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115 lines
4.4 KiB
115 lines
4.4 KiB
/****************************************************************************
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "cocos/renderer/core/PassInstance.h"
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#include "cocos/renderer/core/MaterialInstance.h"
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#include "cocos/renderer/core/ProgramLib.h"
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#include "cocos/renderer/pipeline/InstancedBuffer.h"
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#include "cocos/renderer/pipeline/custom/RenderingModule.h"
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namespace cc {
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PassInstance::PassInstance(scene::Pass *parent, MaterialInstance *owner)
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: Super(parent->getRoot()), _parent(parent), _owner(owner) {
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doInit(_parent->getPassInfoFull());
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for (const auto &b : _shaderInfo->blocks) {
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scene::IBlockRef &block = _blocks[b.binding];
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const scene::IBlockRef &parentBlock = _parent->getBlocks()[b.binding];
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CC_ASSERT(block.count == parentBlock.count);
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memcpy(block.data, parentBlock.data, parentBlock.count * 4);
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}
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_rootBufferDirty = true;
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gfx::DescriptorSet *parentDescriptorSet = _parent->getDescriptorSet();
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auto *programLib = render::getProgramLibrary();
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if (programLib) {
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const auto &set = _shaderInfo->descriptors.at(
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static_cast<size_t>(pipeline::SetIndex::MATERIAL));
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for (const auto &samplerTexture : set.samplerTextures) {
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for (uint32_t i = 0; i < samplerTexture.count; ++i) {
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auto *sampler = parentDescriptorSet->getSampler(samplerTexture.binding, i);
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auto *texture = parentDescriptorSet->getTexture(samplerTexture.binding, i);
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_descriptorSet->bindSampler(samplerTexture.binding, sampler, i);
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_descriptorSet->bindTexture(samplerTexture.binding, texture, i);
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}
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}
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} else {
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for (const auto &samplerTexture : _shaderInfo->samplerTextures) {
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for (uint32_t i = 0; i < samplerTexture.count; ++i) {
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auto *sampler = parentDescriptorSet->getSampler(samplerTexture.binding, i);
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auto *texture = parentDescriptorSet->getTexture(samplerTexture.binding, i);
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_descriptorSet->bindSampler(samplerTexture.binding, sampler, i);
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_descriptorSet->bindTexture(samplerTexture.binding, texture, i);
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}
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}
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}
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Super::tryCompile();
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}
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PassInstance::~PassInstance() = default;
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scene::Pass *PassInstance::getParent() const {
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return _parent.get();
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}
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void PassInstance::overridePipelineStates(const IPassInfo &original, const PassOverrides &override) {
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_blendState.reset();
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_rs.reset();
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_depthStencilState.reset();
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scene::Pass::fillPipelineInfo(this, original);
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scene::Pass::fillPipelineInfo(this, IPassInfoFull(override));
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onStateChange();
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}
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bool PassInstance::tryCompile(const ccstd::optional<MacroRecord> &defineOverrides) {
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if (defineOverrides.has_value()) {
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if (!overrideMacros(_defines, defineOverrides.value())) return false;
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}
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bool ret = Super::tryCompile();
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onStateChange();
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return ret;
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}
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void PassInstance::beginChangeStatesSilently() {
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_dontNotify = true;
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}
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void PassInstance::endChangeStatesSilently() {
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_dontNotify = false;
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}
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void PassInstance::syncBatchingScheme() {
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_defines["USE_INSTANCING"] = false;
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_batchingScheme = scene::BatchingSchemes::NONE;
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}
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void PassInstance::onStateChange() {
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_hash = scene::Pass::getPassHash(this);
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_owner->onPassStateChange(_dontNotify);
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}
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} // namespace cc
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