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155 lines
6.4 KiB
155 lines
6.4 KiB
/****************************************************************************
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "ResourceAllocator.h"
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#include "Handle.h"
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#include "renderer/gfx-base/GFXBuffer.h"
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#include "renderer/gfx-base/GFXDevice.h"
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#include "renderer/gfx-base/GFXFramebuffer.h"
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#include "renderer/gfx-base/GFXRenderPass.h"
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#include "renderer/gfx-base/GFXTexture.h"
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namespace cc {
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namespace framegraph {
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template <typename DeviceResourceType, typename DescriptorType>
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struct DeviceResourceCreator final {
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inline DeviceResourceType *operator()(const DescriptorType & /*desc*/) const {
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return nullptr;
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}
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};
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template <typename DescriptorType>
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struct ResourceTypeLookupTable final {};
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template <typename DeviceResourceType, typename DescriptorType,
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typename DeviceResourceCreatorType = DeviceResourceCreator<DeviceResourceType, DescriptorType>>
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class Resource final {
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public:
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using Allocator = ResourceAllocator<DeviceResourceType, DescriptorType, DeviceResourceCreatorType>;
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using DeviceResource = DeviceResourceType;
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using Descriptor = DescriptorType;
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Resource() = default;
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explicit Resource(const Descriptor &desc);
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~Resource() = default;
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Resource(const Resource &) = default;
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Resource(Resource &&) noexcept = default;
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Resource &operator=(const Resource &) = default;
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Resource &operator=(Resource &&) noexcept = default;
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void createTransient() noexcept;
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void createPersistent() noexcept;
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void destroyTransient() noexcept;
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void destroyPersistent() noexcept;
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inline DeviceResourceType *get() const noexcept;
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inline const Descriptor &getDesc() const noexcept;
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private:
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explicit Resource(DeviceResourceType *external);
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Descriptor _desc;
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DeviceResourceType *_deviceObject{nullptr};
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friend class FrameGraph;
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};
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//////////////////////////////////////////////////////////////////////////
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template <typename DeviceResourceType, typename DescriptorType, typename DeviceResourceCreatorType>
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Resource<DeviceResourceType, DescriptorType, DeviceResourceCreatorType>::Resource(const Descriptor &desc)
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: _desc(desc) {
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}
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template <typename DeviceResourceType, typename DescriptorType, typename DeviceResourceCreatorType>
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Resource<DeviceResourceType, DescriptorType, DeviceResourceCreatorType>::Resource(DeviceResourceType *external)
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: _desc(external->getInfo()), _deviceObject(external) {
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}
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template <typename DeviceResourceType, typename DescriptorType, typename DeviceResourceCreatorType>
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void Resource<DeviceResourceType, DescriptorType, DeviceResourceCreatorType>::createTransient() noexcept {
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_deviceObject = Allocator::getInstance().alloc(_desc);
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}
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template <typename DeviceResourceType, typename DescriptorType, typename DeviceResourceCreatorType>
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void Resource<DeviceResourceType, DescriptorType, DeviceResourceCreatorType>::createPersistent() noexcept {
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if (!_deviceObject) {
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DeviceResourceCreatorType creator;
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_deviceObject = creator(_desc);
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_deviceObject->addRef();
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}
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}
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template <typename DeviceResourceType, typename DescriptorType, typename DeviceResourceCreatorType>
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void Resource<DeviceResourceType, DescriptorType, DeviceResourceCreatorType>::destroyTransient() noexcept {
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Allocator::getInstance().free(_deviceObject);
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_deviceObject = nullptr;
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}
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template <typename DeviceResourceType, typename DescriptorType, typename DeviceResourceCreatorType>
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void Resource<DeviceResourceType, DescriptorType, DeviceResourceCreatorType>::destroyPersistent() noexcept {
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if (_deviceObject) {
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_deviceObject->release();
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_deviceObject = nullptr;
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}
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}
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template <typename DeviceResourceType, typename DescriptorType, typename DeviceResourceCreatorType>
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DeviceResourceType *Resource<DeviceResourceType, DescriptorType, DeviceResourceCreatorType>::get() const noexcept {
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return _deviceObject;
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}
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template <typename DeviceResourceType, typename DescriptorType, typename DeviceResourceCreatorType>
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const DescriptorType &Resource<DeviceResourceType, DescriptorType, DeviceResourceCreatorType>::getDesc() const noexcept {
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return _desc;
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}
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//////////////////////////////////////////////////////////////////////////
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#define DEFINE_GFX_RESOURCE(Type) \
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template <> \
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struct DeviceResourceCreator<gfx::Type, gfx::Type##Info> final { \
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inline gfx::Type *operator()(const gfx::Type##Info &desc) const { \
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return gfx::Device::getInstance()->create##Type(desc); \
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} \
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}; \
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using Type = Resource<gfx::Type, gfx::Type##Info>; \
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using Type##Handle = TypedHandle<Type>; \
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template <> \
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struct ResourceTypeLookupTable<gfx::Type##Info> final { \
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using Resource = Type; \
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};
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// Descriptors must have std::hash specialization and == operators
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DEFINE_GFX_RESOURCE(Buffer)
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DEFINE_GFX_RESOURCE(Framebuffer)
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DEFINE_GFX_RESOURCE(RenderPass)
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DEFINE_GFX_RESOURCE(Texture)
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} // namespace framegraph
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} // namespace cc
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