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183 lines
4.9 KiB
183 lines
4.9 KiB
/****************************************************************************
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Copyright (c) 2021-2022 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "platform/ios/IOSPlatform.h"
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#include "platform/interfaces/OSInterface.h"
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#include "platform/interfaces/modules/ISystemWindow.h"
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#import <UIKit/UIKit.h>
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#include "base/memory/Memory.h"
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#include "modules/Accelerometer.h"
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#include "modules/Battery.h"
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#include "modules/Network.h"
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#include "modules/Screen.h"
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#include "modules/System.h"
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#include "modules/SystemWindow.h"
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#include "modules/SystemWindowManager.h"
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#include "modules/Vibrator.h"
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extern int cocos_main(int argc, const char **argv);
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@interface MyTimer : NSObject {
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cc::IOSPlatform *_platform;
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CADisplayLink *_displayLink;
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int _fps;
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}
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- (instancetype)initWithApp:(cc::IOSPlatform *)platform fps:(int)fps;
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- (void)start;
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- (void)changeFPS:(int)fps;
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- (void)pause;
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- (void)resume;
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@end
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@implementation MyTimer
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- (instancetype)initWithApp:(cc::IOSPlatform *)platform fps:(int)fps {
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if (self = [super init]) {
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_fps = fps;
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_platform = platform;
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_displayLink = [NSClassFromString(@"CADisplayLink") displayLinkWithTarget:self selector:@selector(renderScene:)];
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_displayLink.preferredFramesPerSecond = _fps;
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}
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return self;
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}
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- (void)start {
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[_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
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}
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- (void)pause {
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_displayLink.paused = TRUE;
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}
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- (void)resume {
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_displayLink.paused = FALSE;
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}
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- (void)changeFPS:(int)fps {
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_displayLink.preferredFramesPerSecond = fps;
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}
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- (int)getFPS {
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return (int)_displayLink.preferredFramesPerSecond;
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}
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- (void)renderScene:(id)sender {
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_platform->runTask();
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}
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@end
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namespace {
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MyTimer *_timer;
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}
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namespace cc {
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IOSPlatform::~IOSPlatform() = default;
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int32_t IOSPlatform::init() {
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_timer = [[MyTimer alloc] initWithApp:this fps:60];
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registerInterface(std::make_shared<Accelerometer>());
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registerInterface(std::make_shared<Battery>());
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registerInterface(std::make_shared<Network>());
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registerInterface(std::make_shared<Screen>());
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registerInterface(std::make_shared<System>());
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registerInterface(std::make_shared<Vibrator>());
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registerInterface(std::make_shared<SystemWindowManager>());
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return 0;
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}
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void IOSPlatform::exit() {
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if(_requestExit) {
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// Manual quit requires a call to onDestory.
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onDestroy();
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::exit(0);
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} else {
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_quitLoop = true;
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}
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}
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int32_t IOSPlatform::loop() {
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cocos_main(0, nullptr);
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[_timer start];
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return 0;
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}
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int32_t IOSPlatform::run(int argc, const char **argv) {
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return 0;
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}
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void IOSPlatform::setFps(int32_t fps) {
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[_timer changeFPS:fps];
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}
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int32_t IOSPlatform::getFps() const {
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return [_timer getFPS];
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}
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void IOSPlatform::onPause() {
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[_timer pause];
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cc::WindowEvent ev;
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ev.type = cc::WindowEvent::Type::HIDDEN;
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cc::events::WindowEvent::broadcast(ev);
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}
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void IOSPlatform::onResume() {
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[_timer resume];
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cc::WindowEvent ev;
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ev.type = cc::WindowEvent::Type::SHOW;
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cc::events::WindowEvent::broadcast(ev);
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}
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void IOSPlatform::onClose() {
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cc::WindowEvent ev;
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ev.type = cc::WindowEvent::Type::CLOSE;
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cc::events::WindowEvent::broadcast(ev);
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}
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void IOSPlatform::requestExit() {
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_requestExit = true;
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onClose();
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}
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void IOSPlatform::onDestroy() {
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if(!_requestExit) {
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// ios exit process is special because it needs to wait for ts layer to destroy resources.
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// The timer cannot be used here.
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while (!_quitLoop) {
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runTask();
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}
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}
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UniversalPlatform::onDestroy();
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}
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ISystemWindow *IOSPlatform::createNativeWindow(uint32_t windowId, void *externalHandle) {
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return ccnew SystemWindow(windowId, externalHandle);
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}
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} // namespace cc
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