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87 lines
3.4 KiB
87 lines
3.4 KiB
/****************************************************************************
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "DevicePassResourceTable.h"
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#include <algorithm>
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#include "FrameGraph.h"
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#include "PassNode.h"
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namespace cc {
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namespace framegraph {
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gfx::GFXObject *DevicePassResourceTable::get(const ResourceDictionary &from, Handle handle) noexcept {
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const auto it = from.find(handle);
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return it == from.cend() ? nullptr : it->second;
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}
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void DevicePassResourceTable::extract(const FrameGraph &graph,
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const PassNode *passNode,
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ccstd::vector<const gfx::Texture *> const &renderTargets) noexcept {
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do {
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extract(graph, passNode->_reads, _reads, false, renderTargets);
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extract(graph, passNode->_writes, _writes, true, renderTargets);
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passNode = passNode->_next;
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} while (passNode);
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}
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void DevicePassResourceTable::extract(const FrameGraph &graph,
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ccstd::vector<Handle> const &from,
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ResourceDictionary &to,
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bool /*ignoreRenderTarget*/,
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ccstd::vector<const gfx::Texture *> const & /*renderTargets*/) noexcept {
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std::for_each(from.cbegin(), from.cend(), [&](const Handle handle) {
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if (to.find(handle) != to.cend()) {
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return;
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}
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const ResourceNode &resourceNode = graph.getResourceNode(handle);
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CC_ASSERT(resourceNode.virtualResource);
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gfx::GFXObject *const deviceResource = resourceNode.virtualResource->getDeviceResource();
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if (!deviceResource) {
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return;
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}
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//if (ignoreRenderTarget) {
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// bool const isRenderTarget =
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// std::find_if(
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// renderTargets.cbegin(),
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// renderTargets.cend(),
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// [&deviceResource](const gfx::Texture *const x) {
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// return deviceResource == x;
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// }) != renderTargets.cend();
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// if (isRenderTarget) {
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// return;
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// }
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//}
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to[handle] = deviceResource;
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});
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}
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} // namespace framegraph
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} // namespace cc
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