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284 lines
6.6 KiB
284 lines
6.6 KiB
/****************************************************************************
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "base/std/optional.h"
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#include "core/TypedArray.h"
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#include "math/Vec3.h"
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#include "math/Vec4.h"
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#include "renderer/gfx-base/GFXDef.h"
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namespace cc {
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/**
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* @en
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* The definition of the parameter for building a primitive geometry.
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* @zh
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* 几何体参数选项。
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*/
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struct IGeometryOptions {
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/**
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* @en
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* Whether to include normal. Default to true.
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* @zh
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* 是否包含法线。默认为true。
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*/
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bool includeNormal{true};
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/**
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* @en
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* Whether to include uv. Default to true.
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* @zh
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* 是否包含UV。默认为true。
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*/
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bool includeUV{true};
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};
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struct CustomAttribute {
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gfx::Attribute attr;
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ccstd::vector<float> values;
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};
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/**
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* @en
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* The definition of the geometry, this struct can build a mesh.
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* @zh
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* 几何体信息。
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*/
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struct IGeometry {
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/**
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* @en
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* Vertex positions.
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* @zh
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* 顶点位置。
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*/
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ccstd::vector<float> positions;
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/**
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* @en
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* Vertex normals.
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* @zh
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* 顶点法线。
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*/
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ccstd::optional<ccstd::vector<float>> normals;
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/**
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* @en
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* Texture coordinates.
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* @zh
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* 纹理坐标。
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*/
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ccstd::optional<ccstd::vector<float>> uvs;
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/**
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* @en
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* Vertex Tangents.
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* @zh
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* 顶点切线。
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*/
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ccstd::optional<ccstd::vector<float>> tangents;
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/**
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* @en
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* Vertex colors.
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* @zh
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* 顶点颜色。
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*/
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ccstd::optional<ccstd::vector<float>> colors;
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/**
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* @en
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* specify vertex attributes, use (positions|normals|uvs|colors) as keys
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* @zh
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* 顶点属性。
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*/
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ccstd::optional<gfx::AttributeList> attributes;
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/**
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* @en
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* Custom attributes
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* @zh
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* 定制属性列表。
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*/
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ccstd::optional<ccstd::vector<CustomAttribute>> customAttributes;
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/**
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* @en
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* Bounding sphere radius.
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* @zh
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* 包围球半径。
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*/
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ccstd::optional<float> boundingRadius;
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/**
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* @en
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* Min position.
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* @zh
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* 最小位置。
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*/
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ccstd::optional<Vec3> minPos;
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/**
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* @en
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* Max position.
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* @zh
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* 最大位置。
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*/
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ccstd::optional<Vec3> maxPos;
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/**
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* @en
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* Geometry indices, if one needs indexed-draw.
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* @zh
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* 几何索引,当使用索引绘制时。
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*/
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ccstd::optional<ccstd::vector<uint32_t>> indices; //cjh uint16_t ?
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/**
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* @en
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* Topology of the geometry vertices. Default is TRIANGLE_LIST.
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* @zh
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* 几何顶点的拓扑图元。默认值是TRIANGLE_LIST。
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*/
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ccstd::optional<gfx::PrimitiveMode> primitiveMode;
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/**
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* @en
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* whether rays casting from the back face of this geometry could collide with it
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* @zh
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* 是否是双面,用于判断来自于几何体背面的射线检测。
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*/
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ccstd::optional<bool> doubleSided;
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};
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struct DynamicCustomAttribute {
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gfx::Attribute attr;
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Float32Array values;
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};
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/**
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* @en
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* The definition of the dynamic geometry, this struct can build a dynamic mesh.
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* @zh
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* 几何体信息。
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*/
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struct IDynamicGeometry {
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/**
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* @en
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* Vertex positions: 3 float components.
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* @zh
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* 顶点位置:3个float分量。
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*/
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Float32Array positions;
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/**
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* @en
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* Vertex normals: 3 float components.
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* @zh
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* 顶点法线:3个float分量。
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*/
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ccstd::optional<Float32Array> normals;
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/**
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* @en
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* Texture coordinates: 2 float components.
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* @zh
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* 纹理坐标:2个float分量。
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*/
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ccstd::optional<Float32Array> uvs;
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/**
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* @en
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* Vertex Tangents: 4 float components.
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* @zh
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* 顶点切线:4个float分量。
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*/
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ccstd::optional<Float32Array> tangents;
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/**
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* @en
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* Vertex colors: 4 float components.
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* @zh
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* 顶点颜色:4个float分量。
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*/
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ccstd::optional<Float32Array> colors;
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/**
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* @en
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* Custom attributes
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* @zh
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* 定制属性列表。
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*/
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ccstd::optional<ccstd::vector<DynamicCustomAttribute>> customAttributes;
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/**
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* @en
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* Min position, it is more efficient to calculate bounding box by user.
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* @zh
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* 最小位置。包围盒大小由用户提供,更高效。
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*/
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ccstd::optional<Vec3> minPos;
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/**
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* @en
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* Max position, it is more efficient to calculate bounding box by user.
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* @zh
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* 最大位置。包围盒大小由用户提供,更高效。
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*/
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ccstd::optional<Vec3> maxPos;
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/**
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* @en
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* 16 bits Geometry indices, if one needs indexed-draw.
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* @zh
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* 16位几何索引,当使用索引绘制时。
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*/
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ccstd::optional<Uint16Array> indices16;
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/**
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* @en
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* 32 bits Geometry indices, if one needs indexed-draw.
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* @zh
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* 32位几何索引,当使用索引绘制时。
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*/
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ccstd::optional<Uint32Array> indices32;
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/**
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* @en
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* Topology of the geometry vertices. Default is TRIANGLE_LIST.
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* @zh
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* 几何顶点的拓扑图元。默认值是TRIANGLE_LIST。
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*/
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ccstd::optional<gfx::PrimitiveMode> primitiveMode;
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/**
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* @en
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* whether rays casting from the back face of this geometry could collide with it
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* @zh
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* 是否是双面,用于判断来自于几何体背面的射线检测。
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*/
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ccstd::optional<bool> doubleSided;
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};
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} // namespace cc
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