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161 lines
4.6 KiB
161 lines
4.6 KiB
/****************************************************************************
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "EmptyDevice.h"
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#include <thread>
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#include "EmptyBuffer.h"
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#include "EmptyCommandBuffer.h"
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#include "EmptyDescriptorSet.h"
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#include "EmptyDescriptorSetLayout.h"
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#include "EmptyFramebuffer.h"
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#include "EmptyInputAssembler.h"
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#include "EmptyPipelineLayout.h"
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#include "EmptyPipelineState.h"
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#include "EmptyQueryPool.h"
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#include "EmptyQueue.h"
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#include "EmptyRenderPass.h"
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#include "EmptyShader.h"
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#include "EmptySwapchain.h"
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#include "EmptyTexture.h"
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#include "base/Log.h"
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namespace cc {
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namespace gfx {
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EmptyDevice *EmptyDevice::instance = nullptr;
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EmptyDevice *EmptyDevice::getInstance() {
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return EmptyDevice::instance;
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}
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EmptyDevice::EmptyDevice() {
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EmptyDevice::instance = this;
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}
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EmptyDevice::~EmptyDevice() {
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EmptyDevice::instance = nullptr;
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}
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bool EmptyDevice::doInit(const DeviceInfo & /*info*/) {
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QueueInfo queueInfo;
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queueInfo.type = QueueType::GRAPHICS;
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_queue = createQueue(queueInfo);
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QueryPoolInfo queryPoolInfo{QueryType::OCCLUSION, DEFAULT_MAX_QUERY_OBJECTS, true};
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_queryPool = createQueryPool(queryPoolInfo);
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CommandBufferInfo cmdBuffInfo;
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cmdBuffInfo.type = CommandBufferType::PRIMARY;
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cmdBuffInfo.queue = _queue;
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_cmdBuff = createCommandBuffer(cmdBuffInfo);
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_formatFeatures.fill(static_cast<FormatFeature>(-1)); // allow all usages for all formats
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_formatFeatures[toNumber(Format::UNKNOWN)] = FormatFeature::NONE;
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CC_LOG_INFO("Empty device initialized.");
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return true;
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}
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void EmptyDevice::doDestroy() {
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CC_SAFE_DESTROY_AND_DELETE(_cmdBuff);
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CC_SAFE_DESTROY_AND_DELETE(_queryPool);
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CC_SAFE_DESTROY_AND_DELETE(_queue);
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}
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void EmptyDevice::acquire(Swapchain *const * /*swapchains*/, uint32_t /*count*/) {
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if (_onAcquire) _onAcquire->execute();
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}
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void EmptyDevice::present() {
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std::this_thread::sleep_for(std::chrono::milliseconds(16));
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}
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CommandBuffer *EmptyDevice::createCommandBuffer(const CommandBufferInfo & /*info*/, bool /*hasAgent*/) {
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return ccnew EmptyCommandBuffer;
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}
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Queue *EmptyDevice::createQueue() {
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return ccnew EmptyQueue;
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}
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QueryPool *EmptyDevice::createQueryPool() {
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return ccnew EmptyQueryPool;
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}
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Swapchain *EmptyDevice::createSwapchain() {
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return ccnew EmptySwapchain;
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}
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Buffer *EmptyDevice::createBuffer() {
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return ccnew EmptyBuffer;
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}
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Texture *EmptyDevice::createTexture() {
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return ccnew EmptyTexture;
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}
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Shader *EmptyDevice::createShader() {
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return ccnew EmptyShader;
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}
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InputAssembler *EmptyDevice::createInputAssembler() {
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return ccnew EmptyInputAssembler;
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}
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RenderPass *EmptyDevice::createRenderPass() {
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return ccnew EmptyRenderPass;
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}
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Framebuffer *EmptyDevice::createFramebuffer() {
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return ccnew EmptyFramebuffer;
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}
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DescriptorSet *EmptyDevice::createDescriptorSet() {
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return ccnew EmptyDescriptorSet;
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}
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DescriptorSetLayout *EmptyDevice::createDescriptorSetLayout() {
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return ccnew EmptyDescriptorSetLayout;
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}
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PipelineLayout *EmptyDevice::createPipelineLayout() {
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return ccnew EmptyPipelineLayout;
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}
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PipelineState *EmptyDevice::createPipelineState() {
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return ccnew EmptyPipelineState;
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}
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void EmptyDevice::copyBuffersToTexture(const uint8_t *const *buffers, Texture *dst, const BufferTextureCopy *regions, uint32_t count) {
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}
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void EmptyDevice::copyTextureToBuffers(Texture *src, uint8_t *const *buffers, const BufferTextureCopy *region, uint32_t count) {
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}
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void EmptyDevice::getQueryPoolResults(QueryPool *queryPool) {
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}
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} // namespace gfx
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} // namespace cc
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