseProgram;
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extern PFNGLVALIDATEPROGRAMPROC glValidateProgram;
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extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
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|
extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
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extern PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
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extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
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extern PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
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extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
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extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
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extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
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|
extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
|
|
extern PFNGLVIEWPORTPROC glViewport;
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|
|
|
#if defined(GL_AMD_framebuffer_multisample_advanced)
|
|
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glRenderbufferStorageMultisampleAdvancedAMD;
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|
extern PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glNamedRenderbufferStorageMultisampleAdvancedAMD;
|
|
#endif /* defined(GL_AMD_framebuffer_multisample_advanced) */
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|
|
|
#if defined(GL_AMD_performance_monitor)
|
|
extern PFNGLGETPERFMONITORGROUPSAMDPROC glGetPerfMonitorGroupsAMD;
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|
extern PFNGLGETPERFMONITORCOUNTERSAMDPROC glGetPerfMonitorCountersAMD;
|
|
extern PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glGetPerfMonitorGroupStringAMD;
|
|
extern PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glGetPerfMonitorCounterStringAMD;
|
|
extern PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glGetPerfMonitorCounterInfoAMD;
|
|
extern PFNGLGENPERFMONITORSAMDPROC glGenPerfMonitorsAMD;
|
|
extern PFNGLDELETEPERFMONITORSAMDPROC glDeletePerfMonitorsAMD;
|
|
extern PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glSelectPerfMonitorCountersAMD;
|
|
extern PFNGLBEGINPERFMONITORAMDPROC glBeginPerfMonitorAMD;
|
|
extern PFNGLENDPERFMONITORAMDPROC glEndPerfMonitorAMD;
|
|
extern PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glGetPerfMonitorCounterDataAMD;
|
|
#endif /* defined(GL_AMD_performance_monitor) */
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|
|
#if defined(GL_ANGLE_framebuffer_blit)
|
|
extern PFNGLBLITFRAMEBUFFERANGLEPROC glBlitFramebufferANGLE;
|
|
#endif /* defined(GL_ANGLE_framebuffer_blit) */
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|
|
#if defined(GL_ANGLE_framebuffer_multisample)
|
|
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC glRenderbufferStorageMultisampleANGLE;
|
|
#endif /* defined(GL_ANGLE_framebuffer_multisample) */
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|
|
|
#if defined(GL_ANGLE_instanced_arrays)
|
|
extern PFNGLDRAWARRAYSINSTANCEDANGLEPROC glDrawArraysInstancedANGLE;
|
|
extern PFNGLDRAWELEMENTSINSTANCEDANGLEPROC glDrawElementsInstancedANGLE;
|
|
extern PFNGLVERTEXATTRIBDIVISORANGLEPROC glVertexAttribDivisorANGLE;
|
|
#endif /* defined(GL_ANGLE_instanced_arrays) */
|
|
|
|
#if defined(GL_ANGLE_translated_shader_source)
|
|
extern PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC glGetTranslatedShaderSourceANGLE;
|
|
#endif /* defined(GL_ANGLE_translated_shader_source) */
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|
|
|
#if defined(GL_APPLE_copy_texture_levels)
|
|
extern PFNGLCOPYTEXTURELEVELSAPPLEPROC glCopyTextureLevelsAPPLE;
|
|
#endif /* defined(GL_APPLE_copy_texture_levels) */
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|
|
#if defined(GL_APPLE_framebuffer_multisample)
|
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extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC glRenderbufferStorageMultisampleAPPLE;
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extern PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC glResolveMultisampleFramebufferAPPLE;
|
|
#endif /* defined(GL_APPLE_framebuffer_multisample) */
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|
|
#if defined(GL_APPLE_sync)
|
|
extern PFNGLFENCESYNCAPPLEPROC glFenceSyncAPPLE;
|
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extern PFNGLISSYNCAPPLEPROC glIsSyncAPPLE;
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extern PFNGLDELETESYNCAPPLEPROC glDeleteSyncAPPLE;
|
|
extern PFNGLCLIENTWAITSYNCAPPLEPROC glClientWaitSyncAPPLE;
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extern PFNGLWAITSYNCAPPLEPROC glWaitSyncAPPLE;
|
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extern PFNGLGETINTEGER64VAPPLEPROC glGetInteger64vAPPLE;
|
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extern PFNGLGETSYNCIVAPPLEPROC glGetSyncivAPPLE;
|
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#endif /* defined(GL_APPLE_sync) */
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|
|
#if defined(GL_EXT_EGL_image_storage)
|
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extern PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glEGLImageTargetTexStorageEXT;
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extern PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glEGLImageTargetTextureStorageEXT;
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#endif /* defined(GL_EXT_EGL_image_storage) */
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|
|
#if defined(GL_EXT_base_instance)
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extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glDrawArraysInstancedBaseInstanceEXT;
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extern PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glDrawElementsInstancedBaseInstanceEXT;
|
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extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glDrawElementsInstancedBaseVertexBaseInstanceEXT;
|
|
#endif /* defined(GL_EXT_base_instance) */
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|
|
#if defined(GL_EXT_blend_func_extended)
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extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glBindFragDataLocationIndexedEXT;
|
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extern PFNGLBINDFRAGDATALOCATIONEXTPROC glBindFragDataLocationEXT;
|
|
extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glGetProgramResourceLocationIndexEXT;
|
|
extern PFNGLGETFRAGDATAINDEXEXTPROC glGetFragDataIndexEXT;
|
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#endif /* defined(GL_EXT_blend_func_extended) */
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|
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#if defined(GL_EXT_buffer_storage)
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extern PFNGLBUFFERSTORAGEEXTPROC glBufferStorageEXT;
|
|
#endif /* defined(GL_EXT_buffer_storage) */
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|
|
#if defined(GL_EXT_clear_texture)
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extern PFNGLCLEARTEXIMAGEEXTPROC glClearTexImageEXT;
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extern PFNGLCLEARTEXSUBIMAGEEXTPROC glClearTexSubImageEXT;
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#endif /* defined(GL_EXT_clear_texture) */
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|
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#if defined(GL_EXT_clip_control)
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extern PFNGLCLIPCONTROLEXTPROC glClipControlEXT;
|
|
#endif /* defined(GL_EXT_clip_control) */
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|
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#if defined(GL_EXT_copy_image)
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extern PFNGLCOPYIMAGESUBDATAEXTPROC glCopyImageSubDataEXT;
|
|
#endif /* defined(GL_EXT_copy_image) */
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|
|
#if defined(GL_EXT_debug_label)
|
|
extern PFNGLLABELOBJECTEXTPROC glLabelObjectEXT;
|
|
extern PFNGLGETOBJECTLABELEXTPROC glGetObjectLabelEXT;
|
|
#endif /* defined(GL_EXT_debug_label) */
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|
|
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#if defined(GL_EXT_debug_marker)
|
|
extern PFNGLINSERTEVENTMARKEREXTPROC glInsertEventMarkerEXT;
|
|
extern PFNGLPUSHGROUPMARKEREXTPROC glPushGroupMarkerEXT;
|
|
extern PFNGLPOPGROUPMARKEREXTPROC glPopGroupMarkerEXT;
|
|
#endif /* defined(GL_EXT_debug_marker) */
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|
|
#if defined(GL_EXT_discard_framebuffer)
|
|
extern PFNGLDISCARDFRAMEBUFFEREXTPROC glDiscardFramebufferEXT;
|
|
#endif /* defined(GL_EXT_discard_framebuffer) */
|
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|
|
#if defined(GL_EXT_disjoint_timer_query)
|
|
extern PFNGLGENQUERIESEXTPROC glGenQueriesEXT;
|
|
extern PFNGLDELETEQUERIESEXTPROC glDeleteQueriesEXT;
|
|
extern PFNGLISQUERYEXTPROC glIsQueryEXT;
|
|
extern PFNGLBEGINQUERYEXTPROC glBeginQueryEXT;
|
|
extern PFNGLENDQUERYEXTPROC glEndQueryEXT;
|
|
extern PFNGLQUERYCOUNTEREXTPROC glQueryCounterEXT;
|
|
extern PFNGLGETQUERYIVEXTPROC glGetQueryivEXT;
|
|
extern PFNGLGETQUERYOBJECTIVEXTPROC glGetQueryObjectivEXT;
|
|
extern PFNGLGETQUERYOBJECTUIVEXTPROC glGetQueryObjectuivEXT;
|
|
extern PFNGLGETQUERYOBJECTI64VEXTPROC glGetQueryObjecti64vEXT;
|
|
extern PFNGLGETQUERYOBJECTUI64VEXTPROC glGetQueryObjectui64vEXT;
|
|
extern PFNGLGETINTEGER64VEXTPROC glGetInteger64vEXT;
|
|
#endif /* defined(GL_EXT_disjoint_timer_query) */
|
|
|
|
#if defined(GL_EXT_draw_buffers)
|
|
extern PFNGLDRAWBUFFERSEXTPROC glDrawBuffersEXT;
|
|
#endif /* defined(GL_EXT_draw_buffers) */
|
|
|
|
#if defined(GL_EXT_draw_buffers_indexed)
|
|
extern PFNGLENABLEIEXTPROC glEnableiEXT;
|
|
extern PFNGLDISABLEIEXTPROC glDisableiEXT;
|
|
extern PFNGLBLENDEQUATIONIEXTPROC glBlendEquationiEXT;
|
|
extern PFNGLBLENDEQUATIONSEPARATEIEXTPROC glBlendEquationSeparateiEXT;
|
|
extern PFNGLBLENDFUNCIEXTPROC glBlendFunciEXT;
|
|
extern PFNGLBLENDFUNCSEPARATEIEXTPROC glBlendFuncSeparateiEXT;
|
|
extern PFNGLCOLORMASKIEXTPROC glColorMaskiEXT;
|
|
extern PFNGLISENABLEDIEXTPROC glIsEnablediEXT;
|
|
#endif /* defined(GL_EXT_draw_buffers_indexed) */
|
|
|
|
#if defined(GL_EXT_draw_elements_base_vertex)
|
|
extern PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glDrawElementsBaseVertexEXT;
|
|
extern PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glDrawRangeElementsBaseVertexEXT;
|
|
extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glDrawElementsInstancedBaseVertexEXT;
|
|
extern PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glMultiDrawElementsBaseVertexEXT;
|
|
#endif /* defined(GL_EXT_draw_elements_base_vertex) */
|
|
|
|
#if defined(GL_EXT_draw_instanced)
|
|
extern PFNGLDRAWARRAYSINSTANCEDEXTPROC glDrawArraysInstancedEXT;
|
|
extern PFNGLDRAWELEMENTSINSTANCEDEXTPROC glDrawElementsInstancedEXT;
|
|
#endif /* defined(GL_EXT_draw_instanced) */
|
|
|
|
#if defined(GL_EXT_draw_transform_feedback)
|
|
extern PFNGLDRAWTRANSFORMFEEDBACKEXTPROC glDrawTransformFeedbackEXT;
|
|
extern PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC glDrawTransformFeedbackInstancedEXT;
|
|
#endif /* defined(GL_EXT_draw_transform_feedback) */
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|
|
|
#if defined(GL_EXT_external_buffer)
|
|
extern PFNGLBUFFERSTORAGEEXTERNALEXTPROC glBufferStorageExternalEXT;
|
|
extern PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glNamedBufferStorageExternalEXT;
|
|
#endif /* defined(GL_EXT_external_buffer) */
|
|
|
|
#if defined(GL_EXT_geometry_shader)
|
|
extern PFNGLFRAMEBUFFERTEXTUREEXTPROC glFramebufferTextureEXT;
|
|
#endif /* defined(GL_EXT_geometry_shader) */
|
|
|
|
#if defined(GL_EXT_instanced_arrays)
|
|
extern PFNGLVERTEXATTRIBDIVISOREXTPROC glVertexAttribDivisorEXT;
|
|
#endif /* defined(GL_EXT_instanced_arrays) */
|
|
|
|
#if defined(GL_EXT_map_buffer_range)
|
|
extern PFNGLMAPBUFFERRANGEEXTPROC glMapBufferRangeEXT;
|
|
extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glFlushMappedBufferRangeEXT;
|
|
#endif /* defined(GL_EXT_map_buffer_range) */
|
|
|
|
#if defined(GL_EXT_memory_object)
|
|
extern PFNGLGETUNSIGNEDBYTEVEXTPROC glGetUnsignedBytevEXT;
|
|
extern PFNGLGETUNSIGNEDBYTEI_VEXTPROC glGetUnsignedBytei_vEXT; // NOLINT(readability-identifier-naming)
|
|
extern PFNGLDELETEMEMORYOBJECTSEXTPROC glDeleteMemoryObjectsEXT;
|
|
extern PFNGLISMEMORYOBJECTEXTPROC glIsMemoryObjectEXT;
|
|
extern PFNGLCREATEMEMORYOBJECTSEXTPROC glCreateMemoryObjectsEXT;
|
|
extern PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glMemoryObjectParameterivEXT;
|
|
extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glGetMemoryObjectParameterivEXT;
|
|
extern PFNGLTEXSTORAGEMEM2DEXTPROC glTexStorageMem2DEXT;
|
|
extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glTexStorageMem2DMultisampleEXT;
|
|
extern PFNGLTEXSTORAGEMEM3DEXTPROC glTexStorageMem3DEXT;
|
|
extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glTexStorageMem3DMultisampleEXT;
|
|
extern PFNGLBUFFERSTORAGEMEMEXTPROC glBufferStorageMemEXT;
|
|
|
|
extern PFNGLTEXTURESTORAGEMEM2DEXTPROC glTextureStorageMem2DEXT;
|
|
extern PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glTextureStorageMem2DMultisampleEXT;
|
|
extern PFNGLTEXTURESTORAGEMEM3DEXTPROC glTextureStorageMem3DEXT;
|
|
extern PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glTextureStorageMem3DMultisampleEXT;
|
|
extern PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glNamedBufferStorageMemEXT;
|
|
#endif /* defined(GL_EXT_memory_object) */
|
|
|
|
#if defined(GL_EXT_memory_object_fd)
|
|
extern PFNGLIMPORTMEMORYFDEXTPROC glImportMemoryFdEXT;
|
|
#endif /* defined(GL_EXT_memory_object_fd) */
|
|
|
|
#if defined(GL_EXT_memory_object_win32)
|
|
extern PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glImportMemoryWin32HandleEXT;
|
|
extern PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glImportMemoryWin32NameEXT;
|
|
#endif /* defined(GL_EXT_memory_object_win32) */
|
|
|
|
#if defined(GL_EXT_multi_draw_arrays)
|
|
extern PFNGLMULTIDRAWARRAYSEXTPROC glMultiDrawArraysEXT;
|
|
extern PFNGLMULTIDRAWELEMENTSEXTPROC glMultiDrawElementsEXT;
|
|
#endif /* defined(GL_EXT_multi_draw_arrays) */
|
|
|
|
#if defined(GL_EXT_multi_draw_indirect)
|
|
extern PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC glMultiDrawArraysIndirectEXT;
|
|
extern PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC glMultiDrawElementsIndirectEXT;
|
|
#endif /* defined(GL_EXT_multi_draw_indirect) */
|
|
|
|
#if defined(GL_EXT_multisampled_render_to_texture)
|
|
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT;
|
|
extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glFramebufferTexture2DMultisampleEXT;
|
|
#endif /* defined(GL_EXT_multisampled_render_to_texture) */
|
|
|
|
#if defined(GL_EXT_multiview_draw_buffers)
|
|
extern PFNGLREADBUFFERINDEXEDEXTPROC glReadBufferIndexedEXT;
|
|
extern PFNGLDRAWBUFFERSINDEXEDEXTPROC glDrawBuffersIndexedEXT;
|
|
extern PFNGLGETINTEGERI_VEXTPROC glGetIntegeri_vEXT; // NOLINT(readability-identifier-naming)
|
|
#endif /* defined(GL_EXT_multiview_draw_buffers) */
|
|
|
|
#if defined(GL_EXT_polygon_offset_clamp)
|
|
extern PFNGLPOLYGONOFFSETCLAMPEXTPROC glPolygonOffsetClampEXT;
|
|
#endif /* defined(GL_EXT_polygon_offset_clamp) */
|
|
|
|
#if defined(GL_EXT_primitive_bounding_box)
|
|
extern PFNGLPRIMITIVEBOUNDINGBOXEXTPROC glPrimitiveBoundingBoxEXT;
|
|
#endif /* defined(GL_EXT_primitive_bounding_box) */
|
|
|
|
#if defined(GL_EXT_raster_multisample)
|
|
extern PFNGLRASTERSAMPLESEXTPROC glRasterSamplesEXT;
|
|
#endif /* defined(GL_EXT_raster_multisample) */
|
|
|
|
#if defined(GL_EXT_robustness)
|
|
extern PFNGLGETGRAPHICSRESETSTATUSEXTPROC glGetGraphicsResetStatusEXT;
|
|
extern PFNGLREADNPIXELSEXTPROC glReadnPixelsEXT;
|
|
extern PFNGLGETNUNIFORMFVEXTPROC glGetnUniformfvEXT;
|
|
extern PFNGLGETNUNIFORMIVEXTPROC glGetnUniformivEXT;
|
|
#endif /* defined(GL_EXT_robustness) */
|
|
|
|
#if defined(GL_EXT_semaphore)
|
|
extern PFNGLGENSEMAPHORESEXTPROC glGenSemaphoresEXT;
|
|
extern PFNGLDELETESEMAPHORESEXTPROC glDeleteSemaphoresEXT;
|
|
extern PFNGLISSEMAPHOREEXTPROC glIsSemaphoreEXT;
|
|
extern PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glSemaphoreParameterui64vEXT;
|
|
extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glGetSemaphoreParameterui64vEXT;
|
|
extern PFNGLWAITSEMAPHOREEXTPROC glWaitSemaphoreEXT;
|
|
extern PFNGLSIGNALSEMAPHOREEXTPROC glSignalSemaphoreEXT;
|
|
#endif /* defined(GL_EXT_semaphore) */
|
|
|
|
#if defined(GL_EXT_semaphore_fd)
|
|
extern PFNGLIMPORTSEMAPHOREFDEXTPROC glImportSemaphoreFdEXT;
|
|
#endif /* defined(GL_EXT_semaphore_fd) */
|
|
|
|
#if defined(GL_EXT_semaphore_win32)
|
|
extern PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glImportSemaphoreWin32HandleEXT;
|
|
extern PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glImportSemaphoreWin32NameEXT;
|
|
#endif /* defined(GL_EXT_semaphore_win32) */
|
|
|
|
#if defined(GL_EXT_separate_shader_objects)
|
|
extern PFNGLACTIVESHADERPROGRAMEXTPROC glActiveShaderProgramEXT;
|
|
extern PFNGLBINDPROGRAMPIPELINEEXTPROC glBindProgramPipelineEXT;
|
|
extern PFNGLCREATESHADERPROGRAMVEXTPROC glCreateShaderProgramvEXT;
|
|
extern PFNGLDELETEPROGRAMPIPELINESEXTPROC glDeleteProgramPipelinesEXT;
|
|
extern PFNGLGENPROGRAMPIPELINESEXTPROC glGenProgramPipelinesEXT;
|
|
extern PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glGetProgramPipelineInfoLogEXT;
|
|
extern PFNGLGETPROGRAMPIPELINEIVEXTPROC glGetProgramPipelineivEXT;
|
|
extern PFNGLISPROGRAMPIPELINEEXTPROC glIsProgramPipelineEXT;
|
|
extern PFNGLPROGRAMPARAMETERIEXTPROC glProgramParameteriEXT;
|
|
extern PFNGLPROGRAMUNIFORM1FEXTPROC glProgramUniform1fEXT;
|
|
extern PFNGLPROGRAMUNIFORM1FVEXTPROC glProgramUniform1fvEXT;
|
|
extern PFNGLPROGRAMUNIFORM1IEXTPROC glProgramUniform1iEXT;
|
|
extern PFNGLPROGRAMUNIFORM1IVEXTPROC glProgramUniform1ivEXT;
|
|
extern PFNGLPROGRAMUNIFORM2FEXTPROC glProgramUniform2fEXT;
|
|
extern PFNGLPROGRAMUNIFORM2FVEXTPROC glProgramUniform2fvEXT;
|
|
extern PFNGLPROGRAMUNIFORM2IEXTPROC glProgramUniform2iEXT;
|
|
extern PFNGLPROGRAMUNIFORM2IVEXTPROC glProgramUniform2ivEXT;
|
|
extern PFNGLPROGRAMUNIFORM3FEXTPROC glProgramUniform3fEXT;
|
|
extern PFNGLPROGRAMUNIFORM3FVEXTPROC glProgramUniform3fvEXT;
|
|
extern PFNGLPROGRAMUNIFORM3IEXTPROC glProgramUniform3iEXT;
|
|
extern PFNGLPROGRAMUNIFORM3IVEXTPROC glProgramUniform3ivEXT;
|
|
extern PFNGLPROGRAMUNIFORM4FEXTPROC glProgramUniform4fEXT;
|
|
extern PFNGLPROGRAMUNIFORM4FVEXTPROC glProgramUniform4fvEXT;
|
|
extern PFNGLPROGRAMUNIFORM4IEXTPROC glProgramUniform4iEXT;
|
|
extern PFNGLPROGRAMUNIFORM4IVEXTPROC glProgramUniform4ivEXT;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glProgramUniformMatrix2fvEXT;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glProgramUniformMatrix3fvEXT;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glProgramUniformMatrix4fvEXT;
|
|
extern PFNGLUSEPROGRAMSTAGESEXTPROC glUseProgramStagesEXT;
|
|
extern PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glValidateProgramPipelineEXT;
|
|
|
|
extern PFNGLPROGRAMUNIFORM1UIEXTPROC glProgramUniform1uiEXT;
|
|
extern PFNGLPROGRAMUNIFORM2UIEXTPROC glProgramUniform2uiEXT;
|
|
extern PFNGLPROGRAMUNIFORM3UIEXTPROC glProgramUniform3uiEXT;
|
|
extern PFNGLPROGRAMUNIFORM4UIEXTPROC glProgramUniform4uiEXT;
|
|
extern PFNGLPROGRAMUNIFORM1UIVEXTPROC glProgramUniform1uivEXT;
|
|
extern PFNGLPROGRAMUNIFORM2UIVEXTPROC glProgramUniform2uivEXT;
|
|
extern PFNGLPROGRAMUNIFORM3UIVEXTPROC glProgramUniform3uivEXT;
|
|
extern PFNGLPROGRAMUNIFORM4UIVEXTPROC glProgramUniform4uivEXT;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glProgramUniformMatrix2x3fvEXT;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glProgramUniformMatrix3x2fvEXT;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glProgramUniformMatrix2x4fvEXT;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glProgramUniformMatrix4x2fvEXT;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glProgramUniformMatrix3x4fvEXT;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glProgramUniformMatrix4x3fvEXT;
|
|
#endif /* defined(GL_EXT_separate_shader_objects) */
|
|
|
|
#if defined(GL_EXT_shader_framebuffer_fetch_non_coherent)
|
|
extern PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glFramebufferFetchBarrierEXT;
|
|
#endif /* defined(GL_EXT_shader_framebuffer_fetch_non_coherent) */
|
|
|
|
#if defined(GL_EXT_shader_pixel_local_storage2)
|
|
extern PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glFramebufferPixelLocalStorageSizeEXT;
|
|
extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glGetFramebufferPixelLocalStorageSizeEXT;
|
|
extern PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC glClearPixelLocalStorageuiEXT;
|
|
#endif /* defined(GL_EXT_shader_pixel_local_storage2) */
|
|
|
|
#if defined(GL_EXT_sparse_texture)
|
|
extern PFNGLTEXPAGECOMMITMENTEXTPROC glTexPageCommitmentEXT;
|
|
#endif /* defined(GL_EXT_sparse_texture) */
|
|
|
|
#if defined(GL_EXT_tessellation_shader)
|
|
extern PFNGLPATCHPARAMETERIEXTPROC glPatchParameteriEXT;
|
|
#endif /* defined(GL_EXT_tessellation_shader) */
|
|
|
|
#if defined(GL_EXT_texture_border_clamp)
|
|
extern PFNGLTEXPARAMETERIIVEXTPROC glTexParameterIivEXT;
|
|
extern PFNGLTEXPARAMETERIUIVEXTPROC glTexParameterIuivEXT;
|
|
extern PFNGLGETTEXPARAMETERIIVEXTPROC glGetTexParameterIivEXT;
|
|
extern PFNGLGETTEXPARAMETERIUIVEXTPROC glGetTexParameterIuivEXT;
|
|
extern PFNGLSAMPLERPARAMETERIIVEXTPROC glSamplerParameterIivEXT;
|
|
extern PFNGLSAMPLERPARAMETERIUIVEXTPROC glSamplerParameterIuivEXT;
|
|
extern PFNGLGETSAMPLERPARAMETERIIVEXTPROC glGetSamplerParameterIivEXT;
|
|
extern PFNGLGETSAMPLERPARAMETERIUIVEXTPROC glGetSamplerParameterIuivEXT;
|
|
#endif /* defined(GL_EXT_texture_border_clamp) */
|
|
|
|
#if defined(GL_EXT_texture_buffer)
|
|
extern PFNGLTEXBUFFEREXTPROC glTexBufferEXT;
|
|
extern PFNGLTEXBUFFERRANGEEXTPROC glTexBufferRangeEXT;
|
|
#endif /* defined(GL_EXT_texture_buffer) */
|
|
|
|
#if defined(GL_EXT_texture_storage)
|
|
extern PFNGLTEXSTORAGE1DEXTPROC glTexStorage1DEXT;
|
|
extern PFNGLTEXSTORAGE2DEXTPROC glTexStorage2DEXT;
|
|
extern PFNGLTEXSTORAGE3DEXTPROC glTexStorage3DEXT;
|
|
|
|
extern PFNGLTEXTURESTORAGE1DEXTPROC glTextureStorage1DEXT;
|
|
extern PFNGLTEXTURESTORAGE2DEXTPROC glTextureStorage2DEXT;
|
|
extern PFNGLTEXTURESTORAGE3DEXTPROC glTextureStorage3DEXT;
|
|
#endif /* defined(GL_EXT_texture_storage) */
|
|
|
|
#if defined(GL_EXT_texture_view)
|
|
extern PFNGLTEXTUREVIEWEXTPROC glTextureViewEXT;
|
|
#endif /* defined(GL_EXT_texture_view) */
|
|
|
|
#if defined(GL_NV_timeline_semaphore)
|
|
extern PFNGLCREATESEMAPHORESNVPROC glCreateSemaphoresNV;
|
|
extern PFNGLSEMAPHOREPARAMETERIVNVPROC glSemaphoreParameterivNV;
|
|
extern PFNGLGETSEMAPHOREPARAMETERIVNVPROC glGetSemaphoreParameterivNV;
|
|
#endif /* defined(GL_NV_timeline_semaphore) */
|
|
|
|
#if defined(GL_EXT_win32_keyed_mutex)
|
|
extern PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glAcquireKeyedMutexWin32EXT;
|
|
extern PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glReleaseKeyedMutexWin32EXT;
|
|
#endif /* defined(GL_EXT_win32_keyed_mutex) */
|
|
|
|
#if defined(GL_EXT_window_rectangles)
|
|
extern PFNGLWINDOWRECTANGLESEXTPROC glWindowRectanglesEXT;
|
|
#endif /* defined(GL_EXT_window_rectangles) */
|
|
|
|
#if defined(GL_IMG_bindless_texture)
|
|
extern PFNGLGETTEXTUREHANDLEIMGPROC glGetTextureHandleIMG;
|
|
extern PFNGLGETTEXTURESAMPLERHANDLEIMGPROC glGetTextureSamplerHandleIMG;
|
|
extern PFNGLUNIFORMHANDLEUI64IMGPROC glUniformHandleui64IMG;
|
|
extern PFNGLUNIFORMHANDLEUI64VIMGPROC glUniformHandleui64vIMG;
|
|
extern PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC glProgramUniformHandleui64IMG;
|
|
extern PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC glProgramUniformHandleui64vIMG;
|
|
#endif /* defined(GL_IMG_bindless_texture) */
|
|
|
|
#if defined(GL_IMG_framebuffer_downsample)
|
|
extern PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC glFramebufferTexture2DDownsampleIMG;
|
|
extern PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC glFramebufferTextureLayerDownsampleIMG;
|
|
#endif /* defined(GL_IMG_framebuffer_downsample) */
|
|
|
|
#if defined(GL_IMG_multisampled_render_to_texture)
|
|
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC glRenderbufferStorageMultisampleIMG;
|
|
extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC glFramebufferTexture2DMultisampleIMG;
|
|
#endif /* defined(GL_IMG_multisampled_render_to_texture) */
|
|
|
|
#if defined(GL_INTEL_framebuffer_CMAA)
|
|
extern PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glApplyFramebufferAttachmentCMAAINTEL;
|
|
#endif /* defined(GL_INTEL_framebuffer_CMAA) */
|
|
|
|
#if defined(GL_INTEL_performance_query)
|
|
extern PFNGLBEGINPERFQUERYINTELPROC glBeginPerfQueryINTEL;
|
|
extern PFNGLCREATEPERFQUERYINTELPROC glCreatePerfQueryINTEL;
|
|
extern PFNGLDELETEPERFQUERYINTELPROC glDeletePerfQueryINTEL;
|
|
extern PFNGLENDPERFQUERYINTELPROC glEndPerfQueryINTEL;
|
|
extern PFNGLGETFIRSTPERFQUERYIDINTELPROC glGetFirstPerfQueryIdINTEL;
|
|
extern PFNGLGETNEXTPERFQUERYIDINTELPROC glGetNextPerfQueryIdINTEL;
|
|
extern PFNGLGETPERFCOUNTERINFOINTELPROC glGetPerfCounterInfoINTEL;
|
|
extern PFNGLGETPERFQUERYDATAINTELPROC glGetPerfQueryDataINTEL;
|
|
extern PFNGLGETPERFQUERYIDBYNAMEINTELPROC glGetPerfQueryIdByNameINTEL;
|
|
extern PFNGLGETPERFQUERYINFOINTELPROC glGetPerfQueryInfoINTEL;
|
|
#endif /* defined(GL_INTEL_performance_query) */
|
|
|
|
#if defined(GL_KHR_blend_equation_advanced)
|
|
extern PFNGLBLENDBARRIERKHRPROC glBlendBarrierKHR;
|
|
#endif /* defined(GL_KHR_blend_equation_advanced) */
|
|
|
|
#if defined(GL_KHR_debug)
|
|
extern PFNGLDEBUGMESSAGECONTROLKHRPROC glDebugMessageControlKHR;
|
|
extern PFNGLDEBUGMESSAGEINSERTKHRPROC glDebugMessageInsertKHR;
|
|
extern PFNGLDEBUGMESSAGECALLBACKKHRPROC glDebugMessageCallbackKHR;
|
|
extern PFNGLGETDEBUGMESSAGELOGKHRPROC glGetDebugMessageLogKHR;
|
|
extern PFNGLPUSHDEBUGGROUPKHRPROC glPushDebugGroupKHR;
|
|
extern PFNGLPOPDEBUGGROUPKHRPROC glPopDebugGroupKHR;
|
|
extern PFNGLOBJECTLABELKHRPROC glObjectLabelKHR;
|
|
extern PFNGLGETOBJECTLABELKHRPROC glGetObjectLabelKHR;
|
|
extern PFNGLOBJECTPTRLABELKHRPROC glObjectPtrLabelKHR;
|
|
extern PFNGLGETOBJECTPTRLABELKHRPROC glGetObjectPtrLabelKHR;
|
|
extern PFNGLGETPOINTERVKHRPROC glGetPointervKHR;
|
|
#endif /* defined(GL_KHR_debug) */
|
|
|
|
#if defined(GL_KHR_robustness)
|
|
extern PFNGLGETGRAPHICSRESETSTATUSKHRPROC glGetGraphicsResetStatusKHR;
|
|
extern PFNGLREADNPIXELSKHRPROC glReadnPixelsKHR;
|
|
extern PFNGLGETNUNIFORMFVKHRPROC glGetnUniformfvKHR;
|
|
extern PFNGLGETNUNIFORMIVKHRPROC glGetnUniformivKHR;
|
|
extern PFNGLGETNUNIFORMUIVKHRPROC glGetnUniformuivKHR;
|
|
#endif /* defined(GL_KHR_robustness) */
|
|
|
|
#if defined(GL_KHR_parallel_shader_compile)
|
|
extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR;
|
|
#endif /* defined(GL_KHR_parallel_shader_compile) */
|
|
|
|
#if defined(GL_MESA_framebuffer_flip_y)
|
|
extern PFNGLFRAMEBUFFERPARAMETERIMESAPROC glFramebufferParameteriMESA;
|
|
extern PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glGetFramebufferParameterivMESA;
|
|
#endif /* defined(GL_MESA_framebuffer_flip_y) */
|
|
|
|
#if defined(GL_NV_bindless_texture)
|
|
extern PFNGLGETTEXTUREHANDLENVPROC glGetTextureHandleNV;
|
|
extern PFNGLGETTEXTURESAMPLERHANDLENVPROC glGetTextureSamplerHandleNV;
|
|
extern PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glMakeTextureHandleResidentNV;
|
|
extern PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glMakeTextureHandleNonResidentNV;
|
|
extern PFNGLGETIMAGEHANDLENVPROC glGetImageHandleNV;
|
|
extern PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glMakeImageHandleResidentNV;
|
|
extern PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glMakeImageHandleNonResidentNV;
|
|
extern PFNGLUNIFORMHANDLEUI64NVPROC glUniformHandleui64NV;
|
|
extern PFNGLUNIFORMHANDLEUI64VNVPROC glUniformHandleui64vNV;
|
|
extern PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glProgramUniformHandleui64NV;
|
|
extern PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glProgramUniformHandleui64vNV;
|
|
extern PFNGLISTEXTUREHANDLERESIDENTNVPROC glIsTextureHandleResidentNV;
|
|
extern PFNGLISIMAGEHANDLERESIDENTNVPROC glIsImageHandleResidentNV;
|
|
#endif /* defined(GL_NV_bindless_texture) */
|
|
|
|
#if defined(GL_NV_blend_equation_advanced)
|
|
extern PFNGLBLENDPARAMETERINVPROC glBlendParameteriNV;
|
|
extern PFNGLBLENDBARRIERNVPROC glBlendBarrierNV;
|
|
#endif /* defined(GL_NV_blend_equation_advanced) */
|
|
|
|
#if defined(GL_NV_clip_space_w_scaling)
|
|
extern PFNGLVIEWPORTPOSITIONWSCALENVPROC glViewportPositionWScaleNV;
|
|
#endif /* defined(GL_NV_clip_space_w_scaling) */
|
|
|
|
#if defined(GL_NV_conditional_render)
|
|
extern PFNGLBEGINCONDITIONALRENDERNVPROC glBeginConditionalRenderNV;
|
|
extern PFNGLENDCONDITIONALRENDERNVPROC glEndConditionalRenderNV;
|
|
#endif /* defined(GL_NV_conditional_render) */
|
|
|
|
#if defined(GL_NV_conservative_raster)
|
|
extern PFNGLSUBPIXELPRECISIONBIASNVPROC glSubpixelPrecisionBiasNV;
|
|
#endif /* defined(GL_NV_conservative_raster) */
|
|
|
|
#if defined(GL_NV_conservative_raster_pre_snap_triangles)
|
|
extern PFNGLCONSERVATIVERASTERPARAMETERINVPROC glConservativeRasterParameteriNV;
|
|
#endif /* defined(GL_NV_conservative_raster_pre_snap_triangles) */
|
|
|
|
#if defined(GL_NV_copy_buffer)
|
|
extern PFNGLCOPYBUFFERSUBDATANVPROC glCopyBufferSubDataNV;
|
|
#endif /* defined(GL_NV_copy_buffer) */
|
|
|
|
#if defined(GL_NV_coverage_sample)
|
|
extern PFNGLCOVERAGEMASKNVPROC glCoverageMaskNV;
|
|
extern PFNGLCOVERAGEOPERATIONNVPROC glCoverageOperationNV;
|
|
#endif /* defined(GL_NV_coverage_sample) */
|
|
|
|
#if defined(GL_NV_draw_buffers)
|
|
extern PFNGLDRAWBUFFERSNVPROC glDrawBuffersNV;
|
|
#endif /* defined(GL_NV_draw_buffers) */
|
|
|
|
#if defined(GL_NV_draw_instanced)
|
|
extern PFNGLDRAWARRAYSINSTANCEDNVPROC glDrawArraysInstancedNV;
|
|
extern PFNGLDRAWELEMENTSINSTANCEDNVPROC glDrawElementsInstancedNV;
|
|
#endif /* defined(GL_NV_draw_instanced) */
|
|
|
|
#if defined(GL_NV_draw_vulkan_image)
|
|
extern PFNGLDRAWVKIMAGENVPROC glDrawVkImageNV;
|
|
extern PFNGLGETVKPROCADDRNVPROC glGetVkProcAddrNV;
|
|
extern PFNGLWAITVKSEMAPHORENVPROC glWaitVkSemaphoreNV;
|
|
extern PFNGLSIGNALVKSEMAPHORENVPROC glSignalVkSemaphoreNV;
|
|
extern PFNGLSIGNALVKFENCENVPROC glSignalVkFenceNV;
|
|
#endif /* defined(GL_NV_draw_vulkan_image) */
|
|
|
|
#if defined(GL_NV_fence)
|
|
extern PFNGLDELETEFENCESNVPROC glDeleteFencesNV;
|
|
extern PFNGLGENFENCESNVPROC glGenFencesNV;
|
|
extern PFNGLISFENCENVPROC glIsFenceNV;
|
|
extern PFNGLTESTFENCENVPROC glTestFenceNV;
|
|
extern PFNGLGETFENCEIVNVPROC glGetFenceivNV;
|
|
extern PFNGLFINISHFENCENVPROC glFinishFenceNV;
|
|
extern PFNGLSETFENCENVPROC glSetFenceNV;
|
|
#endif /* defined(GL_NV_fence) */
|
|
|
|
#if defined(GL_NV_fragment_coverage_to_color)
|
|
extern PFNGLFRAGMENTCOVERAGECOLORNVPROC glFragmentCoverageColorNV;
|
|
#endif /* defined(GL_NV_fragment_coverage_to_color) */
|
|
|
|
#if defined(GL_NV_framebuffer_blit)
|
|
extern PFNGLBLITFRAMEBUFFERNVPROC glBlitFramebufferNV;
|
|
#endif /* defined(GL_NV_framebuffer_blit) */
|
|
|
|
#if defined(GL_NV_framebuffer_mixed_samples)
|
|
extern PFNGLCOVERAGEMODULATIONTABLENVPROC glCoverageModulationTableNV;
|
|
extern PFNGLGETCOVERAGEMODULATIONTABLENVPROC glGetCoverageModulationTableNV;
|
|
extern PFNGLCOVERAGEMODULATIONNVPROC glCoverageModulationNV;
|
|
#endif /* defined(GL_NV_framebuffer_mixed_samples) */
|
|
|
|
#if defined(GL_NV_framebuffer_multisample)
|
|
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC glRenderbufferStorageMultisampleNV;
|
|
#endif /* defined(GL_NV_framebuffer_multisample) */
|
|
|
|
#if defined(GL_NV_gpu_shader5)
|
|
extern PFNGLUNIFORM1I64NVPROC glUniform1i64NV;
|
|
extern PFNGLUNIFORM2I64NVPROC glUniform2i64NV;
|
|
extern PFNGLUNIFORM3I64NVPROC glUniform3i64NV;
|
|
extern PFNGLUNIFORM4I64NVPROC glUniform4i64NV;
|
|
extern PFNGLUNIFORM1I64VNVPROC glUniform1i64vNV;
|
|
extern PFNGLUNIFORM2I64VNVPROC glUniform2i64vNV;
|
|
extern PFNGLUNIFORM3I64VNVPROC glUniform3i64vNV;
|
|
extern PFNGLUNIFORM4I64VNVPROC glUniform4i64vNV;
|
|
extern PFNGLUNIFORM1UI64NVPROC glUniform1ui64NV;
|
|
extern PFNGLUNIFORM2UI64NVPROC glUniform2ui64NV;
|
|
extern PFNGLUNIFORM3UI64NVPROC glUniform3ui64NV;
|
|
extern PFNGLUNIFORM4UI64NVPROC glUniform4ui64NV;
|
|
extern PFNGLUNIFORM1UI64VNVPROC glUniform1ui64vNV;
|
|
extern PFNGLUNIFORM2UI64VNVPROC glUniform2ui64vNV;
|
|
extern PFNGLUNIFORM3UI64VNVPROC glUniform3ui64vNV;
|
|
extern PFNGLUNIFORM4UI64VNVPROC glUniform4ui64vNV;
|
|
extern PFNGLGETUNIFORMI64VNVPROC glGetUniformi64vNV;
|
|
|
|
extern PFNGLPROGRAMUNIFORM1I64NVPROC glProgramUniform1i64NV;
|
|
extern PFNGLPROGRAMUNIFORM2I64NVPROC glProgramUniform2i64NV;
|
|
extern PFNGLPROGRAMUNIFORM3I64NVPROC glProgramUniform3i64NV;
|
|
extern PFNGLPROGRAMUNIFORM4I64NVPROC glProgramUniform4i64NV;
|
|
extern PFNGLPROGRAMUNIFORM1I64VNVPROC glProgramUniform1i64vNV;
|
|
extern PFNGLPROGRAMUNIFORM2I64VNVPROC glProgramUniform2i64vNV;
|
|
extern PFNGLPROGRAMUNIFORM3I64VNVPROC glProgramUniform3i64vNV;
|
|
extern PFNGLPROGRAMUNIFORM4I64VNVPROC glProgramUniform4i64vNV;
|
|
extern PFNGLPROGRAMUNIFORM1UI64NVPROC glProgramUniform1ui64NV;
|
|
extern PFNGLPROGRAMUNIFORM2UI64NVPROC glProgramUniform2ui64NV;
|
|
extern PFNGLPROGRAMUNIFORM3UI64NVPROC glProgramUniform3ui64NV;
|
|
extern PFNGLPROGRAMUNIFORM4UI64NVPROC glProgramUniform4ui64NV;
|
|
extern PFNGLPROGRAMUNIFORM1UI64VNVPROC glProgramUniform1ui64vNV;
|
|
extern PFNGLPROGRAMUNIFORM2UI64VNVPROC glProgramUniform2ui64vNV;
|
|
extern PFNGLPROGRAMUNIFORM3UI64VNVPROC glProgramUniform3ui64vNV;
|
|
extern PFNGLPROGRAMUNIFORM4UI64VNVPROC glProgramUniform4ui64vNV;
|
|
#endif /* defined(GL_NV_gpu_shader5) */
|
|
|
|
#if defined(GL_NV_instanced_arrays)
|
|
extern PFNGLVERTEXATTRIBDIVISORNVPROC glVertexAttribDivisorNV;
|
|
#endif /* defined(GL_NV_instanced_arrays) */
|
|
|
|
#if defined(GL_NV_internalformat_sample_query)
|
|
extern PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glGetInternalformatSampleivNV;
|
|
#endif /* defined(GL_NV_internalformat_sample_query) */
|
|
|
|
#if defined(GL_NV_memory_attachment)
|
|
extern PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glGetMemoryObjectDetachedResourcesuivNV;
|
|
extern PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glResetMemoryObjectParameterNV;
|
|
extern PFNGLTEXATTACHMEMORYNVPROC glTexAttachMemoryNV;
|
|
extern PFNGLBUFFERATTACHMEMORYNVPROC glBufferAttachMemoryNV;
|
|
|
|
extern PFNGLTEXTUREATTACHMEMORYNVPROC glTextureAttachMemoryNV;
|
|
extern PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glNamedBufferAttachMemoryNV;
|
|
#endif /* defined(GL_NV_memory_attachment) */
|
|
|
|
#if defined(GL_NV_memory_object_sparse)
|
|
extern PFNGLBUFFERPAGECOMMITMENTMEMNVPROC glBufferPageCommitmentMemNV;
|
|
extern PFNGLTEXPAGECOMMITMENTMEMNVPROC glTexPageCommitmentMemNV;
|
|
|
|
extern PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glNamedBufferPageCommitmentMemNV;
|
|
extern PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glTexturePageCommitmentMemNV;
|
|
#endif /* defined(GL_NV_memory_object_sparse) */
|
|
|
|
#if defined(GL_NV_mesh_shader)
|
|
extern PFNGLDRAWMESHTASKSNVPROC glDrawMeshTasksNV;
|
|
extern PFNGLDRAWMESHTASKSINDIRECTNVPROC glDrawMeshTasksIndirectNV;
|
|
extern PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glMultiDrawMeshTasksIndirectNV;
|
|
extern PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glMultiDrawMeshTasksIndirectCountNV;
|
|
#endif /* defined(GL_NV_mesh_shader) */
|
|
|
|
#if defined(GL_NV_non_square_matrices)
|
|
extern PFNGLUNIFORMMATRIX2X3FVNVPROC glUniformMatrix2x3fvNV;
|
|
extern PFNGLUNIFORMMATRIX3X2FVNVPROC glUniformMatrix3x2fvNV;
|
|
extern PFNGLUNIFORMMATRIX2X4FVNVPROC glUniformMatrix2x4fvNV;
|
|
extern PFNGLUNIFORMMATRIX4X2FVNVPROC glUniformMatrix4x2fvNV;
|
|
extern PFNGLUNIFORMMATRIX3X4FVNVPROC glUniformMatrix3x4fvNV;
|
|
extern PFNGLUNIFORMMATRIX4X3FVNVPROC glUniformMatrix4x3fvNV;
|
|
#endif /* defined(GL_NV_non_square_matrices) */
|
|
|
|
#if defined(GL_NV_path_rendering)
|
|
extern PFNGLGENPATHSNVPROC glGenPathsNV;
|
|
extern PFNGLDELETEPATHSNVPROC glDeletePathsNV;
|
|
extern PFNGLISPATHNVPROC glIsPathNV;
|
|
extern PFNGLPATHCOMMANDSNVPROC glPathCommandsNV;
|
|
extern PFNGLPATHCOORDSNVPROC glPathCoordsNV;
|
|
extern PFNGLPATHSUBCOMMANDSNVPROC glPathSubCommandsNV;
|
|
extern PFNGLPATHSUBCOORDSNVPROC glPathSubCoordsNV;
|
|
extern PFNGLPATHSTRINGNVPROC glPathStringNV;
|
|
extern PFNGLPATHGLYPHSNVPROC glPathGlyphsNV;
|
|
extern PFNGLPATHGLYPHRANGENVPROC glPathGlyphRangeNV;
|
|
extern PFNGLWEIGHTPATHSNVPROC glWeightPathsNV;
|
|
extern PFNGLCOPYPATHNVPROC glCopyPathNV;
|
|
extern PFNGLINTERPOLATEPATHSNVPROC glInterpolatePathsNV;
|
|
extern PFNGLTRANSFORMPATHNVPROC glTransformPathNV;
|
|
extern PFNGLPATHPARAMETERIVNVPROC glPathParameterivNV;
|
|
extern PFNGLPATHPARAMETERINVPROC glPathParameteriNV;
|
|
extern PFNGLPATHPARAMETERFVNVPROC glPathParameterfvNV;
|
|
extern PFNGLPATHPARAMETERFNVPROC glPathParameterfNV;
|
|
extern PFNGLPATHDASHARRAYNVPROC glPathDashArrayNV;
|
|
extern PFNGLPATHSTENCILFUNCNVPROC glPathStencilFuncNV;
|
|
extern PFNGLPATHSTENCILDEPTHOFFSETNVPROC glPathStencilDepthOffsetNV;
|
|
extern PFNGLSTENCILFILLPATHNVPROC glStencilFillPathNV;
|
|
extern PFNGLSTENCILSTROKEPATHNVPROC glStencilStrokePathNV;
|
|
extern PFNGLSTENCILFILLPATHINSTANCEDNVPROC glStencilFillPathInstancedNV;
|
|
extern PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glStencilStrokePathInstancedNV;
|
|
extern PFNGLPATHCOVERDEPTHFUNCNVPROC glPathCoverDepthFuncNV;
|
|
extern PFNGLCOVERFILLPATHNVPROC glCoverFillPathNV;
|
|
extern PFNGLCOVERSTROKEPATHNVPROC glCoverStrokePathNV;
|
|
extern PFNGLCOVERFILLPATHINSTANCEDNVPROC glCoverFillPathInstancedNV;
|
|
extern PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glCoverStrokePathInstancedNV;
|
|
extern PFNGLGETPATHPARAMETERIVNVPROC glGetPathParameterivNV;
|
|
extern PFNGLGETPATHPARAMETERFVNVPROC glGetPathParameterfvNV;
|
|
extern PFNGLGETPATHCOMMANDSNVPROC glGetPathCommandsNV;
|
|
extern PFNGLGETPATHCOORDSNVPROC glGetPathCoordsNV;
|
|
extern PFNGLGETPATHDASHARRAYNVPROC glGetPathDashArrayNV;
|
|
extern PFNGLGETPATHMETRICSNVPROC glGetPathMetricsNV;
|
|
extern PFNGLGETPATHMETRICRANGENVPROC glGetPathMetricRangeNV;
|
|
extern PFNGLGETPATHSPACINGNVPROC glGetPathSpacingNV;
|
|
extern PFNGLISPOINTINFILLPATHNVPROC glIsPointInFillPathNV;
|
|
extern PFNGLISPOINTINSTROKEPATHNVPROC glIsPointInStrokePathNV;
|
|
extern PFNGLGETPATHLENGTHNVPROC glGetPathLengthNV;
|
|
extern PFNGLPOINTALONGPATHNVPROC glPointAlongPathNV;
|
|
|
|
extern PFNGLMATRIXLOAD3X2FNVPROC glMatrixLoad3x2fNV;
|
|
extern PFNGLMATRIXLOAD3X3FNVPROC glMatrixLoad3x3fNV;
|
|
extern PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glMatrixLoadTranspose3x3fNV;
|
|
extern PFNGLMATRIXMULT3X2FNVPROC glMatrixMult3x2fNV;
|
|
extern PFNGLMATRIXMULT3X3FNVPROC glMatrixMult3x3fNV;
|
|
extern PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glMatrixMultTranspose3x3fNV;
|
|
extern PFNGLSTENCILTHENCOVERFILLPATHNVPROC glStencilThenCoverFillPathNV;
|
|
extern PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glStencilThenCoverStrokePathNV;
|
|
extern PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glStencilThenCoverFillPathInstancedNV;
|
|
extern PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glStencilThenCoverStrokePathInstancedNV;
|
|
extern PFNGLPATHGLYPHINDEXRANGENVPROC glPathGlyphIndexRangeNV;
|
|
|
|
extern PFNGLPATHGLYPHINDEXARRAYNVPROC glPathGlyphIndexArrayNV;
|
|
extern PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glPathMemoryGlyphIndexArrayNV;
|
|
extern PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glProgramPathFragmentInputGenNV;
|
|
extern PFNGLGETPROGRAMRESOURCEFVNVPROC glGetProgramResourcefvNV;
|
|
|
|
extern PFNGLMATRIXFRUSTUMEXTPROC glMatrixFrustumEXT;
|
|
extern PFNGLMATRIXLOADIDENTITYEXTPROC glMatrixLoadIdentityEXT;
|
|
extern PFNGLMATRIXLOADTRANSPOSEFEXTPROC glMatrixLoadTransposefEXT;
|
|
extern PFNGLMATRIXLOADTRANSPOSEDEXTPROC glMatrixLoadTransposedEXT;
|
|
extern PFNGLMATRIXLOADFEXTPROC glMatrixLoadfEXT;
|
|
extern PFNGLMATRIXLOADDEXTPROC glMatrixLoaddEXT;
|
|
extern PFNGLMATRIXMULTTRANSPOSEFEXTPROC glMatrixMultTransposefEXT;
|
|
extern PFNGLMATRIXMULTTRANSPOSEDEXTPROC glMatrixMultTransposedEXT;
|
|
extern PFNGLMATRIXMULTFEXTPROC glMatrixMultfEXT;
|
|
extern PFNGLMATRIXMULTDEXTPROC glMatrixMultdEXT;
|
|
extern PFNGLMATRIXORTHOEXTPROC glMatrixOrthoEXT;
|
|
extern PFNGLMATRIXPOPEXTPROC glMatrixPopEXT;
|
|
extern PFNGLMATRIXPUSHEXTPROC glMatrixPushEXT;
|
|
extern PFNGLMATRIXROTATEFEXTPROC glMatrixRotatefEXT;
|
|
extern PFNGLMATRIXROTATEDEXTPROC glMatrixRotatedEXT;
|
|
extern PFNGLMATRIXSCALEFEXTPROC glMatrixScalefEXT;
|
|
extern PFNGLMATRIXSCALEDEXTPROC glMatrixScaledEXT;
|
|
extern PFNGLMATRIXTRANSLATEFEXTPROC glMatrixTranslatefEXT;
|
|
extern PFNGLMATRIXTRANSLATEDEXTPROC glMatrixTranslatedEXT;
|
|
#endif /* defined(GL_NV_path_rendering) */
|
|
|
|
#if defined(GL_NV_polygon_mode)
|
|
extern PFNGLPOLYGONMODENVPROC glPolygonModeNV;
|
|
#endif /* defined(GL_NV_polygon_mode) */
|
|
|
|
#if defined(GL_NV_read_buffer)
|
|
extern PFNGLREADBUFFERNVPROC glReadBufferNV;
|
|
#endif /* defined(GL_NV_read_buffer) */
|
|
|
|
#if defined(GL_NV_sample_locations)
|
|
extern PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glFramebufferSampleLocationsfvNV;
|
|
extern PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glNamedFramebufferSampleLocationsfvNV;
|
|
extern PFNGLRESOLVEDEPTHVALUESNVPROC glResolveDepthValuesNV;
|
|
#endif /* defined(GL_NV_sample_locations) */
|
|
|
|
#if defined(GL_NV_scissor_exclusive)
|
|
extern PFNGLSCISSOREXCLUSIVENVPROC glScissorExclusiveNV;
|
|
extern PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glScissorExclusiveArrayvNV;
|
|
#endif /* defined(GL_NV_scissor_exclusive) */
|
|
|
|
#if defined(GL_NV_shading_rate_image)
|
|
extern PFNGLBINDSHADINGRATEIMAGENVPROC glBindShadingRateImageNV;
|
|
extern PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glGetShadingRateImagePaletteNV;
|
|
extern PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glGetShadingRateSampleLocationivNV;
|
|
extern PFNGLSHADINGRATEIMAGEBARRIERNVPROC glShadingRateImageBarrierNV;
|
|
extern PFNGLSHADINGRATEIMAGEPALETTENVPROC glShadingRateImagePaletteNV;
|
|
extern PFNGLSHADINGRATESAMPLEORDERNVPROC glShadingRateSampleOrderNV;
|
|
extern PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glShadingRateSampleOrderCustomNV;
|
|
#endif /* defined(GL_NV_shading_rate_image) */
|
|
|
|
#if defined(GL_NV_viewport_array)
|
|
extern PFNGLVIEWPORTARRAYVNVPROC glViewportArrayvNV;
|
|
extern PFNGLVIEWPORTINDEXEDFNVPROC glViewportIndexedfNV;
|
|
extern PFNGLVIEWPORTINDEXEDFVNVPROC glViewportIndexedfvNV;
|
|
extern PFNGLSCISSORARRAYVNVPROC glScissorArrayvNV;
|
|
extern PFNGLSCISSORINDEXEDNVPROC glScissorIndexedNV;
|
|
extern PFNGLSCISSORINDEXEDVNVPROC glScissorIndexedvNV;
|
|
extern PFNGLDEPTHRANGEARRAYFVNVPROC glDepthRangeArrayfvNV;
|
|
extern PFNGLDEPTHRANGEINDEXEDFNVPROC glDepthRangeIndexedfNV;
|
|
extern PFNGLGETFLOATI_VNVPROC glGetFloati_vNV; // NOLINT(readability-identifier-naming)
|
|
extern PFNGLENABLEINVPROC glEnableiNV;
|
|
extern PFNGLDISABLEINVPROC glDisableiNV;
|
|
extern PFNGLISENABLEDINVPROC glIsEnablediNV;
|
|
#endif /* defined(GL_NV_viewport_array) */
|
|
|
|
#if defined(GL_NV_viewport_swizzle)
|
|
extern PFNGLVIEWPORTSWIZZLENVPROC glViewportSwizzleNV;
|
|
#endif /* defined(GL_NV_viewport_swizzle) */
|
|
|
|
#if defined(GL_OES_EGL_image)
|
|
extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
|
|
extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES;
|
|
#endif /* defined(GL_OES_EGL_image) */
|
|
|
|
#if defined(GL_OES_copy_image)
|
|
extern PFNGLCOPYIMAGESUBDATAOESPROC glCopyImageSubDataOES;
|
|
#endif /* defined(GL_OES_copy_image) */
|
|
|
|
#if defined(GL_OES_draw_buffers_indexed)
|
|
extern PFNGLENABLEIOESPROC glEnableiOES;
|
|
extern PFNGLDISABLEIOESPROC glDisableiOES;
|
|
extern PFNGLBLENDEQUATIONIOESPROC glBlendEquationiOES;
|
|
extern PFNGLBLENDEQUATIONSEPARATEIOESPROC glBlendEquationSeparateiOES;
|
|
extern PFNGLBLENDFUNCIOESPROC glBlendFunciOES;
|
|
extern PFNGLBLENDFUNCSEPARATEIOESPROC glBlendFuncSeparateiOES;
|
|
extern PFNGLCOLORMASKIOESPROC glColorMaskiOES;
|
|
extern PFNGLISENABLEDIOESPROC glIsEnablediOES;
|
|
#endif /* defined(GL_OES_draw_buffers_indexed) */
|
|
|
|
#if defined(GL_OES_draw_elements_base_vertex)
|
|
extern PFNGLDRAWELEMENTSBASEVERTEXOESPROC glDrawElementsBaseVertexOES;
|
|
extern PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glDrawRangeElementsBaseVertexOES;
|
|
extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glDrawElementsInstancedBaseVertexOES;
|
|
#endif /* defined(GL_OES_draw_elements_base_vertex) */
|
|
|
|
#if defined(GL_OES_geometry_shader)
|
|
extern PFNGLFRAMEBUFFERTEXTUREOESPROC glFramebufferTextureOES;
|
|
#endif /* defined(GL_OES_geometry_shader) */
|
|
|
|
#if defined(GL_OES_get_program_binary)
|
|
extern PFNGLGETPROGRAMBINARYOESPROC glGetProgramBinaryOES;
|
|
extern PFNGLPROGRAMBINARYOESPROC glProgramBinaryOES;
|
|
#endif /* defined(GL_OES_get_program_binary) */
|
|
|
|
#if defined(GL_OES_mapbuffer)
|
|
extern PFNGLMAPBUFFEROESPROC glMapBufferOES;
|
|
extern PFNGLUNMAPBUFFEROESPROC glUnmapBufferOES;
|
|
extern PFNGLGETBUFFERPOINTERVOESPROC glGetBufferPointervOES;
|
|
#endif /* defined(GL_OES_mapbuffer) */
|
|
|
|
#if defined(GL_OES_primitive_bounding_box)
|
|
extern PFNGLPRIMITIVEBOUNDINGBOXOESPROC glPrimitiveBoundingBoxOES;
|
|
#endif /* defined(GL_OES_primitive_bounding_box) */
|
|
|
|
#if defined(GL_OES_sample_shading)
|
|
extern PFNGLMINSAMPLESHADINGOESPROC glMinSampleShadingOES;
|
|
#endif /* defined(GL_OES_sample_shading) */
|
|
|
|
#if defined(GL_OES_tessellation_shader)
|
|
extern PFNGLPATCHPARAMETERIOESPROC glPatchParameteriOES;
|
|
#endif /* defined(GL_OES_tessellation_shader) */
|
|
|
|
#if defined(GL_OES_texture_3D)
|
|
extern PFNGLTEXIMAGE3DOESPROC glTexImage3DOES;
|
|
extern PFNGLTEXSUBIMAGE3DOESPROC glTexSubImage3DOES;
|
|
extern PFNGLCOPYTEXSUBIMAGE3DOESPROC glCopyTexSubImage3DOES;
|
|
extern PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glCompressedTexImage3DOES;
|
|
extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glCompressedTexSubImage3DOES;
|
|
extern PFNGLFRAMEBUFFERTEXTURE3DOESPROC glFramebufferTexture3DOES;
|
|
#endif /* defined(GL_OES_texture_3D) */
|
|
|
|
#if defined(GL_OES_texture_border_clamp)
|
|
extern PFNGLTEXPARAMETERIIVOESPROC glTexParameterIivOES;
|
|
extern PFNGLTEXPARAMETERIUIVOESPROC glTexParameterIuivOES;
|
|
extern PFNGLGETTEXPARAMETERIIVOESPROC glGetTexParameterIivOES;
|
|
extern PFNGLGETTEXPARAMETERIUIVOESPROC glGetTexParameterIuivOES;
|
|
extern PFNGLSAMPLERPARAMETERIIVOESPROC glSamplerParameterIivOES;
|
|
extern PFNGLSAMPLERPARAMETERIUIVOESPROC glSamplerParameterIuivOES;
|
|
extern PFNGLGETSAMPLERPARAMETERIIVOESPROC glGetSamplerParameterIivOES;
|
|
extern PFNGLGETSAMPLERPARAMETERIUIVOESPROC glGetSamplerParameterIuivOES;
|
|
#endif /* defined(GL_OES_texture_border_clamp) */
|
|
|
|
#if defined(GL_OES_texture_buffer)
|
|
extern PFNGLTEXBUFFEROESPROC glTexBufferOES;
|
|
extern PFNGLTEXBUFFERRANGEOESPROC glTexBufferRangeOES;
|
|
#endif /* defined(GL_OES_texture_buffer) */
|
|
|
|
#if defined(GL_OES_texture_storage_multisample_2d_array)
|
|
extern PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glTexStorage3DMultisampleOES;
|
|
#endif /* defined(GL_OES_texture_storage_multisample_2d_array) */
|
|
|
|
#if defined(GL_OES_texture_view)
|
|
extern PFNGLTEXTUREVIEWOESPROC glTextureViewOES;
|
|
#endif /* defined(GL_OES_texture_view) */
|
|
|
|
#if defined(GL_OES_vertex_array_object)
|
|
extern PFNGLBINDVERTEXARRAYOESPROC glBindVertexArrayOES;
|
|
extern PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArraysOES;
|
|
extern PFNGLGENVERTEXARRAYSOESPROC glGenVertexArraysOES;
|
|
extern PFNGLISVERTEXARRAYOESPROC glIsVertexArrayOES;
|
|
#endif /* defined(GL_OES_vertex_array_object) */
|
|
|
|
#if defined(GL_OES_viewport_array)
|
|
extern PFNGLVIEWPORTARRAYVOESPROC glViewportArrayvOES;
|
|
extern PFNGLVIEWPORTINDEXEDFOESPROC glViewportIndexedfOES;
|
|
extern PFNGLVIEWPORTINDEXEDFVOESPROC glViewportIndexedfvOES;
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extern PFNGLSCISSORARRAYVOESPROC glScissorArrayvOES;
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extern PFNGLSCISSORINDEXEDOESPROC glScissorIndexedOES;
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extern PFNGLSCISSORINDEXEDVOESPROC glScissorIndexedvOES;
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extern PFNGLDEPTHRANGEARRAYFVOESPROC glDepthRangeArrayfvOES;
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extern PFNGLDEPTHRANGEINDEXEDFOESPROC glDepthRangeIndexedfOES;
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extern PFNGLGETFLOATI_VOESPROC glGetFloati_vOES; // NOLINT(readability-identifier-naming)
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#endif /* defined(GL_OES_viewport_array) */
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#if defined(GL_OVR_multiview)
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extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glFramebufferTextureMultiviewOVR;
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#endif /* defined(GL_OVR_multiview) */
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#if defined(GL_OVR_multiview_multisampled_render_to_texture)
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extern PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC glFramebufferTextureMultisampleMultiviewOVR;
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#endif /* defined(GL_OVR_multiview_multisampled_render_to_texture) */
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#if defined(GL_QCOM_alpha_test)
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extern PFNGLALPHAFUNCQCOMPROC glAlphaFuncQCOM;
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#endif /* defined(GL_QCOM_alpha_test) */
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#if defined(GL_QCOM_driver_control)
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extern PFNGLGETDRIVERCONTROLSQCOMPROC glGetDriverControlsQCOM;
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extern PFNGLGETDRIVERCONTROLSTRINGQCOMPROC glGetDriverControlStringQCOM;
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extern PFNGLENABLEDRIVERCONTROLQCOMPROC glEnableDriverControlQCOM;
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extern PFNGLDISABLEDRIVERCONTROLQCOMPROC glDisableDriverControlQCOM;
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#endif /* defined(GL_QCOM_driver_control) */
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#if defined(GL_QCOM_extended_get)
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extern PFNGLEXTGETTEXTURESQCOMPROC glExtGetTexturesQCOM;
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extern PFNGLEXTGETBUFFERSQCOMPROC glExtGetBuffersQCOM;
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extern PFNGLEXTGETRENDERBUFFERSQCOMPROC glExtGetRenderbuffersQCOM;
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extern PFNGLEXTGETFRAMEBUFFERSQCOMPROC glExtGetFramebuffersQCOM;
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extern PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC glExtGetTexLevelParameterivQCOM;
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extern PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC glExtTexObjectStateOverrideiQCOM;
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extern PFNGLEXTGETTEXSUBIMAGEQCOMPROC glExtGetTexSubImageQCOM;
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extern PFNGLEXTGETBUFFERPOINTERVQCOMPROC glExtGetBufferPointervQCOM;
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#endif /* defined(GL_QCOM_extended_get) */
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#if defined(GL_QCOM_extended_get2)
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extern PFNGLEXTGETSHADERSQCOMPROC glExtGetShadersQCOM;
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extern PFNGLEXTGETPROGRAMSQCOMPROC glExtGetProgramsQCOM;
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extern PFNGLEXTISPROGRAMBINARYQCOMPROC glExtIsProgramBinaryQCOM;
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extern PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC glExtGetProgramBinarySourceQCOM;
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#endif /* defined(GL_QCOM_extended_get2) */
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#if defined(GL_QCOM_framebuffer_foveated)
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extern PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC glFramebufferFoveationConfigQCOM;
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extern PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC glFramebufferFoveationParametersQCOM;
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#endif /* defined(GL_QCOM_framebuffer_foveated) */
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#if defined(GL_QCOM_motion_estimation)
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extern PFNGLTEXESTIMATEMOTIONQCOMPROC glTexEstimateMotionQCOM;
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extern PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC glTexEstimateMotionRegionsQCOM;
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|
#endif /* defined(GL_QCOM_motion_estimation) */
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#if defined(GL_QCOM_frame_extrapolation)
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|
extern PFNGLEXTRAPOLATETEX2DQCOMPROC glExtrapolateTex2DQCOM;
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|
#endif /* defined(GL_QCOM_frame_extrapolation) */
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#if defined(GL_QCOM_texture_foveated)
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|
extern PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC glTextureFoveationParametersQCOM;
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|
#endif /* defined(GL_QCOM_texture_foveated) */
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#if defined(GL_QCOM_shader_framebuffer_fetch_noncoherent)
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|
extern PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC glFramebufferFetchBarrierQCOM;
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|
#endif /* defined(GL_QCOM_shader_framebuffer_fetch_noncoherent) */
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#if defined(GL_QCOM_shading_rate)
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|
extern PFNGLSHADINGRATEQCOMPROC glShadingRateQCOM;
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|
#endif /* defined(GL_QCOM_shading_rate) */
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|
#if defined(GL_QCOM_tiled_rendering)
|
|
extern PFNGLSTARTTILINGQCOMPROC glStartTilingQCOM;
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|
extern PFNGLENDTILINGQCOMPROC glEndTilingQCOM;
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|
#endif /* defined(GL_QCOM_tiled_rendering) */
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|
/* GLES2W_GENERATE_GLES_DECLARATION */
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|
|
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/**
|
|
* ========================= !DO NOT CHANGE THE ABOVE SECTION MANUALLY! =========================
|
|
* The above section is auto-generated from GLES spec by running:
|
|
* node tools/gles-wrangler-generator/generate.js
|
|
* ========================= !DO NOT CHANGE THE ABOVE SECTION MANUALLY! =========================
|
|
*/
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|
|
|
using PFNGLES2WLOADPROC = void *(*)(const char *);
|
|
void gles2wLoadProcs(PFNGLES2WLOADPROC gles2wLoad);
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