You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
70 lines
2.8 KiB
70 lines
2.8 KiB
/****************************************************************************
|
|
Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
|
|
|
|
http://www.cocos.com
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights to
|
|
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
|
of the Software, and to permit persons to whom the Software is furnished to do so,
|
|
subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#include "GFXObject.h"
|
|
#include "base/RefCounted.h"
|
|
|
|
namespace cc {
|
|
namespace gfx {
|
|
|
|
class CC_DLL Shader : public GFXObject, public RefCounted {
|
|
public:
|
|
Shader();
|
|
~Shader() override;
|
|
|
|
void initialize(const ShaderInfo &info);
|
|
void destroy();
|
|
|
|
inline const ccstd::string &getName() const { return _name; }
|
|
inline const ShaderStageList &getStages() const { return _stages; }
|
|
inline const AttributeList &getAttributes() const { return _attributes; }
|
|
inline const UniformBlockList &getBlocks() const { return _blocks; }
|
|
inline const UniformStorageBufferList &getBuffers() const { return _buffers; }
|
|
inline const UniformSamplerTextureList &getSamplerTextures() const { return _samplerTextures; }
|
|
inline const UniformSamplerList &getSamplers() const { return _samplers; }
|
|
inline const UniformTextureList &getTextures() const { return _textures; }
|
|
inline const UniformStorageImageList &getImages() const { return _images; }
|
|
inline const UniformInputAttachmentList &getSubpassInputs() const { return _subpassInputs; }
|
|
|
|
protected:
|
|
virtual void doInit(const ShaderInfo &info) = 0;
|
|
virtual void doDestroy() = 0;
|
|
|
|
ccstd::string _name;
|
|
ShaderStageList _stages;
|
|
AttributeList _attributes;
|
|
UniformBlockList _blocks;
|
|
UniformStorageBufferList _buffers;
|
|
UniformSamplerTextureList _samplerTextures;
|
|
UniformSamplerList _samplers;
|
|
UniformTextureList _textures;
|
|
UniformStorageImageList _images;
|
|
UniformInputAttachmentList _subpassInputs;
|
|
ccstd::hash_t _hash = 0;
|
|
};
|
|
|
|
} // namespace gfx
|
|
} // namespace cc
|
|
|