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129 lines
4.3 KiB
129 lines
4.3 KiB
/****************************************************************************
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "EmptyCommandBuffer.h"
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namespace cc {
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namespace gfx {
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void EmptyCommandBuffer::doInit(const CommandBufferInfo &info) {
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}
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void EmptyCommandBuffer::doDestroy() {
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}
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void EmptyCommandBuffer::begin(RenderPass *renderPass, uint32_t subpass, Framebuffer *frameBuffer) {
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}
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void EmptyCommandBuffer::end() {
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}
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void EmptyCommandBuffer::beginRenderPass(RenderPass *renderPass, Framebuffer *fbo, const Rect &renderArea, const Color *colors, float depth, uint32_t stencil, CommandBuffer *const *secondaryCBs, uint32_t secondaryCBCount) {
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}
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void EmptyCommandBuffer::endRenderPass() {
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}
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void EmptyCommandBuffer::insertMarker(const MarkerInfo &marker) {
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}
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void EmptyCommandBuffer::beginMarker(const MarkerInfo &marker) {
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}
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void EmptyCommandBuffer::endMarker() {
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}
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void EmptyCommandBuffer::execute(CommandBuffer *const *cmdBuffs, uint32_t count) {
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}
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void EmptyCommandBuffer::bindPipelineState(PipelineState *pso) {
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}
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void EmptyCommandBuffer::bindDescriptorSet(uint32_t set, DescriptorSet *descriptorSet, uint32_t dynamicOffsetCount, const uint32_t *dynamicOffsets) {
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}
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void EmptyCommandBuffer::bindInputAssembler(InputAssembler *ia) {
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}
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void EmptyCommandBuffer::setViewport(const Viewport &vp) {
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}
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void EmptyCommandBuffer::setScissor(const Rect &rect) {
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}
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void EmptyCommandBuffer::setLineWidth(float width) {
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}
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void EmptyCommandBuffer::setDepthBias(float constant, float clamp, float slope) {
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}
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void EmptyCommandBuffer::setBlendConstants(const Color &constants) {
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}
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void EmptyCommandBuffer::setDepthBound(float minBounds, float maxBounds) {
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}
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void EmptyCommandBuffer::setStencilWriteMask(StencilFace face, uint32_t mask) {
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}
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void EmptyCommandBuffer::setStencilCompareMask(StencilFace face, uint32_t ref, uint32_t mask) {
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}
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void EmptyCommandBuffer::nextSubpass() {
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}
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void EmptyCommandBuffer::draw(const DrawInfo &info) {
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}
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void EmptyCommandBuffer::updateBuffer(Buffer *buff, const void *data, uint32_t size) {
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}
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void EmptyCommandBuffer::copyBuffersToTexture(const uint8_t *const *buffers, Texture *texture, const BufferTextureCopy *regions, uint32_t count) {
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}
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void EmptyCommandBuffer::blitTexture(Texture *srcTexture, Texture *dstTexture, const TextureBlit *regions, uint32_t count, Filter filter) {
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}
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void EmptyCommandBuffer::copyTexture(Texture *srcTexture, Texture *dstTexture, const TextureCopy *regions, uint32_t count) {
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}
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void EmptyCommandBuffer::resolveTexture(Texture *srcTexture, Texture *dstTexture, const TextureCopy *regions, uint32_t count) {
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}
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void EmptyCommandBuffer::dispatch(const DispatchInfo &info) {
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}
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void EmptyCommandBuffer::pipelineBarrier(const GeneralBarrier *barrier, const BufferBarrier *const *bufferBarriers, const Buffer *const *buffers, uint32_t bufferCount, const TextureBarrier *const *textureBarriers, const Texture *const *textures, uint32_t textureBarrierCount) {}
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void EmptyCommandBuffer::beginQuery(QueryPool *queryPool, uint32_t id) {
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}
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void EmptyCommandBuffer::endQuery(QueryPool *queryPool, uint32_t id) {
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}
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void EmptyCommandBuffer::resetQueryPool(QueryPool *queryPool) {
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}
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} // namespace gfx
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} // namespace cc
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