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cocos_lib/cocos/renderer/core/TextureBufferPool.cpp

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/****************************************************************************
Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "renderer/core/TextureBufferPool.h"
#include <cmath>
#include "core/ArrayBuffer.h"
#include "core/TypedArray.h"
#include "renderer/gfx-base/GFXDevice.h"
namespace {
uint32_t roundUp(uint32_t n, uint32_t alignment) {
return static_cast<uint32_t>(std::ceil(n / alignment)) * alignment;
}
} // namespace
namespace cc {
TextureBufferPool::TextureBufferPool() = default;
TextureBufferPool::TextureBufferPool(gfx::Device *device) {
_device = device;
}
TextureBufferPool::~TextureBufferPool() = default;
void TextureBufferPool::initialize(const ITextureBufferPoolInfo &info) {
const auto &formatInfo = gfx::GFX_FORMAT_INFOS[static_cast<uint32_t>(info.format)];
_format = info.format;
_formatSize = formatInfo.size;
_channels = formatInfo.count;
_roundUpFn = info.roundUpFn.has_value() ? info.roundUpFn.value() : nullptr;
_alignment = info.alignment.has_value() ? info.alignment.value() : 1;
_useMcDonaldAlloc = info.alignment.has_value() && info.alignment.value();
}
void TextureBufferPool::destroy() {
for (auto &chunk : _chunks) {
CC_SAFE_DESTROY_AND_DELETE(chunk.texture);
}
_chunks.clear();
_handles.clear();
}
ITextureBufferHandle TextureBufferPool::alloc(uint32_t size) {
if (_useMcDonaldAlloc) {
return mcDonaldAlloc(size);
}
size = roundUp(size, _alignment);
index_t index = CC_INVALID_INDEX;
index_t start = CC_INVALID_INDEX;
if (start < 0) {
for (index_t i = 0; i < _chunkCount; ++i) {
index = i;
start = findAvailableSpace(size, index);
if (start >= 0) break;
}
}
if (start >= 0) {
auto chunk = _chunks[index];
chunk.start += static_cast<index_t>(size);
ITextureBufferHandle handle;
handle.chunkIdx = index;
handle.start = start;
handle.end = static_cast<index_t>(start + size);
handle.texture = chunk.texture;
_handles.emplace_back(handle);
return handle;
}
// create a new one
auto targetSize = static_cast<int32_t>(std::sqrt(size / _formatSize));
uint32_t texLength = _roundUpFn ? _roundUpFn(targetSize, _formatSize) : std::max(1024, static_cast<int>(utils::nextPOT(targetSize)));
auto newChunk = _chunks[createChunk(texLength)];
newChunk.start += static_cast<index_t>(size);
ITextureBufferHandle texHandle;
texHandle.chunkIdx = static_cast<index_t>(_chunkCount - 1);
texHandle.start = 0;
texHandle.end = static_cast<index_t>(size);
texHandle.texture = newChunk.texture;
_handles.emplace_back(texHandle);
return texHandle;
}
ITextureBufferHandle TextureBufferPool::alloc(uint32_t size, index_t chunkIdx) {
size = roundUp(size, _alignment);
index_t index = chunkIdx;
index_t start = findAvailableSpace(size, index);
if (start < 0) {
for (index_t i = 0; i < _chunkCount; ++i) {
index = i;
start = findAvailableSpace(size, index);
if (start >= 0) break;
}
}
if (start >= 0) {
auto chunk = _chunks[index];
chunk.start += static_cast<index_t>(size);
ITextureBufferHandle handle;
handle.chunkIdx = index;
handle.start = start;
handle.end = static_cast<index_t>(start + size);
handle.texture = chunk.texture;
_handles.emplace_back(handle);
return handle;
}
// create a new one
auto targetSize = static_cast<int32_t>(std::sqrt(size / _formatSize));
uint32_t texLength = _roundUpFn ? _roundUpFn(targetSize, _formatSize) : std::max(1024, static_cast<int>(utils::nextPOT(targetSize)));
auto newChunk = _chunks[createChunk(texLength)];
newChunk.start += static_cast<index_t>(size);
ITextureBufferHandle texHandle;
texHandle.chunkIdx = static_cast<index_t>(_chunkCount - 1);
texHandle.start = 0;
texHandle.end = static_cast<index_t>(size);
texHandle.texture = newChunk.texture;
_handles.emplace_back(texHandle);
return texHandle;
}
void TextureBufferPool::free(const ITextureBufferHandle &handle) {
auto iter = std::find(_handles.begin(), _handles.end(), handle);
if (iter != _handles.end()) {
_chunks[handle.chunkIdx].end = handle.end;
_handles.erase(iter);
}
}
uint32_t TextureBufferPool::createChunk(uint32_t length) {
uint32_t texSize = length * length * _formatSize;
// debug(`TextureBufferPool: Allocate chunk $device->createTexture({gfx::TextureType::TEX2D,
auto *texture = _device->createTexture({gfx::TextureType::TEX2D,
gfx::TextureUsageBit::SAMPLED | gfx::TextureUsageBit::TRANSFER_DST,
_format,
length,
length});
ITextureBuffer chunk;
chunk.texture = texture;
chunk.size = texSize;
chunk.start = 0;
chunk.end = static_cast<index_t>(texSize);
_chunks[_chunkCount] = chunk;
return _chunkCount++;
}
void TextureBufferPool::update(const ITextureBufferHandle &handle, ArrayBuffer *buffer) {
gfx::BufferDataList buffers;
uint8_t *bufferData = buffer->getData();
gfx::BufferTextureCopyList regions;
auto start = static_cast<int32_t>(handle.start / _formatSize);
uint32_t remainSize = buffer->byteLength() / _formatSize;
int32_t offsetX = start % static_cast<int32_t>(handle.texture->getWidth());
int32_t offsetY = std::floor(start / handle.texture->getWidth());
uint32_t copySize = std::min(handle.texture->getWidth() - offsetX, remainSize);
uint32_t begin = 0;
if (offsetX > 0) {
_region0.texOffset.x = offsetX;
_region0.texOffset.y = offsetY;
_region0.texExtent.width = copySize;
_region0.texExtent.height = 1;
buffers.emplace_back(bufferData + begin * _formatSize);
regions.emplace_back(_region0);
offsetX = 0;
offsetY += 1;
remainSize -= copySize;
begin += copySize;
}
if (remainSize > 0) {
_region1.texOffset.x = offsetX;
_region1.texOffset.y = offsetY;
if (remainSize > handle.texture->getWidth()) {
_region1.texExtent.width = handle.texture->getWidth();
_region1.texExtent.height = std::floor(remainSize / handle.texture->getWidth());
copySize = _region1.texExtent.width * _region1.texExtent.height;
} else {
copySize = remainSize;
_region1.texExtent.width = copySize;
_region1.texExtent.height = 1;
}
buffers.emplace_back(bufferData + begin * _formatSize);
regions.emplace_back(_region1);
offsetX = 0;
offsetY += static_cast<int32_t>(_region1.texExtent.height);
remainSize -= copySize;
begin += copySize;
}
if (remainSize > 0) {
_region2.texOffset.x = offsetX;
_region2.texOffset.y = offsetY;
_region2.texExtent.width = remainSize;
_region2.texExtent.height = 1;
buffers.emplace_back(bufferData + begin * _formatSize);
regions.emplace_back(_region2);
}
_device->copyBuffersToTexture(buffers, handle.texture, regions);
}
index_t TextureBufferPool::findAvailableSpace(uint32_t size, index_t chunkIdx) const {
auto chunk = _chunks[chunkIdx];
bool isFound = false;
index_t start = chunk.start;
if ((start + size) <= chunk.size) {
isFound = true;
} else {
start = 0; // try to find from head again
ccstd::vector<ITextureBufferHandle> handles;
for (auto h : _handles) {
if (h.chunkIdx == chunkIdx) {
handles.emplace_back(h);
}
}
std::sort(handles.begin(), handles.end(), [](const ITextureBufferHandle &a, const ITextureBufferHandle &b) { return a.start - b.start; });
for (auto handle : handles) {
if ((start + size) <= handle.start) {
isFound = true;
break;
}
start = handle.end;
}
if (!isFound && (start + size) <= chunk.size) {
isFound = true;
}
}
return isFound ? start : CC_INVALID_INDEX;
}
ITextureBufferHandle TextureBufferPool::mcDonaldAlloc(uint32_t size) {
size = roundUp(size, _alignment);
for (index_t i = 0; i < _chunkCount; ++i) {
auto chunk = _chunks[i];
bool isFound = false;
index_t start = chunk.start;
if ((start + size) <= chunk.end) {
isFound = true;
} else if (start > chunk.end) {
if ((start + size) <= chunk.size) {
isFound = true;
} else if (size <= chunk.end) {
// Try to find from head again.
start = 0;
chunk.start = 0;
isFound = true;
}
} else if (start == chunk.end) {
start = 0;
chunk.start = 0;
chunk.end = static_cast<index_t>(chunk.size);
if (size <= chunk.end) {
isFound = true;
}
}
if (isFound) {
chunk.start += static_cast<index_t>(size);
ITextureBufferHandle handle;
handle.chunkIdx = i;
handle.start = start;
handle.end = static_cast<index_t>(size);
handle.texture = chunk.texture;
_handles.emplace_back(handle);
return handle;
}
}
// create a new one
auto targetSize = static_cast<int32_t>(std::sqrt(size / _formatSize));
uint32_t texLength = _roundUpFn ? _roundUpFn(targetSize, _formatSize) : std::max(1024, static_cast<int>(utils::nextPOT(targetSize)));
auto newChunk = _chunks[createChunk(texLength)];
newChunk.start += static_cast<index_t>(size);
ITextureBufferHandle texHandle;
texHandle.chunkIdx = static_cast<index_t>(_chunkCount);
texHandle.start = 0;
texHandle.end = static_cast<index_t>(size),
texHandle.texture = newChunk.texture;
_handles.emplace_back(texHandle);
return texHandle;
}
} // namespace cc