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67 lines
2.6 KiB
67 lines
2.6 KiB
/****************************************************************************
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Copyright (c) 2021 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "SystemWindowManager.h"
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#include "platform/BasePlatform.h"
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#include "platform/SDLHelper.h"
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#include "platform/interfaces/modules/ISystemWindowManager.h"
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#include "platform/ios/modules/SystemWindow.h"
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namespace cc {
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ISystemWindow *SystemWindowManager::getWindow(uint32_t windowId) const {
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if (windowId == 0) {
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return nullptr;
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}
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auto iter = _windows.find(windowId);
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if (iter != _windows.end()) {
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return iter->second.get();
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}
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return nullptr;
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}
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ISystemWindow *SystemWindowManager::createWindow(const cc::ISystemWindowInfo &info) {
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ISystemWindow *window = BasePlatform::getPlatform()->createNativeWindow(_nextWindowId, info.externalHandle);
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if (window) {
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window->createWindow(info.title.c_str(), info.x, info.y, info.width, info.height, info.flags);
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_windows[_nextWindowId] = std::shared_ptr<ISystemWindow>(window);
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_nextWindowId++;
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}
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return window;
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}
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ISystemWindow *SystemWindowManager::getWindowFromUIWindow(UIWindow *window) const {
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for (const auto &iter : _windows) {
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SystemWindow *sysWindow = static_cast<SystemWindow *>(iter.second.get());
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UIWindow *nsWindow = sysWindow->getUIWindow();
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if (nsWindow == window) {
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return sysWindow;
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}
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}
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return nullptr;
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}
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} // namespace cc
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